tinyurl.com/k45-pdx
tinyurl.com/k45-steam
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Changelog:
- Fixed issue that was preventing lod from custom meshes to be correctly calculated, preventing their formulaes to update.
Check out at Paradox Mods!
Changelog:
- Fixed issue that was preventing lod from custom meshes to be correctly calculated, preventing their formulaes to update.
Check out at Paradox Mods!
Changelog:
- Fixed errors relative to reloading default layouts.
- Fixed garbage from disposed templates causing slowdown on long run.
Check out at Paradox Mods!
Changelog:
- Fixed errors relative to reloading default layouts.
- Fixed garbage from disposed templates causing slowdown on long run.
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Changelog:
- Fixed issue related to template disposal causing errors and crashes
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Changelog:
- Fixed issue related to template disposal causing errors and crashes
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Changelog:
- Fixed bugs related to degradation of performance over time
- Reduced mesh flashing issue when there are so many templates being loaded in parallel
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Changelog:
- Fixed bugs related to degradation of performance over time
- Reduced mesh flashing issue when there are so many templates being loaded in parallel
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Changelog:
- Fixed issue with template indexes variable not being assigned correctly
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Changelog:
- Fixed issue with template indexes variable not being assigned correctly
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Changelog:
- Removed some obsolete code (was causing some issues for some players when loading a city)
- More minor performance improvemnts
- No more fonts listed that are a copy from default font
Check out at Paradox Mods!
Changelog:
- Removed some obsolete code (was causing some issues for some players when loading a city)
- More minor performance improvemnts
- No more fonts listed that are a copy from default font
Check out at Paradox Mods!
Changelog:
- HUGE performance boost update. Now it shall weight almost nothing on fps, some hiccups may still occur due intensive usage of formulaes.
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Changelog:
- HUGE performance boost update. Now it shall weight almost nothing on fps, some hiccups may still occur due intensive usage of formulaes.
Check out at Paradox Mods!
Changelog:
# v0.5.2r2 (02-NOV-25)
- Added button to disable WE rendering (to speed up simulation). Then the WE settings won't be lost.
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Changelog:
# v0.5.2r2 (02-NOV-25)
- Added button to disable WE rendering (to speed up simulation). Then the WE settings won't be lost.
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Changelog:
# v0.5.2r1 (02-NOV-25)
- Improved general mod performance; The formulas update rate now is variable
# v0.5.2r0 (30-OCT-25)
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Changelog:
# v0.5.2r1 (02-NOV-25)
- Improved general mod performance; The formulas update rate now is variable
# v0.5.2r0 (30-OCT-25)
Check out at Paradox Mods!
Changelog:
# v0.5.2r0 (30-OCT-25)
- Improved general mod performance (raising fps up to 50% in some cases)
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Changelog:
# v0.5.2r0 (30-OCT-25)
- Improved general mod performance (raising fps up to 50% in some cases)
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Changelog:
# v0.1.5r0 (29-OCT-25)
- Added support to Bridge and Ports update
- New line listing style
- Adding Ferry support
- Hiding Smart Transportation integration
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Changelog:
# v0.1.5r0 (29-OCT-25)
- Added support to Bridge and Ports update
- New line listing style
- Adding Ferry support
- Hiding Smart Transportation integration
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Changelog:
# v0.5.1r1 (29-OCT-25)
- Fixes for Bridge & Ports update
- Added support for options tab of modules inside of WE window
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Changelog:
# v0.5.1r1 (29-OCT-25)
- Fixes for Bridge & Ports update
- Added support for options tab of modules inside of WE window
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Changelog:
# v0.2.3r0 (29-OCT-25)
- Added support for B&P update
- Added serial number counting by building
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Changelog:
# v0.2.3r0 (29-OCT-25)
- Added support for B&P update
- Added serial number counting by building
Igual a Vê #45: Bridges, ports and chaos on mods
Featuring also: News from Write Everywhere and other mods.
youtu.be/j8pQBu0QpSI
New at this version: Stickers/decals support for images
You can place them in any object in game, but for now texts are not supported.
mods.paradoxplaza.com/mods/92908/W...
New at this version: Stickers/decals support for images
You can place them in any object in game, but for now texts are not supported.
mods.paradoxplaza.com/mods/92908/W...
Here some usages, replacing default EU signs with BR decals - using the vanilla props loaded with custom WE default layouts
Ah, and it will work for vehicles too!
But won't support texts initially...Maybe I shall call Decal Everywhere now =V
Here some usages, replacing default EU signs with BR decals - using the vanilla props loaded with custom WE default layouts
Ah, and it will work for vehicles too!
But won't support texts initially...Maybe I shall call Decal Everywhere now =V
Added support to integrate to Write Everywhere and customize the dynamic blinds of the lines. Details at description.
mods.paradoxplaza.com/mods/74238/W...
Added support to integrate to Write Everywhere and customize the dynamic blinds of the lines. Details at description.
mods.paradoxplaza.com/mods/74238/W...
mods.paradoxplaza.com/mods/74182/W...
mods.paradoxplaza.com/mods/74182/W...
This module add blinds to front and back of all vanilla buses. Font can be customized via the new prefab templates setup tab in WE.
mods.paradoxplaza.com/mods/96103/W...
This module add blinds to front and back of all vanilla buses. Font can be customized via the new prefab templates setup tab in WE.
mods.paradoxplaza.com/mods/96103/W...
This Write Everywhere module displays the Petrochemicals' sell price at all vanilla gas station buildings from the game.
The font can be customized by uploading your own to City Fonts tab.
mods.paradoxplaza.com/mods/95765/W...
This Write Everywhere module displays the Petrochemicals' sell price at all vanilla gas station buildings from the game.
The font can be customized by uploading your own to City Fonts tab.
mods.paradoxplaza.com/mods/95765/W...
This Write Everywhere module adds placeholders to all road vehicles from vanilla game. Import layouts to your City Layouts tab at WE window to see it working.
mods.paradoxplaza.com/mods/95683/W...
This Write Everywhere module adds placeholders to all road vehicles from vanilla game. Import layouts to your City Layouts tab at WE window to see it working.
mods.paradoxplaza.com/mods/95683/W...
In this version was added support to other mods integrate to it via some coding features
These mods will be WE Modules that can have image atlases, layouts and/or fonts to use with WE
mods.paradoxplaza.com/mods/92908/W...
In this version was added support to other mods integrate to it via some coding features
These mods will be WE Modules that can have image atlases, layouts and/or fonts to use with WE
mods.paradoxplaza.com/mods/92908/W...