FrostHound
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frosthound.bsky.social
FrostHound
@frosthound.bsky.social
Caffeine gremlin and game dev.
He/Him
Pinned
Eeeey 1k followers!

I'm an indie dev working on a game inspired by PS2 action platformers such as Ratchet and Clank, Jak and Daxter, and Sly Cooper. Today I've been working on crates :)

#gamedev #indiegamedev #indiegame #gaming #indie #unrealengine #ue5 #unrealengine5 #platformer #PS2 #game
I think all games should have challenges where the reward is a picture of the dev's dog

#gamedev #indiegamedev #indiedev #indiegame #gaming #speedrunning
January 18, 2026 at 6:01 AM
Presented without context:

#gamedev #blender
January 16, 2026 at 11:53 PM
Testing some work in progress schmovement

Can you spot the inspirations?

#gamedev #indiegamedev #indiedev #gaming #parkour #speedrun
January 15, 2026 at 2:53 AM
January 1, 2026 at 6:51 PM
My disappointment is immeasurable and my day is ruined.

#gamedev #indiegamedev #indiedev #blender #blender3d #b3d #animation #3danimation
December 30, 2025 at 2:09 AM
More than 1 week later, I now have a very nice feeling node map generator for my roguelike game!

Also the lines wiggle now lol

#gamedev #indiegamedev #indiedev #unrealengine #ue5 #unrealengine5
December 15, 2025 at 10:55 PM
I can now divide the map into 1/5ths, which means I have greater control over the RNG difficulty curve. For example, I know nodes marked as "3" are in the middle of the map, so I can make them have a higher spawn rate for mini bosses.

#gamedev #indiegamedev #indiedev #unrealengine5 #ue5 #roguelike
December 12, 2025 at 12:27 AM
Attempt #3 at a roguelike node map, now I can draw dotted lines between nodes as well as track where the player is at AND can go in real time!

#gamedev #Indiegamedev #indiegame #unrealengine #unrealengine5 #ue5 #roguelike #rng
December 9, 2025 at 3:56 AM
A continuation of yesterdays roguelike node map attempt.

On top of generation improvements, I can also now determine where you're at on the map (Blue) and where you're allowed to go (Green)!

#gamedev #indiegamedev #indiedev #unrealengine #ue5 #roguelike #gamersky
December 7, 2025 at 6:42 AM
Attempt number 2 at a roguelike node map is actually coming together pretty good

#gamedev #indiegamedev #indiedev #gaming #gamesky #unrealengine #ue5 #unrealengine5
December 6, 2025 at 4:10 AM
Chalking today's attempt at making a procedural roguelike node map to a failure. At least the end result looks cool when you ask it to generate a new map every half second lol

I have a new idea on how to tackle this, will update when I figure it out.

#gamedev #indiegamedev #unrealengine #ue5
December 5, 2025 at 6:20 AM
No game dev stuff this weekend, so have a Mason picture
November 22, 2025 at 6:08 PM
November 18, 2025 at 8:16 PM
What's supposed to happen: You take your turn, then the enemy takes their turn by smoothly turning the arrow to the desired rotation.

What actually happens: SPIIIIIIIN

#gamedev #indiegamedev #unrealengine #ue5
November 18, 2025 at 7:26 PM
"Oh It's just a squirrel. This will be easy- OH SHIT OH FUCK OH SHI-"

#gamedev #indiegamedev #gaming
November 10, 2025 at 6:03 AM
It's time to drop the concept for this lil' prototype.

Roguelike dice builder to the tune of Slay The Spire/Peglin with physics based dice rolls. More info under this post if you're interested in my ramblings.

#gamedev #indiegamedev #indiegame #gaming #gamesky #unrealengine #gamersky #roguelike
November 8, 2025 at 5:37 AM
It's MY game, I get to make the patch notes about whatever I want!

(The word is "Defenestration")

#gamedev #indiegame #indiegamedev #indiehorror #indiehorrorgame #horrorgame #horror #steam #gaming #game #gamersky #ue5 #unrealengine5 #unrealengine
November 6, 2025 at 3:32 AM
Gamers I need suggestions.

If you played a physics-based dice rolling game, would you prefer an orthographic or perspective view? Ignore that the dice are currently hard to read for both lol

#gamedev #indiegamedev #indiegame #gaming #unrealengine5 #ue5 #gamersky
November 5, 2025 at 10:18 PM
Chat I'm cooking. Laying the foundation for different classes/characters to have access to different dice.

#gamedev #indiegamedev #indiedev #gaming #gamersky #gamingsky #unrealengine #unrealengine5 #ue5
November 4, 2025 at 4:48 AM
November 2, 2025 at 11:01 PM
Made a system that detects what your physics based dice rolled. I don't want to fake the roll through a random number generator.

#gamedev #indiegamedev #indiegame #unrealengine #ue5 #unrealengine5
November 2, 2025 at 12:06 AM
One of the things I'm very happy with the release of my horror game that takes around an hour to complete, is the median time played is currently at 43 minutes :)

#gamedev #indiegamedev
November 1, 2025 at 12:58 AM
And now, because I can't be stopped, I'm prototyping something where you throw A LOT OF DICE.

#gamedev #indiegamedev #indiedev #gaming #unrealengine #ue5 #unrealengine5 #prototype #gamersky #gamesky #gamingsky
October 31, 2025 at 5:52 AM
This one section of @imdreamwarrior.bsky.social playing my game made my whole week lol

#gamedev #indiegamedev #horrorgame
October 30, 2025 at 2:10 AM