Simon Rodriguez
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kosua20.simonrodriguez.fr
Simon Rodriguez
@kosua20.simonrodriguez.fr
Creator of MIDIVisualizer, Rendu, Here Be Dragons and many other weird projects...
Graphics programmer at Spiders Games.
Messages here are my own.
But if you ever want to play Evidence The Last Ritual (aka Missing 2 aka In Memoriam 2) and get hit by the closure of Lexis servers, this repository should contain everything needed to play the game and browse the websites created for it: github.com/kosua20/evid...
GitHub - kosua20/evidence-last-ritual-websites: Archived and corrected versions of all websites created for the game "Evidence: The Last Ritual" (aka "In Memoriam 2")
Archived and corrected versions of all websites created for the game "Evidence: The Last Ritual" (aka "In Memoriam 2") - kosua20/evidence-last-ritual-websites
github.com
September 27, 2025 at 8:57 AM
[BLOG] Resurrecting the Last Ritual
blog.simonrodriguez.fr/articles/202...

Where I once again attempt to play a game from my youth. Localhost shenanigans ensue.
Simon Rodriguez
Renderistically - Simon Rodriguez
blog.simonrodriguez.fr
September 27, 2025 at 8:57 AM
* 3D rendering on a Vectrex (blog.simonrodriguez.fr/articles/202...)
* Writing a custom viewer for Myst Uru levels (blog.simonrodriguez.fr/articles/201...)

Hopefully, I still have at least one post planned for 2024!
November 12, 2024 at 8:41 AM
The latest posts include :

* Loading and rendering eXperience 112 levels (blog.simonrodriguez.fr/articles/202...)
* Attempting to play Myst III with upscaled graphics (blog.simonrodriguez.fr/articles/202...)
November 12, 2024 at 8:41 AM
I also maintain a few pet projects: MIDIVisualizer, Rendu, Here be dragons,... some are complete and others are still evolving, but there is so little time 😅

I post on my blog a few times per year at most (graphics programming, 3D rendering, old video games) ; expect a low frequency on here too! 🙃
November 12, 2024 at 8:41 AM
A small introduction: I'm Simon, a graphics programmer working at Spiders for 4 years now, helping improve our custom engine for PC/consoles, working on lighting, materials, API support. Before that I've completed a PhD in computer graphics at Inria/UCA on image-based rendering & photogrammetry.
November 12, 2024 at 8:41 AM