Gonju
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gonjusp.bsky.social
Gonju
@gonjusp.bsky.social
local boy (>18) || artist + independent gamedev, working on my first major project
Pinned
put the finishing touches on Vae's new model and decided to try doing a real background for once for the composition. hope you like it!

#art #gamedev #oc #b3d
added in a "Pressure" mechanic to combat: attacks on an enemy will increase a gauge that, when full, adds a Pressure Point to them, storing up to 3. certain abilities can "Exploit" one or more Pressure Points for additional effects

[ #gamedev | #indiegame | #unity3d ]
November 14, 2025 at 4:00 PM
spent today setting up a basic elevator prefab, including adjusting the rain effect so it'd work on a moving platform. also did some work to try and create a more interesting layered soundscape, so let me know what you think!

[ #gamedev | #indiegame | #unity3d ]
November 11, 2025 at 12:14 AM
mostly spent the last week taking a break, but i wanted to get something done before monday, so here's my first go at a basic talent/specialization system! still a WIP, especially visually, but it's a solid foundation to build off

[ #gamedev | #indiegame | #unity3d ]
November 9, 2025 at 11:17 PM
trying to put more time aside in the week for practicing 2D rendering & character design
November 5, 2025 at 9:56 PM
did some more work on combat UI/VFX to add more visual feedback to actions like button presses and damaging hits. first real attempt at a slash effect turned out pretty good, but i think i'd like to stylize it a bit more

[ #gamedev | #indiegame | #unity3d ]
October 29, 2025 at 11:16 PM
worked on implementing a bonfire/checkpoint system! i've always liked campfire scenes in RPGs, so i spent some extra time on it so that you can see your party lounging around while in the menu

[ #gamedev | #indiegame | #unity3d ]
October 24, 2025 at 12:54 AM
more vertical slice work! added in a slide, breakable crates, movable platforms, and navmesh links so that followers can hop along with you

[ #gamedev | #indiegame | #unity3d ]
October 20, 2025 at 11:04 PM
put the new models in game and worked on a bunch of stuff, including basic follower AI for the overworld, baked lightmaps, cloth physics, and item pickups!

[ #gamedev | #indiegame | #unity3d ]
October 15, 2025 at 1:58 AM
finished with etoile's new model! definitely the most technically complex model i've had to do so far, but i think i was really able to emphasize the parts of her design i love

[ #gamedev | #indiegame | #b3d ]
October 9, 2025 at 12:36 AM
fully rigged and textured shigeko's new model! think i'm starting to get a handle on the process so the next one hopefully shouldn't take as long

[ #gamedev | #indiegame | #b3d ]
October 1, 2025 at 10:38 PM
working on the texture for shigeko's new model! been studying marvel rivals models to try and improve my render and get more of a painterly style going

[ #gamedev | #indiegame | #b3d ]
September 29, 2025 at 9:25 PM
sorry for going quiet for a bit! spent a few days working on creating a new base rig + model for my humanoid characters. i decided i needed an update both for making animations and to fit my growing comfort with 3D

here's Vae's new model to start!

[ #gamedev | #indiegame | #b3d ]
September 25, 2025 at 1:51 AM
spent today working on the combat victory screen & returning control to the overworld after

[ #gamedev | #indiegame | #unity3d ]
September 17, 2025 at 11:39 PM
added in some simple roaming NPCs that can start combat! i also did a first go at putting in some more complex camera movement/screen effects for combat start; would appreciate any feedback on what you think

[ #gamedev | #indiegame | #unity3d ]
September 15, 2025 at 9:20 PM
hippity hoppity

[ #gamedev | #indiegame | #b3d]
September 12, 2025 at 8:14 PM
started implementing a dialogue system today! also took the opportunity to change my UI flair system to allow for some more dynamic pop-in for each element

[ #gamedev | #indiegame | #unity3d ]
September 8, 2025 at 11:48 PM
added a raising/lowering mechanic for bodies of water. i'm thinking this'll be the main puzzle mechanic for my vertical slice

[ #gamedev | #indiegame | #unity3d ]
September 2, 2025 at 10:58 PM
happy friday! for a change of pace, i spent today working on a new enemy model: the spellcasting Magimoppet. i tried to incorporate stronger inner lines on the texture to give it more of a hand-drawn feeling

[ #gamedev | #indiegame | #blender ]
August 29, 2025 at 11:28 PM
working on adding environmental hazards, including the ever popular magical teleporting water

[ #gamedev | #indiegame | #unity3d]
August 27, 2025 at 8:20 PM
some initial concept art for another party member; still trying to work out the specifics of his outfit & overall vibe

[ #sketch | #gamedev | #characterdesign ]
August 25, 2025 at 10:17 PM
happy friday! here's a cool (ho ho) VFX to end the week with

starting to get more comfortable with creating my own particles and adding in more details like decal projection. i really like the final effect!

[ #gamedev | #indiegame | #unity3d ]
August 22, 2025 at 9:58 PM
Reposted by Gonju
⭐Be they witch or wizard?

Available as a sticker :3
www.redbubble.com/shop/ap/1730...
August 20, 2025 at 7:48 PM
i added a simple projectile mechanic to the overworld! this can be used for destroying objects and interacting with elements like switches; should add a bit more interactivity to exploring and puzzle solving

[ #gamedev | #indiegame | #unity3d ]
August 20, 2025 at 10:16 PM
first try at fake volumetric fog! still not completely happy with the ground layer, but i think it still adds some good atmosphere

[ #gamedev | #indiegame | #unity3d ]
August 18, 2025 at 10:51 PM
Étoile's unique character mechanic is "Notes": her abilities generate one of 3 types of notes, storing up to 3 at once

using the "Finale" command will perform a special finisher based on the combination of notes she has stored at the time

[ #gamedev | #indiegame | #unity3d ]
August 15, 2025 at 11:01 PM