Hideori T
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hotchpotchhouse.com
Hideori T
@hotchpotchhouse.com
3D Artist/Game Developer
Currently working hard on my game, Hotch Potch House.
Also teaching Unreal Engine 5 and Blender @Fukuoka, Japan.
HotchPotchHouse.com
Hideori.com
30 seconds of MegaPlants trees looking great.

#UE5
January 13, 2026 at 4:16 PM
MegaPlants is amazing!
Looking great and unbelievably performant.

Also worth mentioning that this experimental feature actually works on Mac💯

#UE5
January 13, 2026 at 3:47 PM
You can use this to match the color in Substance Painter and UE5... _φ(・_・
bleleux.gumroad.com/l/lHiVg

Medium post by the creator:
medium.com/@alexandreal...

#UE5 #SubstancePainter #GameDev
ACES LUT For Substance Painter
January 2022: I'm a little late on this, but as of version 7.4(November 2021), Substance Painter includes OCIO support and these LUTs are no longer necessary going forward.Painter 7.4 comes with an…
bleleux.gumroad.com
January 9, 2026 at 2:04 AM
Realized you 100% get the error and fail packaging when the project folder is in iCloud.
I thought it works with Keep Downloaded option but no.
So sad🥲

#UE5 #Mac
January 8, 2026 at 11:03 AM
Found this amazing open source 2D software called Graphite and immediately started donating!

Node system, good UI, written in Rust... it's even got a decent logo!
What more could you ask for in a 2D software🤷‍♂️

#GameDev
December 17, 2025 at 2:30 PM
Super happy to find out the way to finally omit dispatcher after attack!
It was practically impossible (or I didn't know how) with BehaviorTree, but not anymore with StateTree☝️
December 15, 2025 at 4:43 PM
StateTree porting from BehaviorTree is complete😃

#GameDev #IndieGame #ゲーム制作
December 15, 2025 at 4:33 PM
Guys!
This is the email that you receive from Epic when your project was NOT selected for a MegaGrant.

Maybe next time😃
December 6, 2025 at 2:57 PM
Published December Blog Post🥳

It includes UE Project's Folder Structure, NPC Modeling, Lighting Optimization and other topics!

hotchpotchhouse.com/en/2025/12/0...

#GameDev #IndieGame #UE5
December 5, 2025 at 4:16 PM
ゲーム開発ブログを更新しました🥳

今回のトピックは、UEプロジェクトのフォルダ構造、キャラクターモデリング、ライトの最適化などなど!

hotchpotchhouse.com/ja/2025/12/0...

#ゲーム制作 #インディーゲーム #UE5
December 5, 2025 at 11:00 AM
Really?

#UE5
November 30, 2025 at 1:36 PM
I didn't know any of these things!

#UE5 #GameDev
November 28, 2025 at 2:44 PM
Organizing my Mac’s folder structure for the third time in my life.
These are the folders under Documents, my small cabinet members.

Ignore the unremovable intruders😑

#GameDev #3DArtist
November 19, 2025 at 4:44 PM
Another Character Workflow😃
Blender→Substance→UE5

#Gamedev #IndieGame #Blender #UE5
November 13, 2025 at 3:44 PM
ゲーム開発ブログ10月号を公開しました🥳
hotchpotchhouse.com/ja/2025/11/0...

・かいじゅうモデリング
・メインメニューと設定メニュー
・つかまりロジック大改良
・Affinityの発表に関して
などなど!

#ゲーム制作 #インディーゲーム #UE5
November 6, 2025 at 9:00 PM
Just dropped October developer blog🥳
hotchpotchhouse.com/en/2025/11/0...

Featuring:
1. Kaiju modeling
2. Main and system menus
3. Ledge hang logic revamp
4. Thoughts on Affinity

and more!

#GameDev #IndieGame #UE5
November 6, 2025 at 2:04 PM
I use a 4K monitor and always wondered why my UE5 projects don't run at a decent framerate even on M4 Max...
And today, I reduced the resolution to 1920x1080, and now I have projects that run as smooth as mink.
I hope it helps those who are brave enough to use a Mac for UE5🙏

#UE5
November 1, 2025 at 4:14 PM
Freshly forged system menu⚒️

Don't miss the cute little input hints at the bottom🙂

#ScreenShotSaturday #GameDev #IndieGame
October 25, 2025 at 4:13 PM
Found Quad Remesher got an update for the first time in 2 years.
Mainly bug fixes.
Nice to know the creator is active🙂
exoside.com/quadremesher...

#blender #3D
October 23, 2025 at 3:45 PM
Pie Menu Editor is finally available on Blender 5.0!
github.com/Pluglug/pie-...

As mentioned in the official thread, you may want to update it on 4.5 and export the JSON to be safe.
blenderartists.org/t/pie-menu-e...

Make sure you treat the creator a cup of coffee if you download it☕️

#Blender
Release 1.19.0 · Pluglug/pie-menu-editor-fork
What's Changed fix: remove bgl & 2.8 compatibility cleanup by @atticus-lv in #48 WIP: fix pr["attribute"] in 5.0 cause by api changes by @atticus-lv in #49 PME-F: Feature Refresh — Import Logic, T...
github.com
October 23, 2025 at 12:14 AM
My character workflow for games!
Sculpting in Blender, Texturing in Substance, Rigging in Blender, Finish in UE5👌

He is one of the NPCs from my game Hotch Potch House:)

#Blender #GameDev #IndieGame
October 20, 2025 at 5:33 PM
Making system menu mockups😃
Watch me improve it👐

#ScreenShotSaturday #GameDev #IndieGame
October 18, 2025 at 4:11 PM
Everyone!
MegaLights finally works on Mac in 5.7!

Off→16FPS
On→40FPS

#gamedev #UE5
October 15, 2025 at 4:22 PM
ミーン
October 14, 2025 at 5:08 PM
Published September blog post🥳

#gamedev #indiegame #ゲーム制作
October 14, 2025 at 5:05 PM