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lofidev.bsky.social
lofi developer
@lofidev.bsky.social
Game mechanic builder. Likes emergent systems.
Reposted by lofi developer
VRCHAT world that's been cooking for the last two days!

Published and ready for you to explore!
vrchat.com/home/launch?...

Collaboration with @naugamonster.bsky.social
Water shader by @mochie.bsky.social
Materials by @swizzlefun.bsky.social

#vrchat
#environment
#world
December 22, 2024 at 8:46 PM
Reposted by lofi developer
Cyberpunk system drawings - December 16th 2024
December 17, 2024 at 4:18 AM
Reposted by lofi developer
December 19, 2024 at 7:54 PM
Reposted by lofi developer
This sample is from Hyper Graph 3, A material library that works well with #unity and #unreal game engines.

ORM (occlusion roughness metallic rgb encoded) for Unreal
and alternative alpha encoded metallic layer for Unity game developers and level designers

Accelerate your creative process 🚀
December 10, 2024 at 6:51 AM
Reposted by lofi developer
Pax is looking great with some vertex wobble!

So classic looking I'm really happy with it.

#indiedev #gamedev #blender
December 4, 2024 at 7:26 PM
This guy knows how to lay down those funky beats! 🥁
The Orc Update for our Low Poly Animated Fantasy Creatures Pack is almost here! ⚔️

- New characters
- New animations
- and this thing 🥁

#lowpolyanimatedfantasycreatures #lowpoly #stylized #animation #gamedev #indiedev #polyperfect #unity3d
December 4, 2024 at 8:01 PM
Reposted by lofi developer
I made a new trailer for the Steam Bullet Heaven Festival 2.0.
Wishlist/play the demo - link in bio!
#gamedev #indiedev #steam #bulletheavenfest
youtu.be/fcUyVQGOqTM?...
High Fructose - Bullet Heaven 2.0 Steam Festival Trailer
YouTube video by Chazak Games
youtu.be
December 4, 2024 at 7:41 PM
Reposted by lofi developer
Added in a quick lighting transition for passing time between day & night when interacting with the observatories scattered all over the world

#gamedev #madewithunity #indiegame #indiedev
December 4, 2024 at 7:55 PM
Reposted by lofi developer
Here are some of the sample outputs:
#vector
#game
#textures
#materials
#pbr
December 4, 2024 at 7:19 PM
Reposted by lofi developer
Really old unity level design from 10 years ago
December 3, 2024 at 2:35 AM
One thing I would change is to use seamless textures instead of having the entire map covered by unique uvs. the texels are too large and everything is blurry.

This was the spawn room.

#gamedev
December 4, 2024 at 12:44 AM
Megajam2018 was a few years ago I attempted to go alone and make a little environment where the protagonist would try to escape by collecting key cards scattered around the level.

#unreal #gamejam
December 4, 2024 at 12:41 AM
bluesky! like visiting twitter back in the early days!
December 4, 2024 at 12:29 AM