Jason (Rando's On The Internet)
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jasonsbst.bsky.social
Jason (Rando's On The Internet)
@jasonsbst.bsky.social
A simple man with simple needs. Loves video games, D&D, animation, art, and various geeky things, and just wants people to be treated equally and fairly.

PFP/Channel Logo by Abyssrunner4010

YT Channel:
https://www.youtube.com/@RandosOnTheInternet
Pinned
Been meaning to post about this, but a friend of mine needs some extra funds to afford a bike so they can get back and forth to work. They're a good pal of mine and I'd really appreciate any help ya'll can give them. #donation #help
spot.fund/2mgtzm5sc
Click here to support Brandon Humphries' story *HelpMeGetAEBike
*spotfund is the easiest place to create beautiful and free online fundraisers. It takes just minutes to start raising money today.
spot.fund
Reposted by Jason (Rando's On The Internet)
February 18, 2026 at 3:49 PM
Reposted by Jason (Rando's On The Internet)
after realizing how much goo is in the game i'm not doing this anymore because it would be a huge pain in the ass lmao
(map c0a0d)
the toxic waste spill has recieved a small makeover.
by editing the lightmaps, i've added a glow to the surrounding environment. i plan to do this with all instances of green goo.
February 14, 2026 at 10:07 AM
Reposted by Jason (Rando's On The Internet)
(map c1a2)
onto office complex! this is up there with my favorite chapters in the game, so i made sure to start it off with a bang.

...and by that, i mean i made the elevator explode
February 18, 2026 at 3:50 PM
Reposted by Jason (Rando's On The Internet)
(map c1a0c)
added the sample cart into the post-disaster version of the test chamber, since it wasn't there originally
February 18, 2026 at 3:48 PM
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(map c1a1d)
added a new sequence with a scientist in the box smashing room, using a cut voiceline for office complex that i edited to fit the scenario better
February 16, 2026 at 9:02 AM
Reposted by Jason (Rando's On The Internet)
(map c1a1c)
opened up this previously inaccessible area and added a reward for finding it (not much of a surprise now that i'm posting it here, though...)
February 16, 2026 at 9:00 AM
Reposted by Jason (Rando's On The Internet)
(map c1a1c)
added a delay to the akira elevator, so gordon can save his knees the trouble of hopping the railing
February 16, 2026 at 8:58 AM
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(map c1a1b)
improved this sequence a bit using some unused voicelines
February 16, 2026 at 8:57 AM
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(map c1a1b)
added a ladder here to explain how that poor chap got up there
February 16, 2026 at 8:47 AM
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(map c1a1a)
finally get to show off one of my favorite additions so far... zombie variety! you'll now see zombified guards throughout the facility, alongside the scientist zombies, like in opposing force.
February 16, 2026 at 8:46 AM
Reposted by Jason (Rando's On The Internet)
(map c1a1a)
restored a cut sequence where this guy is headcrabbed
February 14, 2026 at 10:00 AM
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(map c1a1)
i-understood-that-reference-captain-america.gif
February 14, 2026 at 6:16 AM
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(map hldemo2, hldemo3)
i'll also be overhauling uplink itself, so that it feels more in place with the game's plot. for example, the chapter will now be set during dusk, rather than nighttime, since forget about freeman takes place during daytime.
February 8, 2026 at 11:00 AM
Reposted by Jason (Rando's On The Internet)
(map hldemo1, c3a2c)
here's how the ending transitions back to lambda core

how does this make sense lore-wise? i don't know. but, i think it makes for a fun intermission after all the puzzle solving you do in lambda core, and shows you just how bad things are becoming topside.
February 8, 2026 at 10:49 AM
Reposted by Jason (Rando's On The Internet)
(map c3a2f, hldemo1)
so... i know i said no "major" changes but i personally felt like this was something most people (myself included) would appreciate. uplink is now integrated into the main campaign!

it now takes place in the middle of lambda core, in a sequence partly inspired by freeman's mind
February 8, 2026 at 10:41 AM
Reposted by Jason (Rando's On The Internet)
took a quick break to work on the menu, here's what it looks like
February 5, 2026 at 7:14 PM
Reposted by Jason (Rando's On The Internet)
this is a bit more significant. the gamebanana WIP page is live! gamebanana.com/wips/98081
Half-Life: Recalibrated Work In Progress for Half-Life | HL Works In Progress
A total campaign overhaul for Half-Life... A Half-Life (HL) Work In Progress in the General category, submitted by julian_gb
gamebanana.com
February 2, 2026 at 5:05 PM
Reposted by Jason (Rando's On The Internet)
(map c1a0d)
i probably won't document as many of the smaller changes from this point on, like this one, but we will see.
anyway rule 78. i own all SMOKE
February 2, 2026 at 9:41 AM
Reposted by Jason (Rando's On The Internet)
(map c1a0d)
in addition to stalls, there are now a couple urinals, which i've ported from the locker room in blue shift
February 2, 2026 at 7:25 AM
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(map c1a0d)
the sink is now interactable, and i've replaced the wooden shelves with a mirror and moved the paper towels onto the counter
February 2, 2026 at 7:23 AM
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(map c1a0d)
this guy uses the dryer, because he has nothing better to do
February 2, 2026 at 7:21 AM
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(map c1a0a)
splashing a bit of color in certain areas via light shafts
February 1, 2026 at 2:13 PM
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(map c1a0d)
added another witness to the great casserole tragedy of 200-
February 1, 2026 at 2:05 PM
Reposted by Jason (Rando's On The Internet)
(map c1a0)
took the little security camera from uplink and stuck it in the spot where barney spies on gordon from the surveillance room in blue shift. just make sure to RP walk past the scientist or else you'll break canon
February 1, 2026 at 2:02 PM
Reposted by Jason (Rando's On The Internet)
(map c1a0)
scientists working at consoles and computers will now have audible typing sounds to accompany them! these types of changes are admittedly small, but i feel can add a lot to the game's atmosphere.
January 31, 2026 at 10:32 AM