The Time I Have Left ⏳Demo OUT NOW
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groundga.bsky.social
The Time I Have Left ⏳Demo OUT NOW
@groundga.bsky.social
A time-driven escape adventure RPG by indie dev Ground
🔽Demo
https://store.steampowered.com/app/1918830?utm_source=bsky
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┬┴┬┴┤(・_├┬┴┬┴ Hi!

Does anyone remember The Time I Have Left?
(You know, that time-driven-turn-based indie RPG that also has dodging and parrying?)

Because we’ll have some news soon ™️
#indiegame #RPG
Advice that works in our game that
doubles as New Year's resolutions
─────────˙⋆.✦.⋆˙─────────

-Dodge & counter the bad
-Eat chocolate to heal yourself
-Be curious & explore to learn new skills
-Crush your enemies with a pillar (≖⩊≖)

Happy 2026!

#indiegame
December 29, 2025 at 6:25 PM
Our game does not use GenAI.

It feels like as good a time as any to clarify. As "inefficient" as it may sound in today's landscape, we enjoy doing things the artisan way.

Everything you see in this clip? It could be better, but we had a blast making it ourselves! (˵ •̀ᴗ•́˵)و
December 18, 2025 at 7:14 PM
𝕿𝖔 𝖇𝖊 𝖆𝖓 𝖎𝖓𝖉𝖎𝖊 𝖌𝖆𝖒𝖊 𝖔𝖗 𝖓𝖔𝖙 𝖙𝖔 𝖇𝖊?
𝕿𝖍𝖆𝖙 𝖎𝖘 𝖙𝖍𝖊 𝖖𝖚𝖊𝖘𝖙𝖎𝖔𝖓 ( ◡‌_◡‌)੭💀

With all the debate, we'll have to add another existential dilemma to our pile, right next to: What is a JRPG?

(bc we are making an ✨indie JRPG✨, just so you know!)
December 16, 2025 at 6:30 PM
Some say our battle system is boring because you can’t attack.

But you can!

We use the first fights to teach the basics (dodging, parrying, arena interactions…) before introducing the first offensive skill.

Or should we unlock it from the start? 🧐
December 9, 2025 at 7:24 PM
A year ago, our “last-ditch-effort” Kickstarter failed, and we had to shut down our #indiegame studio.

6 rough months passed, and 6 more months later… our RPG is shaping up little by little („• ֊ •„)੭
December 2, 2025 at 8:02 PM
With the demo, we wanted to see if enough people were interested in our quirky RPG to keep going.

Thanks to your feedback, we have identified which aspects we should focus on improving.

We're just a team of 3 people, so your support goes a long way 🥹
November 25, 2025 at 6:03 PM
Every time someone accuses us of ripping off Expedition 33, we die a little bit inside.

Yes, it's a turn-based RPG.
Yes, it has dodges and parries.

Our game already had all that in the public demos we released in 2022 and 2024.
No need to call us names🫠
November 12, 2025 at 7:49 PM
Our indie game:
✅RPG + adventure game lovechild
✅Reactive turn-based battle system
✅Clues, clues, clues to find
✅Main character will die in 6 hours

Also:
☑️Optional skills to assist with active gameplay
November 4, 2025 at 8:15 PM
Not a horror RPG

Just some eerie 𝒗𝒊𝒃𝒆𝒔

For your spooky season needs

(¬ºཀ°)¬ (¬ºཀ°)¬ (¬ºཀ°)¬ #indiegame
October 30, 2025 at 6:32 PM
✺◟(^∇^)◞✺ Ta-daaa!

Our quirky RPG reached a
new milestone last week! 🥹

A big thank you to the 30K people who have supported The Time I Have Left so far and have played the demo!
October 28, 2025 at 6:58 PM
Potential publisher: Game is great! But can you...

- Make the combat more stylish (like Persona 5)
- Make the menus cooler (like P5)
- Make the animations flashier (like P5)

Me: Sure! Can I have a fraction of P5's budget?

Publisher: 三三(ง ˙o˙)ว

#truestory #indiedev
October 21, 2025 at 6:07 PM
✧⁠◝⁠(⁠⁰⁠▿⁠⁰⁠)⁠◜⁠✧
Our #indiegame HAS

- A dynamic turn-based combat system
- A blend of RPG + adventure gameplay
- Tons of clues to find + a big mystery

ヽ( `д´*)ノ
Our #indiegame DOESN'T HAVE

- A Rogue-like progression
- A time-attack mindset
- A time loop story
October 14, 2025 at 5:01 PM
𝐌𝐞𝐞𝐭 𝐨𝐮𝐫 𝐠𝐚𝐦𝐞 𝐢𝐧 𝟐𝟎 𝐬𝐞𝐜𝐨𝐧𝐝𝐬

(Wish us luck, we're in the process of testing a hefty build this week 🤞 Please no major bugs, please no major bugs 🫠)
October 7, 2025 at 5:46 PM
THROW STONE! (╯°^°)╯=͟͟͞͞🪨

Some people find it boring (after all, it's the 1st attack skill you get before unlocking the cool-looking ones), but Throw Stone was our homage to one of the greatest RPGs of the PS1 era (that, incidentally, was re-released a few days ago ❤️)
October 2, 2025 at 4:26 PM
Honest question:

What button would you press to dodge these attacks?
Option 1: ⬅️➡️⬇️
Option 2: ➡️⬅️⬇️

(yes, we know some of you would parry them, but that's not what we're asking 😏) #indiegame #RPG
September 29, 2025 at 4:49 PM
𝗬𝗼𝘂 𝗰𝗮𝗻 𝗱𝗼 𝘁𝗵𝗶𝘀 𝗶𝗻 𝗼𝘂𝗿 𝗴𝗮𝗺𝗲

#RPG #turnbased #reactive
September 23, 2025 at 4:19 PM
[Show one “special” gameplay feature you are proud of your game!😤]

Combat skills are unlocked as you uncover clues by exploring and completing the lore database.

And harder to find clues unlock more powerful skills ᕙ( •̀ ᗜ •́ )ᕗ
September 17, 2025 at 5:02 PM
Key features of our battle system #indiegame

👉Turn-based RPG
🏃Reactive elements
🗺️Strategic positioning
❗Battle arena interactions
🔰Optional skills to assist with dodging
September 9, 2025 at 4:42 PM
It's been a while since we last uploaded a new WIP / breakdown clip...

Any requests? Something battle-related? Or maybe some environments?

#indiegame #3d #ue5 #rpg
August 30, 2025 at 4:40 PM
ψ ༼ Φ ෴ Φ ༽ ψ ୧(• ֊ •„ ୧)
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄|
RECIPE FOR OUR INDIE GAME

RPG
Turn-based
Reactive
Mystery
Exploration
|______________________________|
August 26, 2025 at 4:35 PM
今月の #スーパーゲ制デー
開発は順調に進んでいますが…まだ見せられません👀
その間、Steamのデモをぜひ遊んでみてください!【日本語対応】

#RPG #ゲーム開発
This month we've been working on some cool things, but we can’t show anything… yet 👀
In the meantime, try the demo on Steam!
store.steampowered.com/app/1918830?...
August 9, 2025 at 8:07 AM
Did you know that we also have a status effect that inverts the controls?

Good luck dodging now 😈 #RPG
August 6, 2025 at 2:22 PM
Reposted by The Time I Have Left ⏳Demo OUT NOW
Hey #RPG fan! No weekend plans?
May we offer you a different RPG experience?🍷

If you like...
✅exploring
✅uncovering lore bits
✅reactive turn-based battles
Then this may interest you!

(Psst, we've got a demo on Steam)
July 26, 2025 at 2:44 PM
The Time I Have Left is a turn-based #RPG with reactive battles.

BUT‼️if dodging is not your forte, we've got some optional accessibility skills!
—On-screen prompts
—Slowed-down attacks
—One-button dodges

(not shown in this clip, bc too lazy to recapture footage)
(๑>؂•̀๑)
July 31, 2025 at 6:29 PM
9 seconds of areas in our indie game
July 28, 2025 at 4:50 PM