Itch: https://junsoft.itch.io/
Gamejolt: https://gamejolt.com/@jUnSOFT
Tumblr: https://www.tumblr.com/blog/junsoftdev
Ko-Fi: https://ko-fi.com/junsoft
It's me, I am RPG Maker devs
It's me, I am RPG Maker devs
It had a cool looking artstyle that allowed for various face types. MZ's character generator just doesn't compare to MV's..
(On that note, do we know the artist for MV's RTP assets?).
It had a cool looking artstyle that allowed for various face types. MZ's character generator just doesn't compare to MV's..
(On that note, do we know the artist for MV's RTP assets?).
-Complete the Fourth Floor quests
-Complete the Fifth Floor quests
-Complete the Fifth Floor cutscenes
And that should be it, besides playtesting of course.
-Complete the Fourth Floor quests
-Complete the Fifth Floor quests
-Complete the Fifth Floor cutscenes
And that should be it, besides playtesting of course.
Shining in the Darkness, Last Bible Special and Arcana/Card Master have my attention currently...
*cough* give me recs *cough*
Shining in the Darkness, Last Bible Special and Arcana/Card Master have my attention currently...
*cough* give me recs *cough*
It has a "Real Time" combat system too, where you fight enemies by clicking on them and both of you can move around the floor simultaneously.
Also the eerie vibes that early PC RPGs give. Love 'em.
It has a "Real Time" combat system too, where you fight enemies by clicking on them and both of you can move around the floor simultaneously.
Also the eerie vibes that early PC RPGs give. Love 'em.
Probably not, but the thought does excite me a little.
Probably not, but the thought does excite me a little.
And that gave me the idea: What if besides changing gameplay, Classic also changed the soundtrack? That'd be funny.
Basically, Classic makes the game play more like older DRPGs, with things such as the mapper spell showing coordinates instead of a minimap, disabling escape items and so on...
And that gave me the idea: What if besides changing gameplay, Classic also changed the soundtrack? That'd be funny.
"Land of Spirits"
Art for The Nian-Xi Chronicles: Prelude. Full game coming soon.
"Land of Spirits"
Art for The Nian-Xi Chronicles: Prelude. Full game coming soon.
Class of Heroes Final/3D
Elminage II and III
Like half the Wizardry games out there...
Japanese is a hard language to learn. And my favorite genre having so many games locked behind it doesn't help!
Class of Heroes Final/3D
Elminage II and III
Like half the Wizardry games out there...
Japanese is a hard language to learn. And my favorite genre having so many games locked behind it doesn't help!
But in particular the way FOEs are used more as a "horror" element to the dungeons unlike later games.
For example: You enter a room with a treasure chest, and suddenly there's one behind you, blocking the exit.
But in particular the way FOEs are used more as a "horror" element to the dungeons unlike later games.
For example: You enter a room with a treasure chest, and suddenly there's one behind you, blocking the exit.
The problem is that it's already part of many screenshots, and because so many events use the plugin command to hide/show it, I'm afraid it'll break the game.
The problem is that it's already part of many screenshots, and because so many events use the plugin command to hide/show it, I'm afraid it'll break the game.
Also me: what if i turned every single one of them into sprites--
Also me: what if i turned every single one of them into sprites--
It should fix the crash alongside a few other things... Hopefully.
It should fix the crash alongside a few other things... Hopefully.
*comes back home to find out the nian-xi prelude demo was crashing the whole time due to missing files and somehow I didn't catch that while playtesting*
"I'm never taking a rest ever again."
*comes back home to find out the nian-xi prelude demo was crashing the whole time due to missing files and somehow I didn't catch that while playtesting*
"I'm never taking a rest ever again."
On the meanwhile: I had an epiphany that "hey map looping should work in MZ3D" and guess what it does.
I can think of a few map gimmicks now (evil laugh).
On the meanwhile: I had an epiphany that "hey map looping should work in MZ3D" and guess what it does.
I can think of a few map gimmicks now (evil laugh).
It allows plugins (you only lose if you're in the forum), and I can already imagine how to do the summoning mechanics with just eventing. It's all RTP anyway so half the job's already done.
"I Love you, ___!" Game Jam
We all have our favorite default characters from RPG Maker, so now it's time to show that love!
Jam Details: ⏬
forums.rpgmakerweb.com/index.php?th...
#rpgmaker
It allows plugins (you only lose if you're in the forum), and I can already imagine how to do the summoning mechanics with just eventing. It's all RTP anyway so half the job's already done.
It had the basics: a pseudo-3D map editor, a database where you could set up things like MP Slots, effects like Ailments/Level Drain on enemies, Town inn/shop prices and so on.
It had the basics: a pseudo-3D map editor, a database where you could set up things like MP Slots, effects like Ailments/Level Drain on enemies, Town inn/shop prices and so on.
Not sure if it's even possible with 48x48 tiles, but I'd like to try anyway.
(Images: Persona 1, Wizardry: New Age of Llylgamyn, Class of Heroes 2G, Kowloon Highschool Chronicle)
Not sure if it's even possible with 48x48 tiles, but I'd like to try anyway.
(Images: Persona 1, Wizardry: New Age of Llylgamyn, Class of Heroes 2G, Kowloon Highschool Chronicle)