🔽Demo
https://store.steampowered.com/app/1918830?utm_source=bsky
Does anyone remember The Time I Have Left?
(You know, that time-driven-turn-based indie RPG that also has dodging and parrying?)
Because we’ll have some news soon ™️
#indiegame #RPG
doubles as New Year's resolutions
─────────˙⋆.✦.⋆˙─────────
-Dodge & counter the bad
-Eat chocolate to heal yourself
-Be curious & explore to learn new skills
-Crush your enemies with a pillar (≖⩊≖)
Happy 2026!
#indiegame
doubles as New Year's resolutions
─────────˙⋆.✦.⋆˙─────────
-Dodge & counter the bad
-Eat chocolate to heal yourself
-Be curious & explore to learn new skills
-Crush your enemies with a pillar (≖⩊≖)
Happy 2026!
#indiegame
It feels like as good a time as any to clarify. As "inefficient" as it may sound in today's landscape, we enjoy doing things the artisan way.
Everything you see in this clip? It could be better, but we had a blast making it ourselves! (˵ •̀ᴗ•́˵)و
It feels like as good a time as any to clarify. As "inefficient" as it may sound in today's landscape, we enjoy doing things the artisan way.
Everything you see in this clip? It could be better, but we had a blast making it ourselves! (˵ •̀ᴗ•́˵)و
𝕿𝖍𝖆𝖙 𝖎𝖘 𝖙𝖍𝖊 𝖖𝖚𝖊𝖘𝖙𝖎𝖔𝖓 ( ◡_◡)੭💀
With all the debate, we'll have to add another existential dilemma to our pile, right next to: What is a JRPG?
(bc we are making an ✨indie JRPG✨, just so you know!)
𝕿𝖍𝖆𝖙 𝖎𝖘 𝖙𝖍𝖊 𝖖𝖚𝖊𝖘𝖙𝖎𝖔𝖓 ( ◡_◡)੭💀
With all the debate, we'll have to add another existential dilemma to our pile, right next to: What is a JRPG?
(bc we are making an ✨indie JRPG✨, just so you know!)
But you can!
We use the first fights to teach the basics (dodging, parrying, arena interactions…) before introducing the first offensive skill.
Or should we unlock it from the start? 🧐
But you can!
We use the first fights to teach the basics (dodging, parrying, arena interactions…) before introducing the first offensive skill.
Or should we unlock it from the start? 🧐
6 rough months passed, and 6 more months later… our RPG is shaping up little by little („• ֊ •„)੭
6 rough months passed, and 6 more months later… our RPG is shaping up little by little („• ֊ •„)੭
Thanks to your feedback, we have identified which aspects we should focus on improving.
We're just a team of 3 people, so your support goes a long way 🥹
Thanks to your feedback, we have identified which aspects we should focus on improving.
We're just a team of 3 people, so your support goes a long way 🥹
Yes, it's a turn-based RPG.
Yes, it has dodges and parries.
Our game already had all that in the public demos we released in 2022 and 2024.
No need to call us names🫠
Yes, it's a turn-based RPG.
Yes, it has dodges and parries.
Our game already had all that in the public demos we released in 2022 and 2024.
No need to call us names🫠
✅RPG + adventure game lovechild
✅Reactive turn-based battle system
✅Clues, clues, clues to find
✅Main character will die in 6 hours
Also:
☑️Optional skills to assist with active gameplay
✅RPG + adventure game lovechild
✅Reactive turn-based battle system
✅Clues, clues, clues to find
✅Main character will die in 6 hours
Also:
☑️Optional skills to assist with active gameplay
Our quirky RPG reached a
new milestone last week! 🥹
A big thank you to the 30K people who have supported The Time I Have Left so far and have played the demo!
Our quirky RPG reached a
new milestone last week! 🥹
A big thank you to the 30K people who have supported The Time I Have Left so far and have played the demo!
- Make the combat more stylish (like Persona 5)
- Make the menus cooler (like P5)
- Make the animations flashier (like P5)
Me: Sure! Can I have a fraction of P5's budget?
Publisher: 三三(ง ˙o˙)ว
#truestory #indiedev
- Make the combat more stylish (like Persona 5)
- Make the menus cooler (like P5)
- Make the animations flashier (like P5)
Me: Sure! Can I have a fraction of P5's budget?
Publisher: 三三(ง ˙o˙)ว
#truestory #indiedev
Our #indiegame HAS
- A dynamic turn-based combat system
- A blend of RPG + adventure gameplay
- Tons of clues to find + a big mystery
ヽ( `д´*)ノ
Our #indiegame DOESN'T HAVE
- A Rogue-like progression
- A time-attack mindset
- A time loop story
Our #indiegame HAS
- A dynamic turn-based combat system
- A blend of RPG + adventure gameplay
- Tons of clues to find + a big mystery
ヽ( `д´*)ノ
Our #indiegame DOESN'T HAVE
- A Rogue-like progression
- A time-attack mindset
- A time loop story
(Wish us luck, we're in the process of testing a hefty build this week 🤞 Please no major bugs, please no major bugs 🫠)
(Wish us luck, we're in the process of testing a hefty build this week 🤞 Please no major bugs, please no major bugs 🫠)
Some people find it boring (after all, it's the 1st attack skill you get before unlocking the cool-looking ones), but Throw Stone was our homage to one of the greatest RPGs of the PS1 era (that, incidentally, was re-released a few days ago ❤️)
Some people find it boring (after all, it's the 1st attack skill you get before unlocking the cool-looking ones), but Throw Stone was our homage to one of the greatest RPGs of the PS1 era (that, incidentally, was re-released a few days ago ❤️)
What button would you press to dodge these attacks?
Option 1: ⬅️➡️⬇️
Option 2: ➡️⬅️⬇️
(yes, we know some of you would parry them, but that's not what we're asking 😏) #indiegame #RPG
What button would you press to dodge these attacks?
Option 1: ⬅️➡️⬇️
Option 2: ➡️⬅️⬇️
(yes, we know some of you would parry them, but that's not what we're asking 😏) #indiegame #RPG
Combat skills are unlocked as you uncover clues by exploring and completing the lore database.
And harder to find clues unlock more powerful skills ᕙ( •̀ ᗜ •́ )ᕗ
Combat skills are unlocked as you uncover clues by exploring and completing the lore database.
And harder to find clues unlock more powerful skills ᕙ( •̀ ᗜ •́ )ᕗ
👉Turn-based RPG
🏃Reactive elements
🗺️Strategic positioning
❗Battle arena interactions
🔰Optional skills to assist with dodging
👉Turn-based RPG
🏃Reactive elements
🗺️Strategic positioning
❗Battle arena interactions
🔰Optional skills to assist with dodging
Any requests? Something battle-related? Or maybe some environments?
#indiegame #3d #ue5 #rpg
Any requests? Something battle-related? Or maybe some environments?
#indiegame #3d #ue5 #rpg
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄|
RECIPE FOR OUR INDIE GAME
RPG
Turn-based
Reactive
Mystery
Exploration
|______________________________|
| ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄|
RECIPE FOR OUR INDIE GAME
RPG
Turn-based
Reactive
Mystery
Exploration
|______________________________|
開発は順調に進んでいますが…まだ見せられません👀
その間、Steamのデモをぜひ遊んでみてください!【日本語対応】
#RPG #ゲーム開発
This month we've been working on some cool things, but we can’t show anything… yet 👀
In the meantime, try the demo on Steam!
store.steampowered.com/app/1918830?...
開発は順調に進んでいますが…まだ見せられません👀
その間、Steamのデモをぜひ遊んでみてください!【日本語対応】
#RPG #ゲーム開発
This month we've been working on some cool things, but we can’t show anything… yet 👀
In the meantime, try the demo on Steam!
store.steampowered.com/app/1918830?...
May we offer you a different RPG experience?🍷
If you like...
✅exploring
✅uncovering lore bits
✅reactive turn-based battles
Then this may interest you!
(Psst, we've got a demo on Steam)
May we offer you a different RPG experience?🍷
If you like...
✅exploring
✅uncovering lore bits
✅reactive turn-based battles
Then this may interest you!
(Psst, we've got a demo on Steam)
BUT‼️if dodging is not your forte, we've got some optional accessibility skills!
—On-screen prompts
—Slowed-down attacks
—One-button dodges
(not shown in this clip, bc too lazy to recapture footage)
(๑>•̀๑)
BUT‼️if dodging is not your forte, we've got some optional accessibility skills!
—On-screen prompts
—Slowed-down attacks
—One-button dodges
(not shown in this clip, bc too lazy to recapture footage)
(๑>•̀๑)