it removes shortcuts.
In 2D, it’s easy to copy lighting from reference without fully understanding it.
In VR, the light has to work from every angle.
No hiding.
You’re forced to actually think in 3D.
it removes shortcuts.
In 2D, it’s easy to copy lighting from reference without fully understanding it.
In VR, the light has to work from every angle.
No hiding.
You’re forced to actually think in 3D.
Daily Quillustration painted and animated in VR using Quill.
Daily Quillustration painted and animated in VR using Quill.
Before choosing shadow color or highlights, I need to understand the scene. Without that, everything else becomes guesswork.
From a recent live painting session.
Before choosing shadow color or highlights, I need to understand the scene. Without that, everything else becomes guesswork.
From a recent live painting session.
#viewinvr https://f.mtr.cool/kyitlhlwyd
#viewinvr https://f.mtr.cool/kyitlhlwyd
#viewinvr
https://f.mtr.cool/dtzzomrhii
#viewinvr
https://f.mtr.cool/dtzzomrhii
#viewinvr
https://f.mtr.cool/dngsrcfydj
#viewinvr
https://f.mtr.cool/dngsrcfydj