SCP - Containment Breach
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SCP - Containment Breach
@hyperity.net
Bringing Containment Breach new life through a modern reimagining of the 2012 classic. Hyperity Discord - discord.gg/VBDfSvst5Z
October 12, 2025 at 8:14 PM
Did you know you can attach images to posts? Kinda neat, huh?
October 9, 2025 at 7:45 AM
Alpha 5-Dev4 of SCPCBR is now available for Patrons and some playtesters on Steam.
October 7, 2025 at 7:48 AM
Alpha 5-Dev1 is now out for legacy and existing patrons.
www.patreon.com/posts/135603...
Why Patreon? | Hyperity Studios
Get more from Hyperity Studios on Patreon
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August 3, 2025 at 10:45 AM
We've now opened up localisations for SCP - Containment Breach Reborn to the public!

If you'd like to contribute or report any issues, you can do so in the dedicated repo found at scp.zip/loc. Thank you to everyone who's been sticking around to give feedback and support us.
GitHub - HyperityStudios/scpcbr-loc: Localisations for SCP - Containment Breach Reborn
Localisations for SCP - Containment Breach Reborn. Contribute to HyperityStudios/scpcbr-loc development by creating an account on GitHub.
scp.zip
July 27, 2025 at 9:32 AM
v0.5.1 is now out with the overhauled desert chapter, and a bunch of helpful tweaks! Remember to join the Discord server to help the game grow with you.
store.steampowered.com/app/2666440
youtu.be/HmJUU-5sGsU
July 20, 2025 at 12:06 AM
Hallway, but make it bright.

We're currently redoing the lighting and prop clutter to work with the overhauled hallway generation, so start with the "before" to make the "after". Hopefully you end up pleasantly surprised.
July 20, 2025 at 12:04 AM
Aura.
July 18, 2025 at 1:38 AM
Dirty lenses... 🤤

We'll be bringing back the lens dirt and colour grading that's been unintentionally missing since the second public build of the game. Image unrelated.
July 4, 2025 at 3:40 AM
Secured, contained, and protected.
June 30, 2025 at 6:56 AM
Huh?
June 29, 2025 at 2:50 PM
May 18, 2025 at 1:47 PM
These come as a part of a procgen overhaul, and changing how hallways are handled in general. Currently every hallway is identical, but these new pices will be able to shape far more patterns and layouts.

This should also give a fair boost to performance in regards to mlcing around the facility.
May 18, 2025 at 1:46 PM
Experimenting.
May 5, 2025 at 3:02 AM
Hey everyone,

We're currently looking for expressions of interest from PBR material artists and/or 3D modellers who might be keen to get involved.

While we’re not in a position to actively bring people on board just yet, our goal is to offer per-asset payment once we're financially stable. [1/2]
April 19, 2025 at 1:35 PM
A small price to pay for elevation.
April 10, 2025 at 4:01 PM
People are on Bluesky now? 👀
October 20, 2024 at 11:01 PM
We're almost done on the v0.0.3 video, and wanted to know if you had any questions about any aspect of the game from programming, to audio, or questions for anyone specifically in the team. If they have an interesting enough answer, we may include it in the video with any relevant audio or visuals.
March 14, 2024 at 12:27 AM
Another quick showcase of a 3D model.

Here's one of the two shelve types that will be used as furniture.

It'll be present throughout the facility, as well as some containment chambers and other spots.
March 8, 2024 at 8:27 AM
No one told us you have to pay to post on Twitter now. -_-
February 15, 2024 at 4:21 AM
A recovered container used by the Chaos Insurgency.
It's used for tools, gadgets and other useful items. Most notably, it had a hacking tool for overriding the lockdown mechanisms of the facility that comes in handy for attacks or other mischievous activities.
February 9, 2024 at 10:58 AM
Hello SCP game fans that've decided to take the plunge and move over to this site! Are any of you here? 👀
February 7, 2024 at 1:47 AM
Promotional image for refraction.
February 6, 2024 at 9:32 PM
Which side are you on?
February 6, 2024 at 9:30 PM