KETAL
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k3tal.bsky.social
KETAL
@k3tal.bsky.social
ketal.map@gmail.com
mapper, 3d modeller and bit of coder
https://linktr.ee/ketal_real
February 11, 2026 at 6:07 AM
How "polished" the game should be? because i do have few quirks with godot workflows
February 9, 2026 at 12:00 PM
I wish tools like blender had a subtle ui sounds and animations, it'd be more satisfying to use. Also why does settings/keybindings in game have better ux than in most tools
January 28, 2026 at 2:33 PM
And the rest is being anxious when thinking of what method to approach the form with
January 28, 2026 at 5:04 AM
January 25, 2026 at 10:56 AM
engine so weird it simulates filament stringing
January 25, 2026 at 10:11 AM
Lol so turns out this bug was because ive used DrawElements instead of DrawArrays
January 24, 2026 at 8:50 AM
Opengl seems fun, until some binding code is wrong and i have no idea what breaks the meshes
January 24, 2026 at 6:43 AM
Why does my game title looks oddly similar to those two? 😭
January 19, 2026 at 9:52 AM
Im curious how do you imagine that being *right*
January 11, 2026 at 3:29 PM
26.08.24
January 8, 2026 at 6:25 AM
rigged fan
05.06.2024
January 8, 2026 at 6:09 AM
January 8, 2026 at 6:08 AM
19.11.2023
January 8, 2026 at 6:07 AM
16.10.2021
January 8, 2026 at 6:06 AM
January 4, 2026 at 1:11 PM
BLOODY HELL I JUST FOUND MY LIKE 3'RD MAP AUTOSAVE FROM 2017 lol... It's extremely bad but it is a weird feeling because i thought i'd never find it again. I think i had like 20 hours in hammer at max then
December 24, 2025 at 2:09 PM
old_models.dump
December 23, 2025 at 3:09 PM
Fog makes a big impact on the map mood ☁️
December 19, 2025 at 6:04 PM
Spent a day just figuring out how to (de)serialize materials... that was painful, but at least i got a basic material editor working now (no hotloading yet 😔)
December 10, 2025 at 6:28 PM
skybox
December 9, 2025 at 3:04 PM
Following the tutorial on lighting - done
December 8, 2025 at 3:13 PM
I guess i'm using opengl now
December 8, 2025 at 1:53 PM
December 7, 2025 at 10:17 AM
okay got it, should've started just right when i was born 👶
December 2, 2025 at 5:58 AM