Eric
kitasuna.bsky.social
Eric
@kitasuna.bsky.social
Developer based in Tokyo, often fiddling with Pico-8

https://www.youtube.com/@radicalslice
Reposted by Eric
Artdink announced ARTDINK GAME LOG, a new project bringing their classic games to Switch and PC! Tail of the Sun is coming December 16, with Aquanaut’s Holiday hitting in 2026! Japan only for now, but here’s hoping we get worldwide releases!

www.gematsu.com/2025/11/artd...
November 12, 2025 at 11:12 AM
Made a "snow is melting, grass everywhere" level for the snowboarding game. Stoked with how ragged the grassy edges turned out. Got a dev video almost ready on all the changes I had to make to the level parser to make this work too, gonna be a code-heavy one

#pico8 #gamedev #indiedev
November 8, 2025 at 2:28 PM
Reposted by Eric
We. Have. BULLET PATTERNS!!!

#pico8 #indiedev #gamedev
November 2, 2025 at 10:28 PM
To distract myself from the Mets utterly collapsing, I made this #pixelart baseball guy. He's got a decent cut! Maybe the Mets should sign him
September 14, 2025 at 1:41 PM
Got an email from Nintendo that some of my wishlisted items are on sale, but of course clicking through returns the "maintenance mode" error. My mental map of "which of Nintendo's services are actually functioning right now" has been enriched
April 24, 2025 at 7:28 AM
New Rhythm Tengoku! Hell yes let's do this thing... in 2026
March 27, 2025 at 3:03 PM
Found myself on a team of absolute rockstars at Global Game Jam last weekend, and we made a Pico-8 game together. Playable in the browser! Bubbles and bullet hell with a dash of existentialism!

mabbees.itch.io/what-is-it-l...

#pico8 #ggj2025
What is it Like to be a Bubble by mabbees, Acedio, Douglas Driving, radicalslice
Play in your browser
mabbees.itch.io
January 30, 2025 at 12:36 AM
Jetlagged as heck, worked up a version of the SMB3 W1 map in #pico8 's palette and resolution. Particularly happy with how Mario and the Hammer Bro turned out

#pixelart
December 4, 2024 at 11:17 AM
Reposted by Eric
Here's an early look at a run in my new #playdate game, HELLEVATOR

#indiegame #indiedev #gamedev
November 22, 2024 at 10:29 PM
Messing with a "lane change" mechanic, which... when it's on a snowboard instead of an exciting bike, I guess just makes it a carving mechanic!

#pico8 #gamedev
November 16, 2024 at 7:31 AM
Took a while to get this one edited, but at last! Some updates on my Excitebike-like project in #pico8

youtu.be/7C46lubwa3s
How I'm Thinking About Speed in Racing Games | Indie Game Devlog
YouTube video by Radical Slice
youtu.be
October 20, 2024 at 5:57 AM
As an exercise in trying to improve my pixelart, I did a take on the opening screen of SMB3 W1-1. Used the GBC resolution and the DB32 palette

#pixelart #aseprite
July 3, 2024 at 3:00 AM
For my next exercise in reimplementing game mechanics, I did an Excitebike thing. Once again, on Pico-8

youtu.be/9Akme1byO1A
Implementing Excitebike's Core Mechanics in Pico-8
In which we attempt to get at what makes Excitebike cool, and then proceed to implement some of that in the Pico-8 fantasy console.00:00 Intro3:09 Forward mo...
youtu.be
January 4, 2024 at 9:44 AM
For my first post on this here thing, I present my latest Pico-8 creation and associated retrospective video. Feels good to finally get this out the door:
youtu.be/tO17syfT2qE
Reimagining Kung Fu, but in Pico-8: Treefella Retrospective
In which I summarize my efforts to take the basic mechanics of Kung Fu (Master) and make something new with them on the Pico-8 platform.Play it on Itch.io!ht...
youtu.be
August 29, 2023 at 2:57 PM