tinyurl.com/k45-pdx
tinyurl.com/k45-steam
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Changelog:
- Fixes for atlases loaded from assets
- Fixes for uploading WE data when the packaging process is done before the publishing process
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Changelog:
- Fixes for atlases loaded from assets
- Fixes for uploading WE data when the packaging process is done before the publishing process
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Changelog:
- Now meshes backface are not rendered by default. You can enable it from the shader window, but it's not recommended.
- Added new view angles for the fixed camera (bottom, left and back)
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Changelog:
- Now meshes backface are not rendered by default. You can enable it from the shader window, but it's not recommended.
- Added new view angles for the fixed camera (bottom, left and back)
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Changelog:
- Possible fix for "0 != 0" assertion error
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Changelog:
- Possible fix for "0 != 0" assertion error
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Changelog:
- Fixed issue related to camera zooming into text layout not working properly on moveable assets (like vehicles)
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Changelog:
- Fixed issue related to camera zooming into text layout not working properly on moveable assets (like vehicles)
Caio Vitória - A 1990's bus model widely used on South America, specially at Brazil. Write Everywhere layouts included.
mods.paradoxplaza.com/mods/128412/...
Caio Vitória - A 1990's bus model widely used on South America, specially at Brazil. Write Everywhere layouts included.
mods.paradoxplaza.com/mods/128412/...
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Changelog:
- Fixed uploader for assets layouts. The folder K45_WE shall be present at same folder where the main prefab is located.
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Changelog:
- Fixed uploader for assets layouts. The folder K45_WE shall be present at same folder where the main prefab is located.
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Changelog:
- Fixed loading K45_WE folder contents for assets
- Now prevents UI erasing font name data if it was not changed
- Fix for null reference exception due WEDisposalJob issue
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Changelog:
- Fixed loading K45_WE folder contents for assets
- Now prevents UI erasing font name data if it was not changed
- Fix for null reference exception due WEDisposalJob issue
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Changelog:
- Fix for atlas visualization in UI erasing it from the game (causing NullPointerException on UI)
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Changelog:
- Fix for atlas visualization in UI erasing it from the game (causing NullPointerException on UI)
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Changelog:
- Fixes for a vanilla issue about loading modding UI
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Changelog:
- Fixes for a vanilla issue about loading modding UI
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Changelog:
- Possible fix for vanilla bug that prevented WE UI to be loaded
- Fixing issue for sometimes text get broken in some situations
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Changelog:
- Possible fix for vanilla bug that prevented WE UI to be loaded
- Fixing issue for sometimes text get broken in some situations
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Changelog:
- Possible fix for vanilla bug that prevented WE UI to be loaded
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Changelog:
- Possible fix for vanilla bug that prevented WE UI to be loaded
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Changelog:
- Added support to vehicle selection for each line (including deselect assets not available anymore)
- Fixes for 1.5 game update
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Changelog:
- Added support to vehicle selection for each line (including deselect assets not available anymore)
- Fixes for 1.5 game update
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Changelog:
- Fixes for 1.5 update
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Changelog:
- Fixes for 1.5 update
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Changelog:
- Allowing non-assembly mods (i.e. Assets) to register WE stuff: (beta feature, may change in future)
- Need to add files into a folder "K45_WE" at same level of the prefab root
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Changelog:
- Allowing non-assembly mods (i.e. Assets) to register WE stuff: (beta feature, may change in future)
- Need to add files into a folder "K45_WE" at same level of the prefab root
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Changelog:
- Fixed issue that was preventing lod from custom meshes to be correctly calculated, preventing their formulaes to update.
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Changelog:
- Fixed issue that was preventing lod from custom meshes to be correctly calculated, preventing their formulaes to update.
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Changelog:
- Fixed errors relative to reloading default layouts.
- Fixed garbage from disposed templates causing slowdown on long run.
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Changelog:
- Fixed errors relative to reloading default layouts.
- Fixed garbage from disposed templates causing slowdown on long run.
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Changelog:
- Fixed issue related to template disposal causing errors and crashes
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Changelog:
- Fixed issue related to template disposal causing errors and crashes
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Changelog:
- Fixed bugs related to degradation of performance over time
- Reduced mesh flashing issue when there are so many templates being loaded in parallel
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Changelog:
- Fixed bugs related to degradation of performance over time
- Reduced mesh flashing issue when there are so many templates being loaded in parallel
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Changelog:
- Fixed issue with template indexes variable not being assigned correctly
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Changelog:
- Fixed issue with template indexes variable not being assigned correctly
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Changelog:
- Removed some obsolete code (was causing some issues for some players when loading a city)
- More minor performance improvemnts
- No more fonts listed that are a copy from default font
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Changelog:
- Removed some obsolete code (was causing some issues for some players when loading a city)
- More minor performance improvemnts
- No more fonts listed that are a copy from default font
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Changelog:
- HUGE performance boost update. Now it shall weight almost nothing on fps, some hiccups may still occur due intensive usage of formulaes.
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Changelog:
- HUGE performance boost update. Now it shall weight almost nothing on fps, some hiccups may still occur due intensive usage of formulaes.
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Changelog:
# v0.5.2r2 (02-NOV-25)
- Added button to disable WE rendering (to speed up simulation). Then the WE settings won't be lost.
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Changelog:
# v0.5.2r2 (02-NOV-25)
- Added button to disable WE rendering (to speed up simulation). Then the WE settings won't be lost.
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Changelog:
# v0.5.2r1 (02-NOV-25)
- Improved general mod performance; The formulas update rate now is variable
# v0.5.2r0 (30-OCT-25)
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Changelog:
# v0.5.2r1 (02-NOV-25)
- Improved general mod performance; The formulas update rate now is variable
# v0.5.2r0 (30-OCT-25)
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Changelog:
# v0.5.2r0 (30-OCT-25)
- Improved general mod performance (raising fps up to 50% in some cases)
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Changelog:
# v0.5.2r0 (30-OCT-25)
- Improved general mod performance (raising fps up to 50% in some cases)
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Changelog:
# v0.1.5r0 (29-OCT-25)
- Added support to Bridge and Ports update
- New line listing style
- Adding Ferry support
- Hiding Smart Transportation integration
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Changelog:
# v0.1.5r0 (29-OCT-25)
- Added support to Bridge and Ports update
- New line listing style
- Adding Ferry support
- Hiding Smart Transportation integration