Adam V.
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kbmadam.bsky.social
Adam V.
@kbmadam.bsky.social
Industry Game Engineer. Slot machine programmer now, prev at EA. Was project lead of the "Pokemon Prism" fan game ROM Hack, now working on "Powersaurians" animated pilot. Opinions are my own!
I need to stop using X. The amount of blue checkmarks highly praise and push generative AI and harp that "It's just a tool" is driving me nuts.
February 10, 2026 at 10:29 PM
I helped develop Banjo's Backpack, the Banjo-Kazooie level editor, and I'll be the first to admit that hacks can get laggy. With the incredible efforts of Wiseguy's PC port, that's no longer an issue! Pick it up and play some great ones, especially the ones by @kurkogames.bsky.social
Banjo: Recompiled Release Trailer (Banjo-Kazooie PC Port available on Windows/Linux/Steam Deck/Mac) www.youtube.com/watch?v=0906...

-High framerate support
-Widescreen/ultrawide support
-Mod support
-Dual analog camera
-Note saving
January 27, 2026 at 2:24 AM
All newly added AI functionality or training on user content should always be opt-in. The fact that opt-out is default across the board assumes everyone wants them. If a user wants AI features, let them turn it on themselves.
January 9, 2026 at 4:56 PM
Me
August 23, 2025 at 6:48 PM
Ninjawing's Game (Pre-Alpha small preview test). Inspired by WayForward's Shantae, Super Metroid, Castlevania: SOTN, Hollow Knight, etc... Built for Gameboy Color in a modified @GBStudioDev Engine. GFX by Arex. Thoughts so far? #indiegame #pixelart #gamedev #gameboy
July 28, 2025 at 5:48 PM
No AI or "AI assisted" art or anything else will be used for my animation pilot. I don't care how much faster or cheaper it is, or if people believe itll be normalized. It will never capture the talent coming from real people. AI image generation software can eat shit.
March 27, 2025 at 9:54 PM
My friends at @crowns_dev just started a Kickstarter for their next game. Check it out! www.kickstarter.com/projects/mon...
March 25, 2025 at 5:53 PM
Making a Gameboy Metroidvania game starring Ninjawing of the Powersaurians. Heavily modifying GB Studio's core engine. Pilot halted until I understand better of my money situation this year and see if I need to crowdfund. I'd be 100% transparent of where people's money is going. Stay tuned.
February 8, 2025 at 3:06 AM
Hi everyone. I'll continue to post about my projects on both here and X, but check here more often. My home page on X is flooded with unrelated topics no matter how many times I click "not interested", and I'd rather have my home page full post posts of people and topics I actually follow.
November 22, 2024 at 7:33 PM