Game Engine Labeller
gameengines.bsky.social
Game Engine Labeller
@gameengines.bsky.social
190 followers 1 following 280 posts
Identify the game engine that you use on your profile and everywhere you post! Owner: @tabularelf.com
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Howdy! I’m providing labels for game engines (and frameworks) that you use!

How to obtain a label:
Automation is currently in the works, but in the mean time there is a manual process for applying labels. Please do the following. 🧵 #gamedev #indiedev
Honestly given the fact that most requests I am dealing with are quite small at the moment (compared to initially), it isn't as bad. (I get notified every time, just gets added to my todo list.)

We'll see where I can get with the automation by the end of the year. 😅
Anyway, I've applied the labels!
Howdy! Sorry about that. I'm mostly managing requests whenever I have the time (and energy) to process them. As all of these are done manually currently still, and in my spare time, I should note that it may take time before I can sit down and process requests from this account.
Your profile on my main account, for clarity
Happy to remove it still if you prefer, just keep in mind that it doesn’t reflect what others would see.
Yeah that happens to everyone who looks at their own profiles. If you look at someone else’s, bsky doesn’t condense them. I’ve seen people rocking with 20+ labels. Here’s mine for instance
I can yeah, but curious to know how are you seeing “This User has 3 Labels”?
A reminder to all: If you are making reports to the bot directly, the reports are NOT being checked at all. Please ensure that you are mentioning @gameengines.bsky.social as always, even if you are requesting to have role/s removed.
#gamedev just a reminder that you can still get labels over on the Game Enginer Labeller! (I have been caught up with other code-related projects, still giving out labels manually!)
Howdy! I’m providing labels for game engines (and frameworks) that you use!

How to obtain a label:
Automation is currently in the works, but in the mean time there is a manual process for applying labels. Please do the following. 🧵 #gamedev #indiedev
I was wondering when Unity would show up! Applied :P
We’ve had a mass spike in requests over the last week, so there is likely a few that may still be missing. I’ll take a gander to make sure. Thanks for the reminder either way! Still appreciate it 🙏
A bit of clarity here, I actually have been going through the past 6 days worth of backlog. There was a couple that I haven't gotten around to doing as I've been busy (besides a few here and there), and the other contributors have been busy. So just quite slow.

I've gotten to mostly everyone.
You did! I've been going through the backlog. Just been a bit busy (and sidetracked myself personally ^^)
Again?
Sorry, just been going through the backlog just the past day. Did you make a post earlier?? (I've applied your requested label nonethless, just confused ^^;)
A reminder to those who are appealing to have a label or labels removed: I cannot see what labels you are appealing for.
I'd advise you to mention the label/s you want removed. Thanks!
Appreciate the offer, but we're currently making good progress here. 👍
Game engine labelling is entirely manual, and is currently handled by collaborators and myself.
Due to the severity of the amount of similar platforms like dotbigbang, S&Box, UEFN, Roblox and many more, they have their own unique label that groups them all up. So I cannot add that as its own label.

We are however able to provide Game Platform Services w/ Editor.
It does only show if you’re subscribed to the specific labeller, so it makes sense it doesn’t work when you logged out. ^^

There’s a lot of labellers out there!
What are labels for, anyway?
Labels are essentially account tags, providing often useful information. Each and every labeler must be subscribed to manually, before you can see said labels associated.

Photo demonstration of labels (from
@tabularelf.com)