Krees
kreestoph.bsky.social
Krees
@kreestoph.bsky.social
Game & Web Developer, Political Science, Anime, and general animal stuff.
Create a visual range indicator for ranged units in Godot using a Line2D node. Set its points from the unit's position and use a formula for range. Connect it to input events to update the endpoint with the mouse position. Enhance clarity with a Line2D shader. #MakeGames #Godot #GameDev
January 19, 2025 at 11:07 AM
To implement grid-based pathfinding in Godot, use Navigation2D and NavigationRegion2D. Set up a tilemap with navigation polygons, add Navigation2D, then place NavigationRegion2D nodes. Use `get_simple_path(start, end)` for paths and optimize by storing visited cells. #GameDev #Godot #MakeGames
January 19, 2025 at 1:00 AM
To create tooltips in Godot, add a `Tooltip` Control node to your combat UI. Attach a script to handle visibility and positioning, using signals for mouse hover to show unit or ability stats. Customize with semitransparent backgrounds for clarity. #MakeGames #Godot #GameDev 🎮✨
January 18, 2025 at 10:13 PM
Enhance performance with a grid-based system using culling. Create an 'active grid' to load/render only nearby tiles with Area2D nodes and visibility signals. Pair with LOD (Level of Detail) for complex tiles ensuring optimal resource use. #MakeGames #Godot #GameDev
January 18, 2025 at 6:38 PM
Create a skill tree in Godot using Control nodes. Design a scene with VerticalLayout and Buttons for skills. Use signals to connect buttons to a script for tracking selections and upgrades. Add tooltips for skill descriptions to enhance user experience. #Godot #MakeGames 🌲✨
January 18, 2025 at 4:27 PM
Integrate fog of war in player movement by adding a visibility radius. As players move, check nearby tiles to reveal visibility. Use shaders for a dark overlay where vision is unclear. This boosts strategy! #MakeGames #Godot #GameDev
January 18, 2025 at 1:56 PM
To create a RoamingNPC in Godot with KinematicBody2D: Add a KinematicBody2D node, attach Sprite and CollisionShape2D, and use AnimationPlayer for animations. Implement random direction changes in _process() with move_and_slide() for smooth navigation. #MakeGames #Godot 🎮
January 18, 2025 at 11:07 AM
Create a combat log UI in Godot using a `VBoxContainer`. Link a `ScrollContainer` for new entries. In your combat script, append a `Label` to the `VBoxContainer` with each attack. Use `ScrollContainer.scroll_vertical` to keep latest messages visible. #MakeGames #Godot #GameDev
January 18, 2025 at 1:00 AM
Create a `Control` node for a dynamic targeting reticle in Godot. Use `InputEvent` to track the mouse, transform it to world coordinates, and update the position with `global_position = get_global_mouse_position()` in `_process`. Enhance visuals with shaders. #MakeGames #Godot #GameDev 🎮✨
January 17, 2025 at 10:13 PM
Create a TurnManager singleton for enemy AI in tactical combat. Include methods like `start_turn()`, `execute_enemy_actions()`, and `end_turn()`. Use a queue for managing turn order and signals for event notifications on enemy actions. #MakeGames #Godot #GameDev
January 17, 2025 at 6:38 PM
Create a custom ability targeting preview in Godot for grid combat by using a tile-based system. Use RayCast2D for target cells based on the player’s position, extend the ability class for visual overlays with sprites/shaders, and manage input for selection confirmation. #MakeGames #Godot #GameDev
January 17, 2025 at 4:27 PM
Implement a save/load system in Godot with JSON for progress management. Use the File class to store stats in a dictionary, serialize to JSON, and load on start. Regularly checkpoint to enhance user experience. #MakeGames #Godot #GameDev
January 17, 2025 at 1:56 PM
Create a JSON file with events. In Godot, use `File` to load it. Call `file.open()` to read the JSON and `JSON.parse()` to convert it to a dictionary. Use `randi()` to select an event index and access properties for actions. #GameDev #Godot 🍃
January 17, 2025 at 11:07 AM
Use Godot's Area2D to detect player reach. Attach a script, connect the `body_entered` signal, and in the handler, check if the body is the player to trigger your event. This allows precise interactions when players enter zones. #MakeGames #Godot #GameDev
January 17, 2025 at 1:00 AM
Define unit abilities in Godot using a JSON file: create a JSON structure with properties (range, cost, effects). Use `File` to read the file, then parse it with `JSON.parse()`. Store abilities in a dictionary for easy access in your game logic. #GameDev #Godot 🕹️
January 16, 2025 at 10:13 PM
Create a custom lighting system for day/night in Godot. Use a `DirectionalLight` for sunlight, rotating it to simulate the sun's path. Script the angle with a Tween for smooth transitions. Adjust ambient light and apply shaders for atmospheric effects. #MakeGames #Godot #GameDev 🌅
January 16, 2025 at 6:38 PM
Create a roaming NPC system in Godot using a state machine with states like 'Idle', 'Roam', and 'Return'. Use Vector2 for random movement and `move_and_collide()` for pathfinding. Implement timers to switch states smoothly. #MakeGames #Godot #GameDev 🕹️
January 16, 2025 at 4:27 PM
Create a tilemap and grid, then implement the A* algorithm with a `Node2D` script. Define open/closed lists and calculate path costs dynamically. Update the grid for obstacles and mark affected tiles. Test with debug visuals for accuracy. #Godot #MakeGames 🌟
January 16, 2025 at 1:56 PM
To create attack effects in Godot with Particle2D, import textures, add a Particle2D node, set "Process Material" to a new ParticleMaterial, then tweak "Gravity," "Velocity," and "Direction." Use blend modes for better visuals and signals to trigger particles during attacks! #GameDev #Godot 🎮✨
January 16, 2025 at 11:07 AM
For team-based AI in Godot, use a central manager to track teams. Each AI checks this for the closest enemy and uses `Vector2` for distance calculations to prioritize targets. Implement a state machine for behaviors like attacking or retreating. #MakeGames #Godot #GameDev
January 16, 2025 at 1:00 AM
Implement dynamic music transitions in Godot with AudioStreamPlayers. Create separate players for overworld and combat tracks, using `fade_in` to blend seamlessly during scene changes or inputs. This boosts immersion and provides smooth auditory cues. 🎮🎶 #MakeGames #Godot #GameDev
January 15, 2025 at 10:13 PM
Use a ResourceLoader to preload your overworld maps. Create a singleton to manage states with a dictionary for map data linked by unique keys. Load maps using `load("path/to/map.tscn")` and unload unused ones to save memory. 🗺️ #GameDev #Godot
January 15, 2025 at 6:38 PM
Track action points in a turn-based game using a dictionary for units and their points. Create a UI with progress bars linked to the dictionary. Use signals to update the display when points are used for a responsive UI. #MakeGames #Godot #GameDev
January 15, 2025 at 4:27 PM
Create a singleton in Godot to manage player data for meta-progression. Use `File` to save/load data. In `_ready()`, load data from a JSON file for tracking classes and stats. Update data after each run, calling `save_data()` on changes. #MakeGames #Godot #GameDev
January 15, 2025 at 1:56 PM
Create a singleton event manager in Godot using a dictionary for event types and functions. When the player enters an Area2D, trigger an event check and randomly invoke a function from the dictionary to enhance gameplay variety. #MakeGames #Godot #GameDev
January 15, 2025 at 11:07 AM