Less terrifying, more chaotic (•̀ᴗ•́)و
Codrille composer: Cosmic Eldritch Vaudeville
Art style: somewhere between cosmic awe and a doodle gone wrong
•́Fueled by hot chocolate
•́Chaosdivergent
•́Thinking in tentacles
This short teaser leans fully into atmosphere — distorted visuals, oppressive sound design, and a quiet sense that something is always just out of sight.
No rush, just slow movement through a place that doesn’t want you to understand it.
This short teaser leans fully into atmosphere — distorted visuals, oppressive sound design, and a quiet sense that something is always just out of sight.
No rush, just slow movement through a place that doesn’t want you to understand it.
Pressure.
Silence.
Depth.
After a disturbing email from our brother, we follow his last known trail — straight into the ocean.
Each dive unfolds differently.
New routes, new monsters, new mistakes~
Pressure.
Silence.
Depth.
After a disturbing email from our brother, we follow his last known trail — straight into the ocean.
Each dive unfolds differently.
New routes, new monsters, new mistakes~
In this game, every meal matters.
Tastes affect mood, abilities, and performance, turning food into a surprisingly smart deckbuilding system.
Between farming, cooking minigames, and planning meals, the demo feels relaxed and very charmin.
In this game, every meal matters.
Tastes affect mood, abilities, and performance, turning food into a surprisingly smart deckbuilding system.
Between farming, cooking minigames, and planning meals, the demo feels relaxed and very charmin.
The first tape in Dead Format:
Symphony of a Severed Soul – Violins of Violence!
The film tells the tale of two grave robbers — but we become the intruders and the manic musician who sold his soul refuses to stay dead.
The first tape in Dead Format:
Symphony of a Severed Soul – Violins of Violence!
The film tells the tale of two grave robbers — but we become the intruders and the manic musician who sold his soul refuses to stay dead.
The Vanishing Train is a short Japanese psychological horror game where we drive a local train through the mountains, stopping at a few lonely stations while odd events begin to slip into the silence.
The Vanishing Train is a short Japanese psychological horror game where we drive a local train through the mountains, stopping at a few lonely stations while odd events begin to slip into the silence.
Death isn’t the end — it’s Vale’s new commute.
This playtest carries a unique tone: soft horror, quiet melancholy, and humor sharp enough to cut through the fog (or fingers)
Loved it :3
I can't wait to see how far the full journey will go!
Death isn’t the end — it’s Vale’s new commute.
This playtest carries a unique tone: soft horror, quiet melancholy, and humor sharp enough to cut through the fog (or fingers)
Loved it :3
I can't wait to see how far the full journey will go!
Fractured Blooms drifts between warmth and unease.
Each day repeats, but the details fray.
A shadow where none should be.
A flower blooming in colors that don’t exist.
And a voice in our head, we shouldn't hear.
Fractured Blooms drifts between warmth and unease.
Each day repeats, but the details fray.
A shadow where none should be.
A flower blooming in colors that don’t exist.
And a voice in our head, we shouldn't hear.
Megan travels with her co-worker Lenny to Pineville to claim her mother’s strange inheritance — and instead finds abandoned streets, locked rooms, and too many weird guys.
Megan travels with her co-worker Lenny to Pineville to claim her mother’s strange inheritance — and instead finds abandoned streets, locked rooms, and too many weird guys.
Fresh out of the hospital and a nightmare still clinging to our skull.
But there’s also a client...
An old English lady. A murder twenty years cold.
And thirty thousand pennies just for saying “yes.”
Fresh out of the hospital and a nightmare still clinging to our skull.
But there’s also a client...
An old English lady. A murder twenty years cold.
And thirty thousand pennies just for saying “yes.”
Inspired by the award-winning comic series from Kyle Starks and Artyom Topilin, the game blends black humor, 80s horror energy with survival mechanics that reward planning and improvisation.
Inspired by the award-winning comic series from Kyle Starks and Artyom Topilin, the game blends black humor, 80s horror energy with survival mechanics that reward planning and improvisation.
Isolation hits different when the walls start watching you back.
We slipped into Shinji’s tiny Tokyo apartment — a place that feels more like a shrinking prison cell than a home — and something in the dark… already knew our name.
Isolation hits different when the walls start watching you back.
We slipped into Shinji’s tiny Tokyo apartment — a place that feels more like a shrinking prison cell than a home — and something in the dark… already knew our name.
BrokenLore: FOLLOW is a psychological horror prelude to UNFOLLOW — the demo pulls us into Anne's world without mercy: surreal visions, metaphorical creatures, and memories that don’t stay where they were left.
BrokenLore: FOLLOW is a psychological horror prelude to UNFOLLOW — the demo pulls us into Anne's world without mercy: surreal visions, metaphorical creatures, and memories that don’t stay where they were left.
A deserted airport that loops forever...
Terminal Shift drops us into a claustrophobic time-loop where each run contains one digit of a ten-digit escape code — and the demo already gives you a taste of that obsession.
A deserted airport that loops forever...
Terminal Shift drops us into a claustrophobic time-loop where each run contains one digit of a ten-digit escape code — and the demo already gives you a taste of that obsession.
Drowned Lake — a survival horror inspired by Brazilian folklore and religious syncretism.
Leopoldo follows the trail of the missing documentarist Bento… and end up dragged into a place where the past refuses to stay buried.
Drowned Lake — a survival horror inspired by Brazilian folklore and religious syncretism.
Leopoldo follows the trail of the missing documentarist Bento… and end up dragged into a place where the past refuses to stay buried.
A shifting mansion, creaking hallways, whispers between the walls — Haunted Bloodlines throws us straight into a place that feels alive enough to be offended you’re even walking inside.
A shifting mansion, creaking hallways, whispers between the walls — Haunted Bloodlines throws us straight into a place that feels alive enough to be offended you’re even walking inside.
Sunflowers growing in our room, a twice-died boy who shouldn’t be here, and a forest that feels like it remembers too much…
Welcome to Nobody Woods – a place hanging between life and death like a half-forgotten dream.
Sunflowers growing in our room, a twice-died boy who shouldn’t be here, and a forest that feels like it remembers too much…
Welcome to Nobody Woods – a place hanging between life and death like a half-forgotten dream.
This world doesn’t shout. It hums.
And something in the distance feels aware of every step
Its exploration wrapped in calm unease — liminal horror with soft edges, a place that feels wrong without ever needing to scream.
This world doesn’t shout. It hums.
And something in the distance feels aware of every step
Its exploration wrapped in calm unease — liminal horror with soft edges, a place that feels wrong without ever needing to scream.
A quiet evening. A family meal. And a mind that won’t stay in one piece.
The Dinner is a short descent into trauma, routine, and the illusion of “getting better.”
A quiet evening. A family meal. And a mind that won’t stay in one piece.
The Dinner is a short descent into trauma, routine, and the illusion of “getting better.”
A basement.
A mother?
Us.
Nima?
And me, desperately dragging little brain-stickers around, trying to pretend I’m someone’s daughter ~(•﹏•)~
This demo is weird, tense, clever, and quietly vicious.
I love it!
A basement.
A mother?
Us.
Nima?
And me, desperately dragging little brain-stickers around, trying to pretend I’m someone’s daughter ~(•﹏•)~
This demo is weird, tense, clever, and quietly vicious.
I love it!
Short demo, but honestly pretty engaging: modern dungeon-crawling mixed with turn-based combat, improvised weapons, tactical choices, and enough claustrophobic hallways to make my tentacles itch.
Short demo, but honestly pretty engaging: modern dungeon-crawling mixed with turn-based combat, improvised weapons, tactical choices, and enough claustrophobic hallways to make my tentacles itch.
The place looks like a lab that forgot why it existed and then there’s this birdboy — a self-proclaimed god with wings, and way too much ego...
The place looks like a lab that forgot why it existed and then there’s this birdboy — a self-proclaimed god with wings, and way too much ego...
I grabbed my little retro handheld to survive a first date — and it went exactly as bad as you’d expect when your attention span’s powered by AA batteries.
I grabbed my little retro handheld to survive a first date — and it went exactly as bad as you’d expect when your attention span’s powered by AA batteries.
A quiet weekend trip.
Just a picnic blanket, Vicky, a book she refuses to put down…
and then nothing makes sense anymore.
A quiet weekend trip.
Just a picnic blanket, Vicky, a book she refuses to put down…
and then nothing makes sense anymore.
Moss, creatures, and a mother who would rather bargain with spirits than accept death.
First area: Forest Of Howling Shadows
Quiet trees, drifting souls, and a giant elk...
Moss, creatures, and a mother who would rather bargain with spirits than accept death.
First area: Forest Of Howling Shadows
Quiet trees, drifting souls, and a giant elk...
Grief, a long drive, a broken home on the cliffs of nowhere — and a doll staring at me through a glass cabinet like it already knows how this ends...
Grief, a long drive, a broken home on the cliffs of nowhere — and a doll staring at me through a glass cabinet like it already knows how this ends...