Gil Damoiseaux
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gaxil.bsky.social
Gil Damoiseaux
@gaxil.bsky.social
Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
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Finally, I'm proud to announce that #Illugen 1.0 is available.
If you need to generate assets for special effects, this is the tool for you : Spritesheets, noises, caustics, masks, meshes(including pivot baking) ... and much more to come.
jangafx.com/software/ill... #realtimevfx #techart
Some progress on the VAT export in #illugen. Complex mesh animations can be imported in game engines ... (made with an internal build)
#VFXFriday #realtimevfx #vfx
October 3, 2025 at 2:29 PM
Experimenting black & white stylized VFX in #illugen, inspired by @shiasa__ (on X) recent posts. #VFX #techart
September 28, 2025 at 6:33 PM
Reposted by Gil Damoiseaux
Lense flare generator built with #illugen

If you want to give it a whirl, feel free to download the project here: drive.google.com/file/d/1r92I...

#realtimevfx #gamedev #textures
September 21, 2025 at 11:58 PM
WIP on Pixelizer node in #illugen. Clean size reduction, quantization and multiple dithering options. Used here with the incoming render to texture node. #realtimevfx #vfx #techart
September 16, 2025 at 9:41 PM
Some hints and tips to create electric arcs in #Illugen using distance and curvature nodes : www.youtube.com/watch?v=Fhw_...
#VFXFriday #realtimevfx #techart
September 12, 2025 at 8:38 PM
Finally, I'm proud to announce that #Illugen 1.0 is available.
If you need to generate assets for special effects, this is the tool for you : Spritesheets, noises, caustics, masks, meshes(including pivot baking) ... and much more to come.
jangafx.com/software/ill... #realtimevfx #techart
July 28, 2025 at 1:48 PM
Next week, I'll be at #GDC2025. Feel free to contact me if you want to meet. I will also be at the VFX Mixer event with some colleagues, #JangaFX being one of the sponsor this year.
March 10, 2025 at 8:41 AM
Testing Dark Ruins as environment for #VFXFriday #realtimevfx #vfx #ue5
January 3, 2025 at 10:03 PM
I'm back to my spring-based Niagara fur simulation. The issues from the last iteration are now solved and wind has been added, making it more dynamic.
December 15, 2024 at 10:49 PM
Material for my introduction course to volumetric rendering/raymarching using custom HLSL node in UE5.
November 21, 2024 at 9:02 PM
Next week I will be in Breda with some JangaFX colleagues for the Graphics Programming Conference. Feel free to send me a message if you are going too and we can talk in person.
November 10, 2024 at 5:25 PM
Since I finally decided to come here, here is my introductory message:
Hi, I'm Gil! I'm working as R&D engineer at JangaFX and has worked on Embergen and GeoGen. I'm also a technical art lecturer at HEAJ in Belgium.
And to start with, a post process I've done for one of my recent courses.
October 22, 2024 at 2:24 PM