Creating game assets, simple animations, and rigging with a focus on cute and engaging designs.
Continuously refining skills in digital illustration and animation to bring unique game concepts.
#CozyArt #CatLoversArt #WhimsicalWorld #CherryBlossomArt #KawaiiVibes #CuteIllustration #DigitalDrawing #PeacefulVibes #SakuraSeason #FantasyHouse #CatAesthetic #BookishVibes #PastelArt #KawaiiCats
#CozyArt #CatLoversArt #WhimsicalWorld #CherryBlossomArt #KawaiiVibes #CuteIllustration #DigitalDrawing #PeacefulVibes #SakuraSeason #FantasyHouse #CatAesthetic #BookishVibes #PastelArt #KawaiiCats
#procreate #art #sketch
Totoro in the rain
#procreate #art #sketch
Totoro in the rain
Tooltips!!
Now I can finally give hints to what everything does anywhere in the game, and it's pretty easy to implement. The players get hints, I get more creative freedom. It's a win-win 😋
Is there anything I can improve?
#gamedev #indiegamedev #indiegame #uidesign #roguelite
Tooltips!!
Now I can finally give hints to what everything does anywhere in the game, and it's pretty easy to implement. The players get hints, I get more creative freedom. It's a win-win 😋
Is there anything I can improve?
#gamedev #indiegamedev #indiegame #uidesign #roguelite
I am working on the "Forge" which lets you combine attachments you find in-game into better ones, recycle unwanted ones and also *craft new weapons (this is still an idea). Here is the WIP:
#gamdev #indiegamedev #indiegame #unity #roguelite #uidesign #crafting
I am working on the "Forge" which lets you combine attachments you find in-game into better ones, recycle unwanted ones and also *craft new weapons (this is still an idea). Here is the WIP:
#gamdev #indiegamedev #indiegame #unity #roguelite #uidesign #crafting
I learnt how to create custom tools inside Unity and also learnt more on rich text stuff. I'm not great with colors but at least it's a bit more readable now.
Here's an improved Attribution screen (right) compared to the previous plain text one (left).
#unity #indiegamedev #uidesign
I learnt how to create custom tools inside Unity and also learnt more on rich text stuff. I'm not great with colors but at least it's a bit more readable now.
Here's an improved Attribution screen (right) compared to the previous plain text one (left).
#unity #indiegamedev #uidesign
I promise this is the last time I'm posting this UI... for now 🫠.
This UI is made to be highly interactive & display everything about attachments, period.
Tell me what you think! Anything to improve?
#gamedev #indiegamedev #indiegame #roguelite #unity #uidesign
I promise this is the last time I'm posting this UI... for now 🫠.
This UI is made to be highly interactive & display everything about attachments, period.
Tell me what you think! Anything to improve?
#gamedev #indiegamedev #indiegame #roguelite #unity #uidesign
Seems super simple & probably is for more experienced devs. But this took me way too long, and I still have a few more adjustments to make.
You will now be able to see what each attachment does and what the base stats of the weapon were without much hassle.
#unity #roguelite #gamedev
Seems super simple & probably is for more experienced devs. But this took me way too long, and I still have a few more adjustments to make.
You will now be able to see what each attachment does and what the base stats of the weapon were without much hassle.
#unity #roguelite #gamedev
Primary weapons now expand on to a bigger screen and lets you edit and visualize different stats of each weapon and attachments.
I'm halfway there.
#survivesmith #indiegamedev #indiegame #gamedev #unity #gameuidesign #roguelite
Primary weapons now expand on to a bigger screen and lets you edit and visualize different stats of each weapon and attachments.
I'm halfway there.
#survivesmith #indiegamedev #indiegame #gamedev #unity #gameuidesign #roguelite
I added attachments before, here's how you get them.
Completing random events in a run drops attachment chips. These are of random rarity and are separate for different weapons. Mix & match them for a customized playstyle!
Next up: Attachment fusions
#indiegamedev #roguelite #unity
I added attachments before, here's how you get them.
Completing random events in a run drops attachment chips. These are of random rarity and are separate for different weapons. Mix & match them for a customized playstyle!
Next up: Attachment fusions
#indiegamedev #roguelite #unity
I changed the Equipment Menu UI for more clarity. There are more plans for the empty spaces too.
Plus, the menu is livelier now thanks to the space visualized in the background ✨
#indiegamedev #indiegame #gamedev #roguelite #bulletheaven #unity #particlesystem #uidesign
I changed the Equipment Menu UI for more clarity. There are more plans for the empty spaces too.
Plus, the menu is livelier now thanks to the space visualized in the background ✨
#indiegamedev #indiegame #gamedev #roguelite #bulletheaven #unity #particlesystem #uidesign
Spinning flowers = more lively nature
#gamedev #indiedev #indiegamedev #indiegame #roguelite #unity #animation
Spinning flowers = more lively nature
#gamedev #indiedev #indiegamedev #indiegame #roguelite #unity #animation
I recently discovered BlueSky and decided to post here as well (I originally post on Twitter/X).
Here are some screenshots of Survivesmith:
I recently discovered BlueSky and decided to post here as well (I originally post on Twitter/X).
Here are some screenshots of Survivesmith: