He/him
I wanted to make critters you cannot "interact" with as a player.
So I made a simple script where the critters idle around a specific area, and if the player gets too close, they go to a hiding spot, and spawn back later if the player is away.
I wanted to make critters you cannot "interact" with as a player.
So I made a simple script where the critters idle around a specific area, and if the player gets too close, they go to a hiding spot, and spawn back later if the player is away.
You're on an island with a handful of items that can interact with another.
You interact by holding and waving items around with the wasd keys.
It was meant to be a micro crafting/puzzle game with a tightly closed loop of objects. Very inspired by Minit's minimalism.
You're on an island with a handful of items that can interact with another.
You interact by holding and waving items around with the wasd keys.
It was meant to be a micro crafting/puzzle game with a tightly closed loop of objects. Very inspired by Minit's minimalism.
I needed objects to have wobble animations with a "soft" reset if another player knocks the same object.
So it's just a looping "wobble" that can just vary in intensity. Knocking the object just increment the slowly decaying wobble strength.
I needed objects to have wobble animations with a "soft" reset if another player knocks the same object.
So it's just a looping "wobble" that can just vary in intensity. Knocking the object just increment the slowly decaying wobble strength.
I'm currently very much looking for new work so feel free to reach out!
I worked at Toca Boca and previously on Anarcute and at Klondike.
See you around 👋✨
I'm currently very much looking for new work so feel free to reach out!
I worked at Toca Boca and previously on Anarcute and at Klondike.
See you around 👋✨
(Models by Spelkraft, @dorianbeaugendre.bsky.social & me)
(Models by Spelkraft, @dorianbeaugendre.bsky.social & me)
This one I wanted to work like AC New Horizons, with big puffy clouds and many controls over light, wind, cloud coverage, etc...
Notable tidbits below:
This one I wanted to work like AC New Horizons, with big puffy clouds and many controls over light, wind, cloud coverage, etc...
Notable tidbits below:
I'm back from the dead ✨
I'm no longer working at Toca Boca and am looking for work! If you are ever in need of a 3D artist and dev, feel free to reach out!
In the meantime, I will start posting some cool 3D and code from the projects I have worked on over these many years.
I'm back from the dead ✨
I'm no longer working at Toca Boca and am looking for work! If you are ever in need of a 3D artist and dev, feel free to reach out!
In the meantime, I will start posting some cool 3D and code from the projects I have worked on over these many years.