hypervoidal
hypervoidal8.bsky.social
hypervoidal
@hypervoidal8.bsky.social
I make videogames and I make 3D characters

3D Platformer game im working on (need to update the steam page lol)
https://store.steampowered.com/app/3259110/Remnants_of_Lumira/
Pinned
Apparently, there is a pitchyagame event happening today, that I wanted to take part in. However after looking at the state of my game, I think it would be best to wait on it till next time due to me needing more content and polish.

(Thread of messages will be below if interested)

#indiedev
I've been wondering if its a good idea to start a new account focused on 3d character art, in order to eventually open commissions. Or basically try to combine my indie game dev posts with freelance art. It's hard to know where to start tbh. Maybe posting a demo reel and pinning it?
November 15, 2025 at 9:09 PM
Slowly getting back into game dev (I'm busy with other projects and college, and trying to eventually freelance, it's a lot lol)

But, here's a test for a projectile system. I'm going to branch off of it with ranged enemies that follow you

#indiedev #gamedev #screenshotsaturday
November 9, 2025 at 12:09 AM
Ended up not becoming one of the 10 ten entries for vrc spookality avatar jam.

At least I have more experience making vrc avatars 🙃💀(and can move on, because its a smaller project)

Anyways its a public avatar so if you wanna use it i can link to it

vrchat.com/home/avatar/...

#vrchat
October 23, 2025 at 2:32 PM
This past month, I've basically been looking into vr chat and I made an avatar for the spookality jam.
I'm playing this on a pc to easily record, but later I can show how it looks in pcvr since i also have that setup.

But yeah, if you've been wondering, that's what i've been doing lol

#vrchat
October 14, 2025 at 6:08 AM
Small update this week in terms of new features. (I'm exploring other areas of interest with my free time)
Basically though whenever you get close to a checkpoint, a star will appear, so you should not miss it (I sure hope so anyways)

#indiedev #gamedev #screenshotsaturday
September 21, 2025 at 4:03 AM
I was thinking of ways to have melee combat that doesn't break the characters speed, and I believe I found something I liked. So you can basically just button mash and move wherever as you attack most things.

#indiedev #gamedev #screenshotsaturday
September 14, 2025 at 4:35 AM
I'm implementing a swinging mechanic for my platformer, took a while to set up properly but its worth it to me. You're able to control how much you swing and then you flip forwards when you jump out

#screenshotsaturday #3DPlatformer #gamedev #indiedev
September 7, 2025 at 12:36 AM
Here's a turnaround of one of the NPC's/Enemies I made for my 3D Platformer game.
I also believe I found a simple but effective rendering method I will continue to use.
#blender #gamedev #indiedev
August 31, 2025 at 10:14 PM
I added an autotargeting system, It's a little too powerful atm lol, but I think its cool. I just need to make it slightly less powerful.

Also I'm working on level content finally, so that means I will be intending to showcase a new demo when its ready

#gamedev #indiedev #screenshotsaturday
August 17, 2025 at 1:51 AM
I've started to make more environmental design choices as well as more level content. Close to where I previously was when I decided to redo all the content around 2 months ago. Soon ill be doing more set dressing and showing off more level gameplay.

#3DPlatformer #gamedev #indiedev
July 31, 2025 at 9:17 PM
This is procedural animation blended with normal animation.

I got a turn-in-place system for the character, and some legs of a robot that moves through a control rig.

Also am adding/tweaking more movement mechanics. More on that later lol.

#screenshotsaturday #gamedev #indiedev
July 5, 2025 at 6:53 PM
𝙧𝙤𝙗𝙤𝙩

(starting to get back into modelling and animating non human characters. cuz i need a lot of npcs/enemies lol)

#indiedev #gamedev #blender
June 30, 2025 at 9:27 PM
Made further environmental/lighting changes, and added a new teleportation mechanic that isnt as abrupt.

Its hard to make environments because everything has to complement well, but Im learning a lot

#screenshotsaturday #3DPlatformer #gamedev #indiedev
June 21, 2025 at 8:20 PM
Bouncy tightrope lol

Works well with the cloth simulation i have on my character, and you can even have ranged attacks on it.

Did some animation work as well for the walking on tightrope.

#screenshotsaturday #3DPlatformer #gamedev #indiedev
June 14, 2025 at 7:05 PM
Been focusing on composition and lighting to space things out better visually
Also added a subtle depth of field effect whenever you zoom in close to the character. (That took forever)

Going to focus more on making more levels now before I do more environment work

#indiedev #gamedev #3DPlatformer
June 11, 2025 at 11:28 PM
Apparently, there is a pitchyagame event happening today, that I wanted to take part in. However after looking at the state of my game, I think it would be best to wait on it till next time due to me needing more content and polish.

(Thread of messages will be below if interested)

#indiedev
June 6, 2025 at 9:04 PM
Here's a new 2d facial rig I just made, that works with a dialogue system. This works with morph targets as well, so I can have both 2d and 3d faces that talk through the same system.

#indiedev #gamedev #3DPlatformer
June 5, 2025 at 6:37 PM
I experimented with cloth+bone simulation and applied it on my character. It's a small thing but details like that make add up to make the animation more cool basically. As long as it isn't overpowering ofc and the base animations are ok.

#indiedev #gamedev #3DPlatformer
May 22, 2025 at 11:20 PM
Beginning to replace my old environment blockout with a more consistent tileset. Also it took a while to figure out my pallete, but I decided to go with green because using neon yellow for the primary color was distracting even for an electric themed world.
#indiedev #gamedev #screenshotsaturday
May 18, 2025 at 12:58 AM
Finished the core components of my procedural 3D tileset system. There's a lot of different aspects of my platformer that needs work, but I think its time to customize this and replace my games current environment. Also it's summer so I have more time finally.

#indiedev #gamedev #gameart
May 14, 2025 at 9:34 PM
Here's a new procedural system that I'm developing to basically put together a 3D tileset for levels. It's more consistent and faster to make stuff

Also, I've been really busy with other projects and classes (and was sick), but soon ill have more time to work on this
#screenshotsaturday #indiedev
April 27, 2025 at 12:49 AM
It's Saturday so here's a mechanic in my platformer where you collect a number of coins in a time limit. Going to add more UI elements to convey this better in the future.

Overtime, I will make some clips showing the mechanics I am developing for my 3D platformer

#indiedev #screenshotsaturday
April 12, 2025 at 11:34 PM
So, I was looking at a character I made and there was a suggestion to change the design.

I wanted to convey the theme of electricity but realized I was confusing too many colors, so I'm currently incorporating more green instead of blue/brown. Open to more feedback as well

#gamedev #indiedev
April 12, 2025 at 8:16 AM
Hey, this is my first post, basically was waiting for a good time but may as well start now. I make games, and currently have a upcoming 3D platformer on steam with a demo if you'd want to check it out. Plan to post various updates in the future but yeah

store.steampowered.com/app/3259110
Remnants of Lumira on Steam
An open ended 3D Platformer, with retro graphics, and an expanding moveset. Features 5+ different playable characters across 5 different worlds with a story to complement the route of progression. Gea...
store.steampowered.com
April 11, 2025 at 4:21 PM