Formerly production and narrative at Fellow Traveller.
Worked on Orwell, Hacknet, The Stillness of the Wind, Neo Cab and others.
Also run indie publication Pixels for Breakfast.
Lots of 8s and 9s. Plenty of 6s too. It shows that the game isn’t built for everyone, and for those who connect with it, they really found something special.
store.steampowered.com/app/1900250/...
Lots of 8s and 9s. Plenty of 6s too. It shows that the game isn’t built for everyone, and for those who connect with it, they really found something special.
store.steampowered.com/app/1900250/...
#indiedev #gamedev
INTERVIEW www.sifter.com.au/post/develop...
Honored, and ready to show you all what we have been cooking over here 🧑🍳
#indiedev #gaming #TheGameAwards
If you love #indiedev or #gaming please give us a Wishlist. I really helps!
store.steampowered.com/app/3334760/...
If you love #indiedev or #gaming please give us a Wishlist. I really helps!
store.steampowered.com/app/3334760/...
Yee—and we cannot stress this enough—haw 🤠
www.deadstaticdrive.com/releases
If you're in Sydney, drop by booth 3 today and play the game to take one of these literal baddies home, ahead of Malys' launch into 1.0 next week!
bit.ly/playmalys
If you're in Sydney, drop by booth 3 today and play the game to take one of these literal baddies home, ahead of Malys' launch into 1.0 next week!
bit.ly/playmalys
The French Press EP is still better though.
#music #vinyl #spanglejangle
The French Press EP is still better though.
#music #vinyl #spanglejangle
#gaming #indiedev #gamedevlife #awaysis
Also, you gotta show me where the good wrestling is in Kyoto. I just moved here from Tokyo so still getting the lay of the land.
Also, you gotta show me where the good wrestling is in Kyoto. I just moved here from Tokyo so still getting the lay of the land.
"I was impressed when I saw Awaysis' physics-based slide jumps and enemy-propelling magic projectiles, but I was elated when I saw one player seemingly brush their co-op partner off a ledge and into an endless abyss by accident."
We call it co-opertition. #indiedev
"I was impressed when I saw Awaysis' physics-based slide jumps and enemy-propelling magic projectiles, but I was elated when I saw one player seemingly brush their co-op partner off a ledge and into an endless abyss by accident."
We call it co-opertition. #indiedev
www.pxls.jp/lan-mysterie...
#indiedev #gaming #indiegames
www.pxls.jp/lan-mysterie...
#indiedev #gaming #indiegames