I was Initially concerned about how well the eyes would synchronize being controlled by separate servos (versus the old bowden tube system that used one servo for each axis across both eye modules). Pleasantly surprised, they sync up nicely and I was able to make small adjustments in software.
March 28, 2025 at 11:11 PM
I was Initially concerned about how well the eyes would synchronize being controlled by separate servos (versus the old bowden tube system that used one servo for each axis across both eye modules). Pleasantly surprised, they sync up nicely and I was able to make small adjustments in software.
Still waiting on a few parts to hook up the linkages on the second eye, painting and gloss are done though. This is only a update to the current build. I'm going to remove the existing skull mech and reuse most of the fur, although I'm going to swap the mofu on the muzzle for nft for better realism.
March 27, 2025 at 3:53 PM
Still waiting on a few parts to hook up the linkages on the second eye, painting and gloss are done though. This is only a update to the current build. I'm going to remove the existing skull mech and reuse most of the fur, although I'm going to swap the mofu on the muzzle for nft for better realism.
Painted, and ready for lacquer. I always paint the whole thing, even though it'll be mostly covered in fur. I've made the teeth a bit more yellow this time, which I'm hoping will look more realistic. I need to figure out how to cast resin teeth, those look better than printed & painted teeth.
March 5, 2025 at 12:32 AM
Painted, and ready for lacquer. I always paint the whole thing, even though it'll be mostly covered in fur. I've made the teeth a bit more yellow this time, which I'm hoping will look more realistic. I need to figure out how to cast resin teeth, those look better than printed & painted teeth.
I was originally just going to update the design of the jaw part and install, then the jaw and the eye mechs, then the jaw, the eye mechs and the headbase, at this point I have updated and am re-printing (or have re-printed) every part. Isn't that just how projects always go?
March 3, 2025 at 1:09 AM
I was originally just going to update the design of the jaw part and install, then the jaw and the eye mechs, then the jaw, the eye mechs and the headbase, at this point I have updated and am re-printing (or have re-printed) every part. Isn't that just how projects always go?
Controls work on the eye assembly, significantly more responsive than the Bowden cable version. I haven't finished refining the code, and in spite of that the movement is pretty natural. Parts for the other eye are printed, waiting on more servos to assemble it.
February 28, 2025 at 2:19 AM
Controls work on the eye assembly, significantly more responsive than the Bowden cable version. I haven't finished refining the code, and in spite of that the movement is pretty natural. Parts for the other eye are printed, waiting on more servos to assemble it.
Range of motion test, seems to work just as well as the bowden cable drive version. A slight drag force applied to the eye reveals that there really isn't any slack in the linkages and joints, I'm optimistic I can get two of these to synchronize with the right code.
February 7, 2025 at 4:59 PM
Range of motion test, seems to work just as well as the bowden cable drive version. A slight drag force applied to the eye reveals that there really isn't any slack in the linkages and joints, I'm optimistic I can get two of these to synchronize with the right code.
The Viking Werewolf pre-made head I ordered from @growlngear.bsky.social arrived yesterday, just in time for National Werewolf Day! whatnationaldayisit.com/day/werewolf/ Trying to decide if I want to build a full body suit, or build a 3/4 partial with armor.
February 7, 2025 at 12:14 AM
The Viking Werewolf pre-made head I ordered from @growlngear.bsky.social arrived yesterday, just in time for National Werewolf Day! whatnationaldayisit.com/day/werewolf/ Trying to decide if I want to build a full body suit, or build a 3/4 partial with armor.
Finally got around to printing a head for the 3d-scanned, 3d-printed patterning mannequin I made of myself (for patterning the body suit). Now Haakon can loom menacingly in the corner to his hearts content.
January 29, 2025 at 12:06 AM
Finally got around to printing a head for the 3d-scanned, 3d-printed patterning mannequin I made of myself (for patterning the body suit). Now Haakon can loom menacingly in the corner to his hearts content.
Hooking up the eye itself to the the servos will require some small parts that haven't come in yet, but I'm very pleased with how this has turned out so far. It seems likely I can take the eye mechanism from Bowden cables to direct drive.
January 27, 2025 at 2:45 AM
Hooking up the eye itself to the the servos will require some small parts that haven't come in yet, but I'm very pleased with how this has turned out so far. It seems likely I can take the eye mechanism from Bowden cables to direct drive.
When you forget one of your printers still uses a bowden extruder (for reduced weight and faster travel speeds), and set the slicer to 0.5mm of retraction, instead of 4mm of retraction. Didn't ruin the print though.
January 26, 2025 at 1:27 AM
When you forget one of your printers still uses a bowden extruder (for reduced weight and faster travel speeds), and set the slicer to 0.5mm of retraction, instead of 4mm of retraction. Didn't ruin the print though.
The ossuary of failed headbase design configurations. On the far left is the current version 3.0 just before final assembly. Beside it all that remains of version 2.0 which was taken apart to find out what worked and what didn't.
January 25, 2025 at 10:08 PM
The ossuary of failed headbase design configurations. On the far left is the current version 3.0 just before final assembly. Beside it all that remains of version 2.0 which was taken apart to find out what worked and what didn't.
So far, so good. This the first two segments of the armature mechanism I devised to re-work the Haakon head into a head-in-neck type suit. The spring drums can be adjusted to neutral balance, and used transfers the weight of the head to the frame back.
January 25, 2025 at 7:50 PM
So far, so good. This the first two segments of the armature mechanism I devised to re-work the Haakon head into a head-in-neck type suit. The spring drums can be adjusted to neutral balance, and used transfers the weight of the head to the frame back.
When I designed this the first time I didn't think it was possible to fit all three servos onto the eyeplate (resorted to bowden cables from an external assembly). Tinkered around with the design again, and low and behold: a configuration with both left right, up down, and blink servos in one piece.
January 23, 2025 at 1:09 AM
When I designed this the first time I didn't think it was possible to fit all three servos onto the eyeplate (resorted to bowden cables from an external assembly). Tinkered around with the design again, and low and behold: a configuration with both left right, up down, and blink servos in one piece.
Biggest challenge of the current Haakon build has been the back mounted control box (drives eyes / eyelids via bowden tubes). Calibrating the eyes involves someone manipulating the adjust bezzles while looking over my shoulder into a mirror. It's time to put the servos directly on the eye plate.
January 19, 2025 at 12:47 AM
Biggest challenge of the current Haakon build has been the back mounted control box (drives eyes / eyelids via bowden tubes). Calibrating the eyes involves someone manipulating the adjust bezzles while looking over my shoulder into a mirror. It's time to put the servos directly on the eye plate.