jack
banner
jhlayt.bsky.social
jack
@jhlayt.bsky.social
making a video game + engine
working on improving some rendering passes today. I love bloom! I especially like the look of heavy ps2 bloom, #gamedev #indiedev #gameengine
February 4, 2026 at 11:05 PM
another old sdf experiment, this was more or less the kinda thing I had for the sdf line renderer I mentioned in my last post... though less spider like. #gamedev #indiedev #gameengine #spider
February 3, 2026 at 5:37 PM
old sdf rendering that used to be in my engine. before I implemented my line renderer I actually used sdfs as my line rendering... it was pretty slow. this is from before I moved from opengl to directx. sdfs are really cool. #gamedev #indiedev
February 1, 2026 at 9:49 PM
cursed with having to know how everything works and implementing everything from scratch even tho libraries exist #gamedev #indiedev #programming #indiegames
February 1, 2026 at 9:39 PM
my previous post didn't exactly show off the bloom very well, here is a small clip from around the same time! (dark souls 1 undead burg, anyone? :) ) #gamedev #indiedev
January 29, 2026 at 7:45 PM
early screenshot of my bloom pass from a few months ago. i might post some of the old WIP clips and images of game engine work from the last couple years, kinda cool seeing the progress (and fails). #indiegame #gamedev #indiedev
January 25, 2026 at 9:06 PM
old school collisions, pretty simple setup, just AABBs, spheres, and triangle soups. the green mesh (triangle soup) is the terrain collision for this level. tech straight out of the late 90s/ early 2000s! #gamedev #indiegame
January 23, 2026 at 11:53 PM
here's the first public screenshot of my game engine! this is one of the test levels i made for implementing new rendering stuff
#indiegame #gamedev
January 19, 2026 at 1:02 AM
hi, i'm Jack, i'm planning on finally starting to post about my game engine & game,
December 24, 2025 at 10:46 PM