koutetu yarou
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koutetuyarou.bsky.social
koutetu yarou
@koutetuyarou.bsky.social
I draw with the pen and tablets only.
Freelance 2D artist.
Contact : bangohanoishi@gmail.com
instagram : http://instagram.com/koutetu_yarou/
twitter : https://twitter.com/koutetu_yarou
pixiv : https://www.pixiv.net/users/49896783
Reposted by koutetu yarou
Suplex WIP for Aisha.

#pixelart #gamedev
February 24, 2025 at 7:17 PM
Reposted by koutetu yarou
WIP frame for the MISAGO mass production assault suit. The final line of defense for the corporate forces, a human piloted suit which can fly and attack with variety of projectile weapons.

#pixelart #gamedev
February 10, 2025 at 7:04 PM
Reposted by koutetu yarou
Size reference.

#pixelart #gamedev
February 11, 2025 at 6:26 PM
Reposted by koutetu yarou
Another sprite preview, this time for the second basic police enemy unit. This one focuses on kicks rather than punches, and in mixups rather than spacing.

#pixelart #gamedev
January 22, 2025 at 5:28 PM
Reposted by koutetu yarou
For the last post of 2024, here's a preview for how the sprite of this experimental unit will look. Hopefully will have it animated soon next year!

This enemy can teleport either herself or her individual limbs to attack from diverse angles and make defense more difficult.

#pixelart #gamedev
December 31, 2024 at 6:10 PM
Reposted by koutetu yarou
TRX-90 far melee attack WIP. While these units prefer ranged attacks, they do have some limited melee capabilities.

#pixelart #gamedev
December 13, 2024 at 5:07 PM
Reposted by koutetu yarou
TRX-90 backdash WIP. This enemy is rather weak at close range, so they prefer to keep a distance and attack with projectiles from far away.

#pixelart #gamedev
December 12, 2024 at 7:00 PM
Reposted by koutetu yarou
Created with a character design commission from
@aliasmcdoe.bsky.social .

#gamedev
December 10, 2024 at 12:02 AM
Created with a character design commission from
@aliasmcdoe.bsky.social .

#gamedev
December 10, 2024 at 12:02 AM
Reposted by koutetu yarou
Blood Summoner.
November 29, 2024 at 5:29 AM
Blood Summoner.
November 29, 2024 at 5:29 AM
Reposted by koutetu yarou
This was the old design I made for Raijin. I thought she lacked something, and thanks to @koutetuyarou.bsky.social her lightning elemental powers and mobility were emphasized and her design now looks more special and worthy of main character status, I think.

#pixelart #gamedev
November 26, 2024 at 7:11 PM
Great animations and pixel-art sprites!
Thanks, alias mcdoe!
WIP idle animation for Raijin. She is an all-out speed character who can fly, 8-way airdash, teleport and has an air-run rather than a regular ground run.

A technical character with paper-like defense as its major flaw.

Thanks to Koutetu Yarou for the design, go follow em!

#pixelart #gamedev
November 27, 2024 at 7:02 AM
Reposted by koutetu yarou
WIP idle animation for Raijin. She is an all-out speed character who can fly, 8-way airdash, teleport and has an air-run rather than a regular ground run.

A technical character with paper-like defense as its major flaw.

Thanks to Koutetu Yarou for the design, go follow em!

#pixelart #gamedev
November 25, 2024 at 7:06 PM
Reposted by koutetu yarou
Next week I hope to slowly show some new stuff.

Here we have all the planned playable characters so far. Victoria, Raijin with her updated design, Aisha and... ???

#pixelart
November 22, 2024 at 7:17 PM
Created with a character design commission from @aliasmcdoe.bsky.social .
I'm so grateful and impressed with the great pixel art. Thank you.

#gamedev
November 19, 2024 at 6:15 AM
Reposted by koutetu yarou
Idle for the first boss in the game. Thanks to @koutetuyarou.bsky.social for the design!

Let the animation loop if you want to see it decent quality!

#pixelart #gamedev
November 18, 2024 at 5:00 PM
Reposted by koutetu yarou
Character design commission from @/aliasmcdoe.bsky.social
November 11, 2024 at 11:05 PM
Reposted by koutetu yarou
Aisha dropkick, still WIP. Thinking of making it wall bounce. She needs it.

As usual let the video loop if you want to see better quality.

#pixelart #gamedev
November 12, 2024 at 5:02 PM
Character design commission from @/aliasmcdoe.bsky.social
November 11, 2024 at 11:05 PM
Reposted by koutetu yarou
Basic shooting attack for unit TRX-90. Can be rapid fired, but also can be crouched.

#pixelart #gamedev
November 7, 2024 at 5:02 PM
Reposted by koutetu yarou
Idle for unit TRX-90, an agile enemy with great mobility that prefers to attack with projectiles from far away, using their gun-tonfas. Can be hard to catch, but their fragile constitution means they can die with a solid combo.

#pixelart #gamedev
November 6, 2024 at 7:02 PM
Reposted by koutetu yarou
Character design commission from @/ProjectHeat1.
October 17, 2024 at 12:24 AM
Reposted by koutetu yarou
Character design commission from @/ProjectHeat1.
October 1, 2024 at 6:18 AM
Reposted by koutetu yarou
October 30, 2024 at 9:00 AM