Tài
leloctai.com
Tài
@leloctai.com
Adding liquid ᵍˡass to my UI shader in @unity.com. Do you like 'em better pristine or matte?
#madewithunity #shader
June 19, 2025 at 7:54 AM
I made a plugin that display how full the International Space Station's urine tank is in real time on #unity3d toolbar
github.com/LeLocTai/pIS...
January 22, 2025 at 10:14 AM
Some works on the denoiser. Particles have more ghosting w/o motion vectors, but still pretty ok. Shadows track quite well.
April 26, 2025 at 6:42 AM
made a mock synth with True Shadow new inset and multi-shadow feature. #madewithunity #unity3d
April 26, 2025 at 6:42 AM
Incredibly excited to release True Shadow today: Photoshop-like drop shadow for uGUI: large and smooth penumbra, arbitrary UI shape, good perf.
Available now on @AssetStore: https://t.co/0r2bmmCpSx #UnityAssetStore #madewithunity #gamedev
April 26, 2025 at 6:41 AM
Walking my pet rock around the rock dimension. #madewithunity
April 26, 2025 at 6:41 AM
Trying conemarch instead of raytrace for my 2D lighting system. Having tons of artifacts, and no bounce yet, but quite a lot faster, scale well with scene complexity, and requires no collision authoring.
#madewithunity #shader
April 26, 2025 at 6:40 AM
Motion of the moon relative to an observer on earth. Not sure if this is correct, can't seem to find any reference images. #madewithunity #astronomy
April 26, 2025 at 6:40 AM
playing with lasso selection in #unity3d
April 26, 2025 at 6:40 AM
Having some bug with my sampling method. Look kinda cool
April 26, 2025 at 6:39 AM
Finally got my 2d lighting system running. Not quite real-time yet, but maybe can hide the noise with some blending.
#madewithunity #unity3d
April 26, 2025 at 6:39 AM
Clone of an old flash game I liked in @unity3d. It like pong, but 3d and you can curve the ball.

https://gfycat.com/acidicpersonalborer

#unity3d #madewithunity
April 26, 2025 at 6:39 AM
Playing around with shader in #unity3d.
April 26, 2025 at 6:39 AM
iOS-like blur UI in @unity3d, using custom shader that is almost twice as fast as standard asset Blur(Optimized)
April 26, 2025 at 6:35 AM
Testing fast blur shader in @unity3d, Blur(Optimized) shader for comparison.
Same setting, near identical visual, ~64% faster
April 26, 2025 at 6:35 AM
Testing my physic-based cannon AI #madewithunity#unity3d
April 26, 2025 at 6:35 AM