Prior: Battlefield Mobile, Star Wars FPS, Respawn R&D
Long Ago: Skipper/Tiki Bird Wrangler @ Disneyland
Views are my own, blah blah blah.
Big fan of model trains, tiki bars, and general electronic doohickeys.
He/him
I'm Jay. Long ago I was a Jungle Cruise skipper at Disneyland. Today I'm a gamedev at Respawn Entertainment.
I have 3 cats - Togepi, Moo, and Mothman.
My hobbies are various tech-y things, working on my tiki bar, and my N-Scale model railroad!
feebas fear me
feebas fear me
www.nbclosangeles.com/news/local/v...
www.nbclosangeles.com/news/local/v...
10. Hotline Miami
9. Getting Over It
8. Pokemon Go
7. Spider-Man
6. Destiny
5. PUBG
4. Slay the Spire
3. Skyrim
2. Overwatch
1. Breath of the Wild
(I do not count Minecraft as a 2010s game, it came out in 2009)
I'm not sure Wired magazine [of 7 years ago] understands the word "influential."
They're asserting that FORTNITE is more influential than both Minecraft and Dark Souls.
www.wired.com/story/most-i...
10. Hotline Miami
9. Getting Over It
8. Pokemon Go
7. Spider-Man
6. Destiny
5. PUBG
4. Slay the Spire
3. Skyrim
2. Overwatch
1. Breath of the Wild
(I do not count Minecraft as a 2010s game, it came out in 2009)
Honestly respect, man can hang with the youngins 💯
Honestly respect, man can hang with the youngins 💯
1. Really hated that Battlefield RedSec promo. That + the shot of Lara Croft's ass brought me back to the bad ol' days of 2005 in the worst way and I hate that it is being normalized again
2. Hades II + Blue Prince were robbed
1. Really hated that Battlefield RedSec promo. That + the shot of Lara Croft's ass brought me back to the bad ol' days of 2005 in the worst way and I hate that it is being normalized again
2. Hades II + Blue Prince were robbed
*Monkey's Paw curls*
www.gamesindustry.biz/saudi-arabia...
*Monkey's Paw curls*
Adventures in Designing a Model Railroad, by @jaystevens.me
Fun detailed look at a WIP model railroad project with nice articulation of goals and design considerations, homages to games and theme parks, design revisions and more!
Adventures in Designing a Model Railroad, by @jaystevens.me
Fun detailed look at a WIP model railroad project with nice articulation of goals and design considerations, homages to games and theme parks, design revisions and more!
(Alt: a small black and white cat is staring at a ceiling fan. Her head wobbles as she tracks the blades until it slows to a stop. She ducks when a blade passes overhead, as if it were going to hit her from ~2m away)
(Alt: a small black and white cat is staring at a ceiling fan. Her head wobbles as she tracks the blades until it slows to a stop. She ducks when a blade passes overhead, as if it were going to hit her from ~2m away)
Made custom maps to film machinima in Halo 1. Then "real" custom Halo maps, then custom maps for Team Fortress.
A TF2 mapper friend encouraged me to take a Java class. I started making my own Unity games, then Unreal.
Then I got hired at EA
Made custom maps to film machinima in Halo 1. Then "real" custom Halo maps, then custom maps for Team Fortress.
A TF2 mapper friend encouraged me to take a Java class. I started making my own Unity games, then Unreal.
Then I got hired at EA