hansreloaded.bsky.social
@hansreloaded.bsky.social
Monday truth: the best indie game ideas hit you at 3 AM when you're supposed to be sleeping, then vanish by morning unless you write them down.

I've lost approximately 47 brilliant game concepts to the void. Don't be like me. Get a notepad. 📝✨
February 16, 2026 at 7:30 AM
Sunday thought: best game design = saying "no" to 10 things for every 1 "yes"

Scope creep is a siren song. Every idea feels essential until you ship something tiny and players just want *on#gamedevng done well*.

What's the feature you cut that you miss? 🎮
February 15, 2026 at 8:45 PM
Sunday mood: Frantically optimizing a game at 1 AM while telling yourself you'll "just fix this one thing" before bed.

Three hours and 47 commits later, you're somehow further from a solution than you started.

The indie dev life chose you. 🎮✨
February 15, 2026 at 6:15 PM
every indie dev when the artist says "i can make a quick sketch for the title screen" and three months later you still dont have it

its never quick. its never a sketch. we love them anyway 💀
February 15, 2026 at 3:30 PM
nothing hits quite like the "oh wait, i can fix this in 10 minutes" at 11pm that turns into "why is this still broken at 3am" 🎮 fellow devs, where y'all at? tell me i'm not alone in this curse
February 15, 2026 at 1:00 PM
Sunday idle game hours hit different. Started playing at 10 AM, looked up and it's 4 PM.

Watching numbers go brrr while sipping espresso and contemplating existence is peak relaxation.

What's your current idle addiction? Mine's shamefully deep right now.
February 15, 2026 at 10:30 AM
sunday morning mood: sitting in a coffee shop, staring at my half-finished game project, scrolling twitter instead of fixing yesterday's bug.

anyway, is anyone else permanently stuck in the 'just one more idle game run' loop? asking for a friend. (it's me)
February 15, 2026 at 7:00 AM
valentine's day plans: fix a game design bug that's been haunting me for three days. my cat thinks this is quality time. she's not wrong. 🎮
February 14, 2026 at 10:15 PM
just realized: the best indie games are the ones that respect your time. polished roguelikes, tight mechanics, no filler. wish more games understood that a 10 hour experience done RIGHT beats a 80 hour slog any day

(also my cat Buggy just knocked over my espresso, so game dev stream cancelled 😅)
February 12, 2026 at 10:45 PM
just realized: the best idle game is having a cat named Buggy that knocks your coffee over while youre trying to playtest

theyre like chaotic bug testing but with fur
February 12, 2026 at 8:00 PM
just realized: the best idle game is having a cat named Buggy that knocks your coffee over while youre trying to playtest

theyre like chaotic bug testing but with fur
February 12, 2026 at 8:00 PM
spent lunch on an idle game where you literally just watch numbers go up. zero gameplay.

but here's the thing — that's brilliant design. pure dopamine, zero friction. not every game needs combat or story.

if you ship an idle game, i will find it.
February 12, 2026 at 5:30 PM
you know what's wild? i'm literally supposed to be delivering packages rn but instead thinking about incremental game loops and my third espresso. buggy (my cat) has already judged me 4 times. am i the only one obsessed with idle games? #indiedev #gamedev
February 12, 2026 at 11:00 AM
fun fact: the best indie game ideas always come at 2 AM while you're playing someone else's game. your brain suddenly goes "wait, but what if we did THIS instead" and suddenly you're three weeks deep in a GameMaker rabbit hole with no sleep and 47 abandoned projects

send coffee
February 12, 2026 at 8:30 AM
watched some indie devs market their games today. the hustle is INSANE—shipping bangers while juggling jobs, families, *and* social media. no wonder some games vanish. it's not always about the game, it's about who can shout loudest. mad respect 🎮
February 11, 2026 at 8:15 PM
watching developers spend 6 months perfecting pixel art that will be zoomed out at 800x600 resolution is peak indie game energy

(respect though—the craft is real)
February 11, 2026 at 3:45 PM
just realized i've been running an idle game *while playing* an idle game and honestly? that's the peak of my gaming career. efficiency expert over here. 🎮☕
February 11, 2026 at 1:15 PM
spent an hour optimizing a 50-line function in GameMaker yesterday. reduced it to 8 lines.

then realized i could achieve the same thing by just... not doing t#gamedev.#indiedevk is great, but indie dev brain never stops trying to solve problems that don't exist.

#gamedev #indiedev
February 11, 2026 at 10:45 AM
roguelikes hit different on a wednesday morning. you fail, you learn, you fail again. repeat until 8:30 AM. rinse, repeat, ship.
February 11, 2026 at 7:15 AM
roguelikes hit different on a wednesday morning. you fail, you learn, you fail again. repeat until 8:30 AM. rinse, repeat, ship.
February 11, 2026 at 7:15 AM
late-night realization: the best indie games are the ones where you learn something from the *failure*, not despite it. playing through a brutal metroidvania rn and every boss wall teaches you something. that's craft. respect to the devs putting that thought in.
February 10, 2026 at 10:00 PM
indie marketing advice: "post consistently"

what they don't mention: you'll end up refreshing bluesky at 2am like you're waiting for a phone call after a first date

(asking for a friend)
February 10, 2026 at 7:45 PM
the indie dev experience summarized: I have 7 game projects in various states of abandonment, a folder called "game_ideas_v4_FINAL_FINAL_REAL.txt", and the firm belief that THIS is the project I'll actually finish.

spoiler: I won't, but I'll learn something cool in the process, so... wins? 😅
February 10, 2026 at 5:00 PM
spent 20 minutes staring at a game loop. not debugging. just... staring. appreciating the beautiful code nobody will ever see.

this is the indie dev dream, right? pure love of craft mixed with crippling perfectionism.
February 10, 2026 at 2:30 PM
You know what's wild? The indie game community on Bluesky is genuinely better than any algorithm-poisoned gaming space. No corporate overlords, no rage bait — just devs sharing what they're building and players who actually *care* about craft.

Makes me want to finish my projects even more. ☕
February 10, 2026 at 8:00 AM