Steam Deck Owner.
Hardware is already there, software needs to keep up.
Digital media should be half the price of physical ones.
There's 2 kinds of people in this world. Those who are humble and those who are about to be humbled.
www.youtube.com/watch?v=TGLA...
www.youtube.com/watch?v=TGLA...
ar5iv.labs.arxiv.org/html/2007.14...
ar5iv.labs.arxiv.org/html/2007.14...
INT4
FP4
INT8
FP8
INT16
FP16
INT4
FP4
INT8
FP8
INT16
FP16
📝 GATE (Geometry-Aware Trained Encoding) for neural rendering.
📝 Real-time procedural GPU tree generation.
📝 Neural Visibility Cache for real-time light sampling.
📥 Download the papers: gpuopen.com/learn/public...
📝 GATE (Geometry-Aware Trained Encoding) for neural rendering.
📝 Real-time procedural GPU tree generation.
📝 Neural Visibility Cache for real-time light sampling.
📥 Download the papers: gpuopen.com/learn/public...
🗜️ The DGF SDK has been updated with a new animation-aware encoding pipeline, bug fixes, and improvements.
👉 Learn more and download: gpuopen.com/learn/animat...
🗜️ The DGF SDK has been updated with a new animation-aware encoding pipeline, bug fixes, and improvements.
👉 Learn more and download: gpuopen.com/learn/animat...
#gamedev #godotengine
#gamedev #godotengine
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Gold
Uranium
Human
Ants Farms
Meteorites
Gold
Uranium
Human
Ants Farms
Meteorites
-> GLSL/HLSL (Shading Language)
--> glslang/DXC (Shader Compiler)
---> SPIR-V/DXIL (Intermediate Language)
----> RADV/AMD Software: Adrenalin Edition (Driver)
-----> NIR (Analyze and validate the generated SPIR-V Intermediate Language to the NIR Intermediate Language (...)
-> GLSL/HLSL (Shading Language)
--> glslang/DXC (Shader Compiler)
---> SPIR-V/DXIL (Intermediate Language)
----> RADV/AMD Software: Adrenalin Edition (Driver)
-----> NIR (Analyze and validate the generated SPIR-V Intermediate Language to the NIR Intermediate Language (...)
ludicon.com/spark/
Spark is the culmination of over a year of dedicated research and development, built upon a solid foundation of years of experience in GPU compression technology.
What sets Spark apart?
ludicon.com/spark/
Spark is the culmination of over a year of dedicated research and development, built upon a solid foundation of years of experience in GPU compression technology.
What sets Spark apart?
www.youtube.com/watch?v=40Jz...
www.youtube.com/watch?v=40Jz...
www.reddit.com/r/UnrealEngi...
www.reddit.com/r/UnrealEngi...
ieeexplore.ieee.org/stamp/stamp....
ieeexplore.ieee.org/stamp/stamp....
Work Graph
Neural Texture Block Compression
Visibility Buffer Rendering with Software VRS
Radiance Cascades with Hierarchical Digital Differential Analyzer
NeRF (AR/VR)
Work Graph
Neural Texture Block Compression
Visibility Buffer Rendering with Software VRS
Radiance Cascades with Hierarchical Digital Differential Analyzer
NeRF (AR/VR)
siboehm.com/articles/22/...
siboehm.com/articles/22/...