imperfectideal.bsky.social
@imperfectideal.bsky.social
Just an aspiring game dev and Python beginner
There’s probably some easy way that I’m missing to switch scenes, but I’m gonna take this moment to move onto game 3 in the challenge lol.

Onto Space Invaders
February 20, 2025 at 12:11 AM
Hmm, switching between scenes is actually pretty complicated. Kinda tempted to just move on with the next game in the 20 games challenge lol
February 18, 2025 at 12:55 AM
Got the game to save a high score, but it only manages to display after the first brick is broken. From what I've looked up, I think the solution to this is a singleton?

I'll look more into that tomorrow.

#GodotEngine #gamedev #indiedev #solodev
February 12, 2025 at 10:13 PM
Basic menu done, but the high score doesn't keep its value across games. And, of course, a new issue popped up with the game declaring it's game over with one life left.

But, those will be goals for tomorrow.

#GodotEngine #gamedev #indiedev #solodev
February 10, 2025 at 10:04 PM
Reposted
It's hard to talk about the progress I am making because it's quite a lot of effort for mundane-seeming tasks. There's just not yet a lot of visual payoff for what I've been working through.

#gamedev #indiedev #godot
February 9, 2025 at 1:45 PM
Found out about custom signals to keep track of scoring.

I think the last things I need to work on for Breakout are some kind of start/game over menus, and getting the high score to actually update after each game.

#godot #gamedev #solodev
February 7, 2025 at 10:21 PM
Really gotta hand it to Godot's documentation, it didn't take too long to figure how to make bricks disappear after the ball collides with them.

Now, to figure out how to make the game keep track of the score and remaining lives...

#godot #gamedev #solodev
February 6, 2025 at 10:00 PM
Wow, I really should’ve looked up groups before adding each brick in breakout individually to a scene group instead of a global group.

#godot #solodev #gamedev
February 5, 2025 at 9:28 PM
Starting the next step in the #20gameschallenge by making #breakout. It's pretty nice to be able to just use scenes and scripts I made before with pong, with a few tweaks here and there.

#godot #solodev #progress
February 4, 2025 at 9:49 PM
And that's #pong done. I could stick with it and give it a start menu and stuff, but I think I want to move onto the next step in the #20gameschallenge.

#godot #gamedev
February 4, 2025 at 12:55 AM
Update to my last post: still haven't figured out how to get proper scoring. If any more-experienced devs are feeling generous and want to give any pointers, I'd greatly appreciate it.

#godot #gamedev #bugfixing #solodev #help
February 3, 2025 at 8:26 PM
Ok, I figured out how to spawn a new ball in after scoring, but now the score won't go above 1?

I guess it really is true that every time you fix a coding problem, another one pops up

#godot #gamedev #bugfixing
January 30, 2025 at 10:20 PM
It's not much, but I'm pretty proud of managing to figure out #godot enough to put together this basic version of pong. Now, onto figuring out how to spawn a new ball each time someone scores
January 30, 2025 at 12:10 AM
So, how exactly do people test out new units in gacha games to really figure out their niche?

Like, I can get reading “scales off HP” and building that up, but how do they figure out best teams, best gear, skill priority, etc.?
January 29, 2025 at 9:24 PM