Hugh Chew
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hughchew.bsky.social
Hugh Chew
@hughchew.bsky.social
Staff Material Artist @ Zeromatter | Instructor @ AAU & LCAD| 31 | He/Him

https://linktr.ee/hughchew
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Reintroduction time for everyone!
Hi! I'm Hugh, a Senior Material Artist working Playstation Studios Visual Arts. I've worked in games for over 9 years, and I currently teach at AAU and LCAD.

#gamedev #gameart #environmentart #3dart
First @lightboxexpo.com in the books! This weekend was great. Helping students, juniors and educators with our experiences during such a tumultuous time in the industry has been eye opening. It was also good to see colleagues from PlayStation, Art Institute and even from Universal Studios!
October 27, 2025 at 10:39 PM
GDC went from a convention that allowed companies and teams to connect and breakdown their knowledge to the general public. But due to ✨capitalism ✨ and ✨C-Suite✨ they’ve priced out the general audience of attendees and big name company brands from the conference.
October 24, 2025 at 4:22 PM
First time at Lightbox Expo! And I'll be apart of a panel: The Art of Teaching Game Art!

Stop by our panel: Room 208 October 25th, 11:30am-12:30pm!

Also I'm offering some unofficial Portfolio Reviews at the LCAD booth #1108 after the panel on Saturday!

Let me know if you are attending!
October 16, 2025 at 4:10 AM
Reposted by Hugh Chew
About ready to call this done
October 2, 2025 at 1:44 AM
September 22, 2025 at 12:55 AM
Does anyone have a Polycount/Gamedev custom on here? I would love to see some cool feed about folks tinkering and showing cool game art, materials, shaders, tech etc.
September 21, 2025 at 5:52 PM
Reposted by Hugh Chew
My contract with Blizzard sadly ends in just two weeks. Come October, I'll be looking for fulltime or contract work as a senior writer or narrative designer. If you need someone who can write sharp characters, poetic prose, and emotional stories, I'm available! www.hazelmonforton.com
It's #portfolioday! I'm presently a senior narrative designer at Blizzard, but before that I was at Bungie and Arkane. I wrote for the Writer's Guild award-nominated Dishonored: Death of the Outsider, and a bunch of critically acclaimed seasons and expansions in Destiny 2.
September 13, 2025 at 2:50 PM
Reposted by Hugh Chew
I don't have the proper words to say more than this now but

I was just laid off. My role at Giant Squid is being eliminated.

If your studio is looking for an environment artist, please let me know ASAP. I have 5+ years of experience.

thank you
August 25, 2025 at 6:31 PM
Reposted by Hugh Chew
Yoooo! Good on Arkane for sticking up for what's right
'Microsoft has no place being accomplice of a genocide:' Arkane union workers demand Xbox maker sever ties with Israel
Arkane Studios' STJV section in France has published an open letter in support of the Palestinian-led BDS movement.
www.gamedeveloper.com
August 12, 2025 at 5:05 PM
This guy on LinkedIn constantly loves to post rage bait about Photogrammetry being the end all, be all for Art. I swear post engagement isn’t the way to stay relevant in the industry.
July 10, 2025 at 12:52 AM
Reposted by Hugh Chew
started on grass
July 6, 2025 at 3:13 AM
Reposted by Hugh Chew
One cool way to save 30mil is to fire the guy at the top making 30mil
July 2, 2025 at 4:16 PM
It’s crazy how two presidents of two of the biggest game companies, royally fucked over collectively 15000 people over shitty business choices to appease the shareholders. It sucks they can leave with a golden parachute while they leave this industry on fire.
July 2, 2025 at 8:00 PM
Been here for almost a month, but finally time to let everyone know. I started at as a Staff Material Artist at Zeromatter! They are a tech team that are work in Simulations!

It is a bit sad that I stepped away from games until things get better or a solid project comes around!
June 2, 2025 at 4:06 PM
Jesus, this shit it horrible. So many talented folks fired over some asshole suit that wants to value profit and Ai over actual art.
IGN: EA Cancels Black Panther Game, Closes Cliffhanger Studios www.ign.com/articles/ea-...

"Miele said that these changes, alongside other recent cancellations and layoffs, are being done to "sharpen our focus and put our creative energy behind the most significant growth opportunities.""
May 28, 2025 at 7:16 PM
Today is a big day, First day at my new studio and I’m posting some WIP for two projects I’ve been working on! #gameart #materialart #UE5
May 21, 2025 at 3:09 PM
The past few weeks have been busy for me. I went on a bit of a social media blackout, but one thing I can show is our presentation at #GDC2025! If you have access to the GDC Vault, you can watch it here! gdcvault.com/play/1035323...
May 20, 2025 at 5:16 PM
My inner child had a blast today at the new SF Nintendo store 🥹 mind you a major amount of this is household items lol
May 16, 2025 at 1:38 AM
Reposted by Hugh Chew
Other & my usual go to way for Normal Map intensity in UE5 is this setup.

I cover many more Material Editor setups (including one below) that you need to know & use "#UE5 Master Mat Creation" tutorial course

Grab it here: www.worldofleveldesign.com/store/ue5-ma...

#gameart #gamedev #unrealengine
May 14, 2025 at 11:31 PM
Offer signed! I start something new next week!
May 15, 2025 at 12:22 AM
It’s been a whirlwind couple of weeks, but good news is coming soon!
May 9, 2025 at 4:15 AM
I had 7 1on1 reviews with juniors and students today, plus a demo at a Booth! I hope my voice lasts til Friday
March 20, 2025 at 12:49 AM
Day 1, of you see me on the floor, don’t be shy and say hi!👋🏻
March 19, 2025 at 4:00 PM
Less than a week away from #GDC2025 if any mutuals are going and would like to connect and network in person, don’t hesitate to stop if you see me on the floor! Or if you want chat 1on1 we can set up some details on the GDC app!
March 13, 2025 at 2:45 PM
Mentally preparing for New Week, I’m also going to the gym to physically prepare for all the walking I’m going to be doing.
March 12, 2025 at 3:44 AM