Check this.
Perfect for 2am coding sessions. 💻
Caffeine replenishment advised. ⚡
#music 4 #indiedev
youtu.be/08i_krgrZHE?...
Check this.
Perfect for 2am coding sessions. 💻
Caffeine replenishment advised. ⚡
#music 4 #indiedev
youtu.be/08i_krgrZHE?...
I has spent all day setting up a new stream layout.
Theme, retro sci-fi cyberpunk mash up. OBS and StreamerBot is nuts these days.
I know, unashamedly edgy.
I has spent all day setting up a new stream layout.
Theme, retro sci-fi cyberpunk mash up. OBS and StreamerBot is nuts these days.
I know, unashamedly edgy.
The search bar is pretty handy.
Did you know you can search by component type?
In the Hierarchy search bar, type t:Light or t:Rigidbody to quickly find all objects of that type.
This works even for your own components!
#indiedev #gamedev #gamedevelopment #unity #unity3d
The search bar is pretty handy.
Did you know you can search by component type?
In the Hierarchy search bar, type t:Light or t:Rigidbody to quickly find all objects of that type.
This works even for your own components!
#indiedev #gamedev #gamedevelopment #unity #unity3d
If you're a dinosaur like me and use UGUI don't just have one canvas for everything.
Unity will dirty and redraw the whole canvas even elements that didn't change.
Performance cries.
Use multiple and parent them to your own UI controller logic.
#indiedev #gamedev #unity #unity3d
If you want some organization without cracking open a whole custom editor, use Header and Space attributes to organise how the inspector displays your fields.
[Header("Motion")]
public float Speed;
[Space(10)]
[Header("Combat")]
public int Damage;
#indiedev #gamedev #unity #unity3d
Monuments are built from the ground up.
Thanks for coming to my TED talk.
#indiedev 's I believe in you! 💪
Monuments are built from the ground up.
Thanks for coming to my TED talk.
#indiedev 's I believe in you! 💪
Don't use GameObject.Find()
Ain't nobody got time for that...
Seriously, there's no reason for you to be using that unless your a masochist.
#indiedev #gamedev #gamedevelopment #unity #unity3d
Don't use GameObject.Find()
Ain't nobody got time for that...
Seriously, there's no reason for you to be using that unless your a masochist.
#indiedev #gamedev #gamedevelopment #unity #unity3d
Use [SerializeField] on private fields instead of making them public.
This exposes them in the inspector whilst still keeping them private.
I often use this to see what my cheeky private fields are up to while testing functionality.
#indiedev #gamedev #gamedevelopment #unity #unity3d
Use [SerializeField] on private fields instead of making them public.
This exposes them in the inspector whilst still keeping them private.
I often use this to see what my cheeky private fields are up to while testing functionality.
#indiedev #gamedev #gamedevelopment #unity #unity3d
Instead of constantly spawning/destroying bullets, particles, or enemies like a slightly unhinged demolition contractor.
create a reusable pool of objects at startup. Just activate/deactivate them as needed.
#indiedev #gamedev #gamedevelopment #unity #unity3d
Instead of constantly spawning/destroying bullets, particles, or enemies like a slightly unhinged demolition contractor.
create a reusable pool of objects at startup. Just activate/deactivate them as needed.
#indiedev #gamedev #gamedevelopment #unity #unity3d
#music 4 #indiedev
It's not over till the compiler says so. 👌
youtu.be/slep4CLrBHE?...
#music 4 #indiedev
It's not over till the compiler says so. 👌
youtu.be/slep4CLrBHE?...
But fear not, you can always change it back. 😏
#indiedev #gamedev #gamedevelopment
But fear not, you can always change it back. 😏
#indiedev #gamedev #gamedevelopment
I have developed a stateless master controller, async socket server for player route/auth.
Theoretically, one master can handle 20k concurrent connections.
Read more below.
#indiedev #gamedev #gamedevelopment #dontnet
I have developed a stateless master controller, async socket server for player route/auth.
Theoretically, one master can handle 20k concurrent connections.
Read more below.
#indiedev #gamedev #gamedevelopment #dontnet
We can use .net Actions in Unity.
These are a great way to avoid using the Update loop when detecting state changes, or firing events when a coroutine has yielded, since we cannot return values from them.
learn.microsoft.com/en-us/dotnet...
#indiedev #gamedev #gamedevelopment #unity
We can use .net Actions in Unity.
These are a great way to avoid using the Update loop when detecting state changes, or firing events when a coroutine has yielded, since we cannot return values from them.
learn.microsoft.com/en-us/dotnet...
#indiedev #gamedev #gamedevelopment #unity
We’re bringing the devs behind Graph Toolkit, Mesh LODs, and Unity AI together to answer questions and share why you should be EXCITED for what’s in store.
📅 Aug 19th @ 12pm ET / 9am PT / 5pm GMT
🔗 on.unity.com/45R6cm1
#Unity6 #LiveWithUnity #GameDev
We’re bringing the devs behind Graph Toolkit, Mesh LODs, and Unity AI together to answer questions and share why you should be EXCITED for what’s in store.
📅 Aug 19th @ 12pm ET / 9am PT / 5pm GMT
🔗 on.unity.com/45R6cm1
#Unity6 #LiveWithUnity #GameDev
This is cool.
Great for 2am coding sessions with its mid-tempo.
#music 4 #indiedev
www.youtube.com/watch?v=6Pra...
This is cool.
Great for 2am coding sessions with its mid-tempo.
#music 4 #indiedev
www.youtube.com/watch?v=6Pra...
Don't be like me.
And write a static constructor in a huge code refactor then spend 60 minutes trying to debug a play mode native crash!
Ps. do be like me, I'm amazing.
#indiedev #gamedev #gamedevelopment #unity #unity3d
Don't be like me.
And write a static constructor in a huge code refactor then spend 60 minutes trying to debug a play mode native crash!
Ps. do be like me, I'm amazing.
#indiedev #gamedev #gamedevelopment #unity #unity3d
did this a while ago, like maybe 7 years?
And no, it's definitely not AI just my signature Photoshop glow up of Daz3D renders. 🔥
#nekogirl #render #digitalart #renderart #heterochromia
did this a while ago, like maybe 7 years?
And no, it's definitely not AI just my signature Photoshop glow up of Daz3D renders. 🔥
#nekogirl #render #digitalart #renderart #heterochromia
I just rolled a 3k line player class into independent player services.
Cause spaghetti happens when your prototyping the sauce. 🍝
#indiedev #gamedev #gamedevelopment #programming
I just rolled a 3k line player class into independent player services.
Cause spaghetti happens when your prototyping the sauce. 🍝
#indiedev #gamedev #gamedevelopment #programming