George
gpc91.bsky.social
George
@gpc91.bsky.social
Professional game developer, rider of motorised bicycles and penguin whisperer 🐧
I long for the days where social media wasn't owned by a small group of monopolies.

I'd really like a hyperfocused game development community like TIGsource again, that isn't hosted on an absurd, hyper hive-mind power-tripping mod website like Reddit.

"Use tigsource then," as if it wasn't dead.
May 18, 2025 at 12:43 PM
So for the past four days I've been getting stuck into the bullet hell game jam #bullethelljam on @itch.io , squeezing out time after work and on the weekends, finally making the final release build to submit!
May 12, 2025 at 2:59 AM
Reposted by George
Very neat novel dithering approach by former colleague Rune Skovbo, I’m sure it will find cool uses beyond simple shape shading.

youtu.be/HPqGaIMVuLs
Surface-Stable Fractal Dithering
YouTube video by runevision
youtu.be
January 26, 2025 at 10:53 PM
Reposted by George
SFML, the Simple and Fast Multimedia Library, a C++ based open source #gamedev framework just released SFML 3.0.

At the heart of the release is a move to C++ 17.
gamefromscratch.com/sfml-3-relea...
SFML 3 Released – GameFromScratch.com
SFML, the Simple and Fast Multimedia Library just released SFML 3, which includes a migration to C++ 17 among other features.
gamefromscratch.com
December 23, 2024 at 4:29 PM
Weird feeling bad saying, "no thanks, it's fine!" when a restaurant insists on giving you something free for it taking a tiny fraction of time extra to make than normal. Why do you insist? I'm okay lol....
December 16, 2024 at 9:09 PM
Refactoring refactors to avoid more refactors as a result of a refactor. Facts.

Ugh
December 13, 2024 at 5:46 PM
The usability disparity between various BaaS solutions in the #gamedev industry can be frustrating.

They each have their advantages and disadvantages, but each one has its own little esoteric method of madness to interact with it, each has their own idea of what is and isn't useful for developers.
November 29, 2024 at 11:41 PM
Scope creep is real. Don't ever let anyone gaslight into thinking it isn't. #gamedev
November 24, 2024 at 8:28 PM
Big shout out to the inventor of pesto.
November 22, 2024 at 8:10 PM