JackGoDev
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jackgodev.bsky.social
JackGoDev
@jackgodev.bsky.social
hi i make games for @arched-studios.bsky.social :)))
basic enemy framework (this week was supposed to be a cool 3D model reveal but im too dumb for blender)
November 16, 2025 at 6:16 AM
new custom camera system (intro segment as an example)
November 9, 2025 at 3:44 AM
youtu.be/Q3Z0W2mxXAs OST TEASR!!!!
AEROMAGNETISM OST TEASER
YouTube video by JackGo
youtu.be
November 2, 2025 at 4:50 AM
New triple loop intro for the new 1st level (I WAS SO BUSY THIS WEEK IM SORRY ASKJMN#ERDMNVCM<>)
October 26, 2025 at 7:43 AM
New end level sequence (I've yet to think of something cooler than a sign to end the level with)
October 19, 2025 at 4:13 AM
sliding down and running off slopes now fully function with magnets. Now that magnet physics are mostly complete, I can start working on cooler stuff (like an ost demo :o)
October 12, 2025 at 3:30 AM
Magnets now are mostly omnidirectional and work around circles.
October 5, 2025 at 3:34 AM
added grind rails (this will make more sense in context of the level lol)
September 28, 2025 at 4:07 AM
added big tree with a cool vine that you can run down (this is very cool)
September 21, 2025 at 3:41 AM
Fixed up tilemap to path based terrain collisions and added more level design (sorry this update is lame I was sick this week)
September 14, 2025 at 2:33 AM
New magnet rotation and ceiling collision (you stick to ceiling when magnets push you into them)
September 7, 2025 at 4:12 AM
New vine-like terrain that can be placed anywhere via a path 2D. (also I really like the song I made for this)
August 30, 2025 at 4:30 PM
New intro animation w/ WIP graphics obviously. My dumbass was abt to show off the level select progress but thats spoilers for every single location of the game so heres this.
August 23, 2025 at 7:27 PM
New speed effects (purple trail + speed lines) and a speedometer.
August 17, 2025 at 1:48 AM
Ground dash thingy to build speed fast and take out grounded enemies. (I have NO idea what the in universe reason koiku can do this is)
August 9, 2025 at 10:20 PM
New spike obstacle (will probably be switched to thorns or smth but thats way harder to draw) + more level
August 2, 2025 at 9:06 PM
New parallax backround (with placeholder assets lmao)
July 27, 2025 at 4:13 AM
uhhhmhm uhhhh new magnet attack without gravity because its my enemy and i hate it
July 19, 2025 at 9:02 PM
Added running down walls if you fall fast enough.
July 13, 2025 at 4:52 AM
Health system + death + new SFX
July 6, 2025 at 4:59 AM
Added the ability to hold down a button to toggle whether the player is a magnet or not. Also added a sick effect for it.
June 28, 2025 at 7:20 PM
New song on my YT! (yes this is the weekly game update i didnt have a lot of time)

www.youtube.com/watch?v=Ddve...
Miniboss Theme - Aeromagnetism
YouTube video by JackGo
www.youtube.com
June 21, 2025 at 8:53 PM
Reworked sliding so that it has advantages over running now. Basically with the power of mag-lev BS there is now zero friction when you slide, and you get twice the acceleration down slopes, so with a good combo of running and sliding you can reach some crazy speeds.
June 14, 2025 at 7:04 AM
I made a boost pad which is fine or whatever but I also discovered new tech i accidentally made!!! if you dash you can redirect all you're horizontal velocity the other way, so you can build a bunch of speed by just chaining slopes.
June 8, 2025 at 8:20 AM
New magnet dash thingy visuals/collisions. Gonna be struggling to not cram one bajillion of these things in every level I have way too much fun playtesting this part.
June 1, 2025 at 6:16 AM