Hideousarmor
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hideousarmor.bsky.social
Hideousarmor
@hideousarmor.bsky.social
Manu / DuermeDuerme / HideousArmor
Gamedev, noise artist and illustrator.

Pinned
Also I guess Im formally announcing the game is called "Piteous Metals"!
Nowhere near finished, but I might upload a more polished demo later this year.
jajaja me tranquiliza leer eso!
Y yo que estaba nervioso de explicarme mal en chunks de 300 caracteres...es complejo, osea me parece precioso que la gente se sumerja en el mundo y forme teorías, pero se forman sectas raras en algunas esquinas de youtube y demás
February 12, 2026 at 12:06 AM
Yeah it doesnt feel very sincere.

If the writers wanted us to find some important detail to the story, I really dont think it'd be tucked away behind some texture or other obscure asset.
February 11, 2026 at 10:19 PM
Exactly!

But also like...why even bother at all hunting for lore and world-building truths if you cant be bother to interpret the themes or what the story is trying to say on a more profound level?
February 11, 2026 at 10:03 PM
Ppl who treat the game as a big cleverly crafted puzzle with a singular solution.

Sometimes a texture on a minor asset is just there to create an impression and not for some lore reason. The medium (AAA specifically) doesnt really allow for such things imo.
February 11, 2026 at 9:18 PM
I love mystery and fantasizing about these worlds. Its a testament to how good the worldbuilding is that we go so far to investigate every corner or the mythos. I played the entire game taking notes.

Guess im more talking about the "lore finally solved" types.
Its missing the forest for the trees.
February 11, 2026 at 9:16 PM
Been on my mind for a while, but I bring it up now cause I recently watched the new @sophiepilbeam.bsky.social vid and it made me feel better about my take lol
February 11, 2026 at 8:26 PM
I too have an issue w people who talk about ~Legendary big M~ as being the sole reason behind everything in the game.

I believe in author theory but this feels cultish at times.
February 11, 2026 at 8:20 PM
Theorycrafting and headcanons are cool but lets not pretend there's always a definitive solution to the mysteries.

Besides, the more interesting theories are always the ones that consider the themes and not just the ingame texts
February 11, 2026 at 8:17 PM
I wish the souls community would stop hyperanalyzing every bit of lore in the game and instead shifted their attention to overarching themes/concepts

It gets to a point where ppl are doing backflips to justify something clearly re-writen half way through dev that doesnt stand at all on solid ground
February 11, 2026 at 8:10 PM
(Im only a bit mad I didnt come up with one of these dungeon ideas myself)
February 9, 2026 at 3:04 PM
The ending is also a great reminder of why I love dark fantasy so much, the focus on the unsettling rather than a display of power or big climactic fights. Plasti has always been great at this.
February 9, 2026 at 2:46 PM
This book focuses on a main god, just like the 2nd one did. Its not as heavy on world-building but it does a great job at fleshing out some concepts we were told about in the past.

The sections with other "friendly" characters are more meaningful too and it helps sell the idea of a living world.
February 9, 2026 at 2:44 PM
I think Vermis 3 is my fave in the trilogy!
It feels more disjointed and has odd jump cuts at times (maybe this is more of an open world type of adventure?)
But the dungeon crawling concepts are some of Plasti's best work, specially on the 2nd half.
February 9, 2026 at 2:15 PM
Te acompaño en el sentimiento 🤧
February 5, 2026 at 2:53 PM
OMG this is incredible
January 24, 2026 at 11:22 AM
I think its easy to love Latria for how wildly different it is to everything else, but Shrine of Storms holds a special spot for me and still feels like something very unique in more subtle ways
January 9, 2026 at 12:35 AM
The the narrow walk around the precipice...so simple and yet so perfect
January 9, 2026 at 12:30 AM
Jo, muchas gracias 🥲

A ver si lo termino antes del 2030 y la gente no se olvida jajajajaja
January 5, 2026 at 2:37 PM
Coincido totalmente!

De todas formas tengo esperanzas en que encuentren ese nuevo sistema de combate. El propio estudio es consciente de las limitaciones actuales.

Ojalá un arpg más chiquito en el que experimenten con ello un poco, antes de portarlo al ER2, que es algo casi que garantizado jajaja
January 5, 2026 at 1:47 PM
Jajajaja nada, al final es que lo he escrito por ambos sitios porque es algo que siento muy fuertemente y soy un ansias.
Está guay poder hablar del tema <3
January 5, 2026 at 1:39 PM
Más allá de esto me gustaría que estos juegos retomasen la exploración como su fuerte principal. Es triste que gran parte de la comunidad los ve como obstáculos de combate donde todo trata sobre ser el tio más fuerte

Si para esto el combate tiene que volver a algo más lento, me parecería respetable
January 5, 2026 at 1:37 PM
Me gustaría ver una evolución donde importe el espacio y nuestro contexto con el jefe. Que no baste con rodar hacia el frente. Que la arena tenga un sentido.

El sékiro es otro mundo porque el juego entero está construido alrededor del parry, pero no se cómo de realista es adaptar eso a un rpg.
January 5, 2026 at 1:34 PM
Comparto el sentimiento pero para nada la solución que propones.
Creo que los parries se están estandarizando en todo y casi que para el detrimento del género. Al final es otro reaction timing como el roll, con más risk reward.

Artículo muy chulo al respecto:
rexzakel.wordpress.com/2024/09/09/t...
The Parry Epidemic – And why I’m worried about Monster Hunter Wilds
Monster Hunter is my favorite 3D action game series. Though many claim to do deep methodical combat, few nail it the way Monster Hunter does. It makes the player contend with a real sense of commit…
rexzakel.wordpress.com
January 5, 2026 at 1:32 PM
Solodev por aquí✋
January 5, 2026 at 10:56 AM
Its excellent.
There's far weirder music out there that people enjoy, its just not that common in games, sadly.
January 4, 2026 at 11:31 PM