Harry Dean Hudson
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hdh.me
Harry Dean Hudson
@hdh.me
Student of media and art. Systems and game designer, former music technology professional. https://liminal.games https://playful.work
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I’ve been making podcast about game design over the past few months, and it’s just about ready to share!

The premise: conversations with designers about how they and their designs interact with randomness and chance. Starts next Tuesday!

open.substack.com/pub/harrydea...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
open.substack.com
Dear podcast lovers: I'm still here, but moving to an every other week release schedule for the rest of the year, to clear out a bit of space in my schedule for a couple other projects.
November 4, 2025 at 7:02 PM
I have a new podcast episode up-a conversation with everyone's favorite Ludokultist, @ludokultur.bsky.social!

my.playful.work/probably-des...
Probably Designed: My Conversation With a Ludokultist
In this week's episode we have a conversation with Fabian Fisher. Fabian is a game designer and developer here in Germany, and he's worked on quite a few games. Some highlights are Crimson Company, Hy...
my.playful.work
October 29, 2025 at 8:22 AM
New episode is live! This is the rest of the conversation with @trampolinetales.com and @newobject.bsky.social wherein we talk about the right medium for a game and vibing. my.playful.work/probably-des...
Probably Designed: Conversation with Brian Long and Dan DiIorio
This week's episode is a continuation of our conversation with Dan DiIorio of Luck Be A Landlord and Maze Mice, and Brian Long, dev and designer of Ballionaire. Our conversation kicks off from my, at ...
my.playful.work
October 15, 2025 at 7:26 AM
@trampolinetales.com on slot machines
October 8, 2025 at 10:32 AM
@newobject.bsky.social on the latest episode
October 8, 2025 at 10:19 AM
Reposted by Harry Dean Hudson
I had a great time yappin' on Probably Designed. Give it a listen!
October 7, 2025 at 4:54 PM
New episode of Probably Designed is live! This week we have the first of a two-part conversation with @trampolinetales.com (dev/designer of Luck Be A Landlord and Maze Mice)and @newobject.bsky.social (dev/designer of Ballionaire).

Blog/transcript version is here: my.playful.work/probably-des...
Probably Designed: Luck Be A Ballionaire
This week we have a really interesting conversation for you. It's a three-way conversation with myself, Brian Long, the developer and designer of Ballionaire, and Dan DiIorio, the designer and develop...
my.playful.work
October 7, 2025 at 4:43 PM
I like this.
I am dead set on the future of self hosted music.

I just published a full tutorial series on how to use The Public Library. All the tutorials feature music from folks who are publishing on the platform

www.youtube.com/playlist?lis...

We are gonna use every resource we got to make this happen
Whereditgo Public Library Tutorials - YouTube
Information and tutorials for using The Whereditgo Public Library https://lib.whereditgo.diamonds/
www.youtube.com
October 6, 2025 at 8:06 AM
@bastionland.bsky.social Hey there! I've been working on a game design podcast, and I'd be very interested to talk to you in my next round of conversations. I think I'd like to do a short series about maps, and I think what you've done with the maps in Mythic Bastionland is very interesting!
October 5, 2025 at 8:20 AM
We will have AGI before Linux has a unified copy+paste.
October 4, 2025 at 8:40 AM
Episode 4! @calmpewter.games and I yapping about multiplayer. Please, to enjoy:

YT: www.youtube.com/watch?v=lAWa...

Transcript: my.playful.work/probably-des...

and RSS in the normal places: rss.com/podcasts/pro....
Probably Designed: Multiplayer with Calm Pewter
YouTube video by Playful Work
www.youtube.com
September 30, 2025 at 2:34 PM
Reposted by Harry Dean Hudson
Harry hosted this excellent podcast where I got to be a guest speaker alongside Eddie Cai, the designer of StarVaders! We chat about various designs of randomness but specifically about card pools in deckbuilders and other card games. Both episodes are now out.
September 23, 2025 at 9:55 AM
Subway stations should be asymmetric so you can orient yourself on the platform more quickly. Feel free to reach out for details if you’re designing any subway stations.
September 18, 2025 at 2:22 PM
I'm at the Berlin GameScene Talk and Play in a little booth to talk about the podcast (or anything else you wanna chat about).

We can also play the WIP rover game: liminal.games/planetaryrov...

Or Mosa Lina. ¯\_(ツ)_/¯ Come by and say hi!
Planetary Rover
liminal.games
September 17, 2025 at 4:48 PM
New episode of Probably Designed is up today! This is part 1 of 2 with Eddie Cai @pengonauts.com and Kev Chang @boxdragon.bsky.social

Enjoy! It’s also in the normal podcast listening places.

my.playful.work/probably-des...
Probably Designed: Eddie Cai and Kev Chang
This epside is the first of a two part conversation with Eddie Cai and Kev Chang. Eddie is the lead designer at Pengonauts who released Star⭐Vaders earlier this year. Kev is the director of Box Dragon...
my.playful.work
September 16, 2025 at 12:03 PM
@ezra-szanton.itch.io on input and output randomness:
September 12, 2025 at 7:40 AM
The second episode will go live next Tuesday. It's the first episode of a two-part banger with @pengonauts.com and @boxdragon.bsky.social (Star Vaders and As We Descend).

Info on the rest of the season/sign up for email (transcripts, other articles, etc) here: my.playful.work/new-podcast-...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
my.playful.work
September 9, 2025 at 8:53 AM
The first espisode of the new podcast is live! This is my conversation with @ezra-szanton.itch.io and randomness and game design in general.

The podcast and transcript are available here but you should also be able to find it on Apple Podcasts, Spotify, etc.

Enjoy!

my.playful.work/probably-des...
Probably Designed: Ezra Szanton
For the first episode, I had a really nice conversation with Ezra Szanton, a game designer and developer who's recent work includes design on Mr. Magpie's Harmless Card Game. Ezra and I spoke at leng...
my.playful.work
September 9, 2025 at 8:48 AM
Am I the only soulslike enjoyer who doesn’t really like boss fights? 🙈 I really appreciate the craft that goes into the combat and boss design, but I’m mostly in it to learn maps and level routing. The bosses are something I need to pass through to get to more maps. To me bad maps == bad souls like
September 4, 2025 at 9:09 AM
Instead of expecting what you want from other people, try thinking about what other people want and figuring out where things intersect.
September 3, 2025 at 8:09 AM
REPOST: I made a last minute change, let's use this URL...

I’ve been making podcast about game design over the past few months, and it’s almost ready to share!

The premise: conversations with game designers about how design interacts with randomness and chance.

my.playful.work/new-podcast-...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
my.playful.work
September 1, 2025 at 5:34 PM
I’ve been making podcast about game design over the past few months, and it’s just about ready to share!

The premise: conversations with designers about how they and their designs interact with randomness and chance. Starts next Tuesday!

open.substack.com/pub/harrydea...
New Podcast: Probably Designed
Conversations with designers and other interesting people about randomness and chance
open.substack.com
September 1, 2025 at 11:33 AM
I'm convinced that auto-correct is getting steadily worse as AI language models get "better."
September 1, 2025 at 8:10 AM
I think we're currently enduring questionable-attempts-to-capture-low-hanging-fruit phase of the AI hype-cycle.
August 30, 2025 at 10:24 AM