Most people scroll with their phones muted.
If it can’t show what the game is in three seconds of silence, they won’t stick around for the sound.
Let’s talk 👇🧵 (1/9)
Most people scroll with their phones muted.
If it can’t show what the game is in three seconds of silence, they won’t stick around for the sound.
Let’s talk 👇🧵 (1/9)
☑ 1200px-wide store pages (main col 780px)
☑ MP4/WEBM now supported in descriptions
☑ GIFs auto-converted for smaller file sizes
☑ New image/video alignment tools
Opt-in via Steam client beta to see changes
#gamedev #indiegamedev
☑ 1200px-wide store pages (main col 780px)
☑ MP4/WEBM now supported in descriptions
☑ GIFs auto-converted for smaller file sizes
☑ New image/video alignment tools
Opt-in via Steam client beta to see changes
#gamedev #indiegamedev
Steam just upgraded the Trailer Player
- Better quality & playback
- Most trailers auto-upgraded
- Pre-2020 uploads? Re-upload for best quality
- 4:3 & vertical now fully supported
- Missing source files now flagged in Steamworks
Full changelog 👇
#gamedev #indiedev
It is not the algorithm’s job to make people care. It is your job.
The algorithm only reflects what resonates with people. If your content is not clear or interesting, they will scroll.
#gamedev #indiedev
- Think of it as sharing your excitement.
- If you’re genuinely proud of what you made, talk about it like it matters, because it does!
Someone out there wants exactly what you are building!
#gamedev #indiedev
Your job is to make them care by showing them something they did not know they needed.
Consistency beats perfection. Marketing isn’t magic. It’s showing up. Repeatedly.
#gamedev #indiegamedev
Your job is to make them care by showing them something they did not know they needed.
Consistency beats perfection. Marketing isn’t magic. It’s showing up. Repeatedly.
#gamedev #indiegamedev
They care if it looks fun in 5 seconds.
Your job isn’t to tell your whole story upfront. It’s to show the one thing that stops them from scrolling. The rest comes later. 🧵
#gamedev #indiegamedev
They care if it looks fun in 5 seconds.
Your job isn’t to tell your whole story upfront. It’s to show the one thing that stops them from scrolling. The rest comes later. 🧵
#gamedev #indiegamedev
- Doubt
- Learning 12 jobs
- Sleepless nights
- Testing something 50 times just to break it again
- And still choosing to do it the next day.
That’s love. We make games because it's what we love to do. Keep going, keep learning!
#gamedev #indiegamedev
- Doubt
- Learning 12 jobs
- Sleepless nights
- Testing something 50 times just to break it again
- And still choosing to do it the next day.
That’s love. We make games because it's what we love to do. Keep going, keep learning!
#gamedev #indiegamedev
If you're struggling to get more views on your gameplay videos or content, read this. It's not an algorithm hack, but it will help you make better content. 🧵
#gamedev #indiedev
Start showing:
✅ What makes it different (hook)
✅ What makes it feel fun
✅ Who it’s for
And show it in the first 3 seconds of your trailer!
#gamedev #indiegamedev
Start showing:
✅ What makes it different (hook)
✅ What makes it feel fun
✅ Who it’s for
And show it in the first 3 seconds of your trailer!
#gamedev #indiegamedev
- Visual editor with real-time preview
- Image carousels & drag-&-drop uploads
- Table creation & formatting tools
- Paste from Word/Docs with styles
- Spellcheck, undo/redo, shortcuts
#gamedev #indiedev
Steam Daily Deal update!
- 6 daily spots (up from 4!)
- New post-promotion recaps on Steamworks
- Access detailed sales & traffic reports
"The recently expanded Daily Deal program has helped boost over 2,500 games last year, with more to come"
#gamedev #indiedev
Let the demo do the talking; show players why they need the full game by putting in time and effort into your demo!
Here are some tips 🧵👇
#gamedev #indiegames
Let the demo do the talking; show players why they need the full game by putting in time and effort into your demo!
Here are some tips 🧵👇
#gamedev #indiegames
Gamers aren't getting lazier, they're just overwhelmed with information. (And let's be honest, aren't we all?!)
This mindset and approach to how you market and design your games can do wonders. Let's talk! 🧵
#gamedev #indiegamedev
Gamers aren't getting lazier, they're just overwhelmed with information. (And let's be honest, aren't we all?!)
This mindset and approach to how you market and design your games can do wonders. Let's talk! 🧵
#gamedev #indiegamedev
Steam now has a new FREE tool to preview how your game assets will actually look on the store!
Made by a dev, bought by Steam & given away free!
✅ Accurate Mockups
✅ Easy drag-and-drop in Figma
✅ See all your assets
#gamedev #steam #indiegamedev
Steam now has a new FREE tool to preview how your game assets will actually look on the store!
Made by a dev, bought by Steam & given away free!
✅ Accurate Mockups
✅ Easy drag-and-drop in Figma
✅ See all your assets
#gamedev #steam #indiegamedev
Stop pressuring marketers for instant viral success.
It doesn't work that way. There's no magic button to make your game go viral.
It takes time, a good game, and a lot of effort. Be kind, be realistic.
Stop pressuring marketers for instant viral success.
It doesn't work that way. There's no magic button to make your game go viral.
It takes time, a good game, and a lot of effort. Be kind, be realistic.
If you're developing a game in 2025, please show me below!
#indiegames #gamdev #promosky
If you're developing a game in 2025, please show me below!
#indiegames #gamdev #promosky