@hailsanta.bsky.social
TTRPG illustrator, OSR pedant, space nerd. I love fielding questions about my work, worldbuilding, etc. and miss the old forum days.

Commissions open (pricing varies by project, please inquire by DM).
The funny thing is that I set out to make a train and wound up making a revised NPR setup and a landscape instead.
January 26, 2026 at 7:12 AM
This is mostly unserious, just an excuse to test out some shading on a model I already had. It's messy but better than I expected on a model that wasn't prepared for it.

The HPK's PR-1 tank had a fairly short service life but the IFV conversion of the hull stuck around for a very long time.
January 26, 2026 at 5:50 AM
And now for something completely different (but still TTT).

It's not all giant spaceships filled with nuclear weapons. Mind, it's also not all nice pastoral bliss either. Most people in TTT are peasants of the non-ghibli variety.
January 25, 2026 at 8:26 AM
More work on cylinders -- one of very, very many places someone calls home.
January 24, 2026 at 2:09 AM
No time for a fresh piece tonight, but some work on a classic 50s airbrushed style compositor setup. Meant to fit in with the sort of classic stuff on Atomic Rocket, etc.
January 22, 2026 at 5:32 AM
Monument Builder Type 9s (slightly non-regulation but identifiable by the lack of livery) in the fight of their lives above the Grandmother.

The number of nuclear weapons involved in a major space battle is enough to make some spectacular aurorae.
January 21, 2026 at 4:52 PM
Because I'm on a procrastination rampage, here's a more typical station; you should imagine the mirror as a somewhat abstracted fresnel setup by the 'painter' (it's because I couldn't be bothered to make the geometry nodes setup for a fresnel lens...)
January 20, 2026 at 9:25 PM
The Stanford Torus setup is very rare for large human-built stations in TTT. Non-rotating backing layers are strongly preferred on efficiency and safety grounds. The more obscure 'hatbox' station proposals would be more typical (and also less fun to model!)
January 20, 2026 at 7:25 PM
A bit more Worldbuilding Content; now including a few of the WIP ships that haven't got a rebuild yet but are good enough to hold up at a distance on a chart. Some of the missing ones are just no longer good fits for the setting or so old that they can't even be used as placeholders.
January 19, 2026 at 9:35 PM
A bit of work on the old model of the Type 9 with some manual recreations of parts of the original photobash texture to hold up better in closeups. Try as I might, I just like the old model better than my later attempts.

Unbo to test that the styles match up properly. Not quite.
January 18, 2026 at 10:25 PM
A bit more TTT - working on the interior layer of the cylinders at the moment. Each of those tiling plates is about 50km long!

Type 9 just because.
January 18, 2026 at 12:00 AM
January 17, 2026 at 3:44 AM
A bit more stylized planet nonsense. Still not really happy with it, but getting steadily better.
January 16, 2026 at 3:37 AM
A bit of a detour from the other TTT pieces -- a little texture cleanup session escaped and now I have made a Fancy Cylinder.
January 15, 2026 at 6:21 AM
This is still a work in progress -- figuring out how I want to make rocky bodies in this style is a bit involved and I'm not satisfied yet. But it's at least interesting enough to share.
January 14, 2026 at 4:42 PM
The GMH has a lot more territory to control than most inner system polities and relies on solar-thermal and solar-electric carriers and boost stages to extend the range of their warships.

These spacecraft often use O2 as propellant; volatiles are scarce down here and best used sparingly.
January 12, 2026 at 4:44 PM
Some more worldbuilding stuff -- this time the Great Merchant Houses' Unbo A; despite appearances it's basically just a Type 9 with a stadium roof stretched over rebuilt tanks.

Parade livery is rare; this close to the sun. But when they paint their ships, the GMH goes hard.
January 11, 2026 at 7:02 PM
This time a bit of personal worldbuilding stuff in a similar faux-paint style to some of my other work. This is a 'monopod' orion (though the interior of the monopod conceals an array of multi-stage pistons).
January 10, 2026 at 5:26 PM
I completely forgot to post this one! Complete with the mandatory Honor Harrington gag.
January 7, 2026 at 7:42 AM
More illuminated stuff -- this time the classic ship I'm always working on, the Type 9.
January 6, 2026 at 5:22 PM
Some initial tests of an illuminated map style. This is not ready for the big time yet, but it was fun enough to share. There will be more like this to come.
January 6, 2026 at 6:04 AM
Slush for the slush pile, worldbuilding for the weird nerds who care about that. I promise I'll post more finished art too, but these are some of the tests, incomplete ideas, and doodles I've tried out in the past month. They are a glimpse into my twisted mind for what that's worth.
January 5, 2026 at 4:32 PM
The danger is unleashed only if you substantially disturb this place physically. This place is best shunned and left uninhabited.
December 20, 2025 at 3:09 AM
More bunker.
December 17, 2025 at 4:41 PM
More from the backlog -- not quite sure when, TBH. This one is pretty old but has held up reasonably well.
December 16, 2025 at 11:13 PM