keepee⚫
keepee.bsky.social
keepee⚫
@keepee.bsky.social
code, art, gamedev
that was the daily seed on the 12th. the numbers are year-month-date
April 14, 2025 at 6:54 PM
sobosuba
my current main project
store.steampowered.com/app/1946560/...
April 13, 2025 at 3:51 PM
metal
April 13, 2025 at 3:46 PM
while !ducks_sorted(): duck_sort()
April 13, 2025 at 12:06 PM
this was the main inspiration :)
April 13, 2025 at 8:44 AM
alt
April 12, 2025 at 6:51 PM
aprilshader6
April 12, 2025 at 6:49 PM
the initial idea sparked from a way to get randomly lengthed lines:
multiply uv.y by the amount of lines you want, then floor it for line indices, then use that as a seed for a random float which determines the lines length, which then goes into a step function against the uv.x
April 12, 2025 at 6:38 PM
duck sorter by keeps
prototype for a mouse-only herding game :)
keepee.itch.io
April 12, 2025 at 5:59 PM
duck sorter
procedural animations
April 12, 2025 at 5:58 PM
aprilshader5
April 10, 2025 at 8:34 PM
aprilshader4
April 9, 2025 at 7:27 PM
aprilshader3
April 9, 2025 at 7:22 PM
aprilshader2
April 8, 2025 at 7:36 PM
Decided to regain a lost skill and create one shader artwork a day for april. Many are recreations of old ones i did in unity years back, I use godot now!

aprilshader1:
April 8, 2025 at 7:03 PM