GetBass - Wishlist Metrogear on Steam!
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getbass.bsky.social
GetBass - Wishlist Metrogear on Steam!
@getbass.bsky.social
Developing a city building/turn based tactics game in Godot. All assets created in Magicavoxel, Spritelamp, and Aseprite.

https://store.steampowered.com/app/3626080/Metrogear_Tactical_CityBuilding_Action

Please wishlist it on steam <3
New Enemy Type: Sharks with legs and rockets

(These are going to look slightly different once they're visible in-game, but sprite ordering is still a bit busted)

#devlog #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #GodotEngine #voxel #voxelart #magicavoxel
October 3, 2025 at 8:08 PM
Catching Two colds/flu's in the middle of rewriting my sprite layering code was not a fun time, but the game is almost back to full functionality!

(aside from the fact that buildings are still drawing backwards)

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev
September 2, 2025 at 7:04 PM
I can feel a cold coming on, which apparently means I've spent all day rewriting code that draws each layer, but this time in exactly the wrong order. Probably time for a break...

#devlog #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #GodotEngine #voxel #voxelart #magicavoxel
August 11, 2025 at 9:05 PM
Dug up this gif from an old version while digging through some files. I'm not using this shader for anything atm, but it's so cool that I'll have to use it in the future.

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #GodotEngine #voxel #voxelart #magicavoxel
August 8, 2025 at 9:09 PM
Turns out the sprite ordering issue I'm having is a pretty big sort of sorting issue, so here's some pretty-broken stuff I came up with while testing instead.

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev #GodotEngine #voxel #voxelart #magicavoxel
August 6, 2025 at 7:33 PM
Got the first-draft of tile animation working today! There's some pretty bad layering issues going on with it atm, but I'm happy with how it's coming along so far.

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev
July 29, 2025 at 6:58 PM
Working on getting indivdual tiles animated today. The goal being to create a "lego"-type effect when placing buildings, and a "ripple" sort of effect when a tile is shot.

(No footage yet, but stay tuned!)

#devlog #solodev #madeingodot #Godot #indiegames #indiegamedev #gamedev #indiedev
July 23, 2025 at 6:30 PM
July 13, 2025 at 3:05 PM
Nothing too fancy today, just cleaned up the normal maps for my canal sprites. New sprites involving water always need some really minor edits to get the water lit correctly

#devlog #solodev #madeingodot #GodotEngine #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel
July 10, 2025 at 6:43 PM
Near died in the canals today. They're slimy and greasy and filled with awful code, but they work in almost every test case so far. The chance of generating a T or X junction is stupidly low anyway, so I'm calling this Good Enough for now...
#devlog #GodotEngine #Godot #indiegames #gamedev #indiedev
July 9, 2025 at 7:05 PM
Almost got the canals working today. I've got a few overlapping cases between the canals and beach tiles, but I'm about 80% sure I've got a method for handling it figured out...
#devlog #madeingodot #GodotEngine #Godot #indiegames #indiegamedev #gamedev #indiedev #voxel #voxelart #magicavoxel
July 9, 2025 at 2:30 AM
Broke my coastlines in a productive way today. Visually it's busted, but code-wise it's also busted too but I know why it's busted and I have a plan to unbust it so that's a good busted, said in a 90's sort of way
#devlog #madeingodot #GodotEngine #Godot #indiegames #indiegamedev #gamedev #indiedev
July 6, 2025 at 12:35 AM
I've heard trello mentioned a few times in the past, but today I actually checked it out. Turns out this thing is way better than my current "memos scattered between post-it notes, pasted all over my walls" method. Probably going to keep using this

#devlog #gamedev #indiegamedev #indiedev
July 3, 2025 at 2:51 AM
Spent the day hammering out issues with the coastline generation. Canals up to this point were manually placed by me, but now they'll fill in automatically'ish

I'll be making it a point of posting more devlogs too
#devlog #madeingodot #GodotEngine #Godot #indiegames #indiegamedev #gamedev #indiedev
July 2, 2025 at 3:05 AM
I'm making a fully destructible, tile-based City-Building/Turn-Based Strategy Roguelike. Wishlist it on steam today!

store.steampowered.com/app/3626080/...

#madeingodot #GodotEngine #Godot #voxel #voxelart #magicavoxel #indiegames #indiegamedev #gamedev #indiedev
June 27, 2025 at 4:25 PM