kmdreko
kmdreko.bsky.social
kmdreko
@kmdreko.bsky.social
Software developer, Rust enthusiast, he/him. I sometimes post about libraries, gamedev, generative art, etc.
I created a Box-like type in Rust that avoids allocations by storing small values in-place. Read more: kmdreko.github.io/posts/202506...

#rustlang
A Simple Small-size Optimized Box
I created my own Box-like type that avoids an allocation by storing the value in-place if small enough.
kmdreko.github.io
June 14, 2025 at 4:52 PM
Just blogged about a hand-drawn shader technique that I built a while back. Not unlike runevision's surface-stable fractal dithering: kmdreko.github.io/posts/202502...

#gamedev #shader
A Simple Sketch Effect, Part 2
I developed a rendering technique that creates a hand-drawn sketch effect with infinite detail.
kmdreko.github.io
February 15, 2025 at 9:55 PM
I will be streaming development of Venator this evening (~8:00pm EST) on my Twitch channel: twitch.tv/kmdreko

I'll be working on new features.
January 28, 2025 at 4:12 PM
Just released 1.0.1 of Venator with improvements and fixes for viewing spans and more.

github.com/kmdreko/vena...

#rust #opentelemetry #tracing
GitHub - kmdreko/venator: Venator: a desktop app for viewing logs and traces from OpenTelemetry and the Rust tracing ecosystem
Venator: a desktop app for viewing logs and traces from OpenTelemetry and the Rust tracing ecosystem - kmdreko/venator
github.com
January 28, 2025 at 4:09 PM
Just released version 1.0 of Venator - my log and trace viewer written in Rust! It supports OpenTelemetry and the Rust tracing ecosystem in a clean, snappy UI. Check it out!

github.com/kmdreko/vena...
January 15, 2025 at 1:25 AM