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flamelfh.bsky.social
🔥Flame
@flamelfh.bsky.social
Practicing level designer & modder | Working for @projecta-hit.bsky.social | Creator of Rhythm Jump Studio in #hatintime | ♂️ | SEMI-PROFESSIONAL ACCOUNT
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For those blocking me on Twitter / X - Try not to take my opinions personally. All I wanna do is play games and create levels. On this site, I'm going to strictly avoid posting about subjects outside of that.

I hope everyone else does the same so that we maintain a healthy environment! Thank you 🙏
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Merry Hatmas...?
December 25, 2025 at 5:45 PM
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A brand new content update is now available for Maximum Metal!
November 29, 2025 at 7:00 PM
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Happy Halloween from the Project A team! 🎃🍬
November 1, 2025 at 1:48 AM
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Glorifying violence or harm violates Bluesky’s Community Guidelines. We review reports and take action on content that celebrates harm against anyone. Violence has no place in healthy public discourse, and we’re committed to fostering healthy, open conversations
September 10, 2025 at 10:26 PM
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Animating the final scene of
@projecta-hit.bsky.social... I wonder what will happen here
July 25, 2025 at 9:06 PM
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Attention modders and fangame creators!!!

F3 2025 is going to happen on July 26th.
F3 ("Free Fangame Festival") is a 45 minute long presentation advertising the newest fangames/mods happening live at 4PM ADT on my channel ( www.youtube.com/@KazeN64 )
Kaze Emanuar
I mod Mario 64 into entirely new games all the time! If you have a question, ask on my streams at https://www.youtube.com/c/KazeClips ! For inquiries about commissions and freelance programming send ...
www.youtube.com
June 21, 2025 at 2:31 PM
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If you're wondering why @projecta-hit.bsky.social is taking so long, it's because I keep rewatching animations that I make over and over for no reason other than pure enjoyment. This added at least 5 years of dev time on.
June 19, 2025 at 3:35 PM
My God that's awful
June 6, 2025 at 12:55 AM
LMFAO
userland ROP on day 1 💪
June 5, 2025 at 11:56 PM
Part II
May 12, 2025 at 10:11 PM
Leaked Project A development Kismet without any context:
May 6, 2025 at 7:41 AM
Initially I was indifferent when it came to Donkey Kong's redesign, but this expression in particular completely changed my mind. Look at that cheeky smile!!
April 2, 2025 at 6:30 PM
For the Nintendo Switch 2 Direct, I'll take a sequel to Super Mario Sunshine, with an open world like Bowser's Fury, meaningful objectives, fully utilize FLUDD, dynamic events, replay value, crazy boss fights, all voice acted, challenging side levels, and let it swim.
April 2, 2025 at 3:05 AM
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I just did a 100% playthrough of @projecta-hit.bsky.social and I can confidently say it will take first time players 10+ hours if you do absolutely everything
January 14, 2025 at 12:00 AM
Over the last couple of years, I've been working hard helping this project's development whenever possible.

I think everyone will greatly enjoy its content.
December 23, 2024 at 8:28 PM
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The final day of Hatmas!! Thank you all for following along. This was a really fun event to put together. The reveals here are barely even scraping the surface of what this project has to offer and I'll be excited to eventually give everyone a full look when it's ready!
December 23, 2024 at 4:43 PM
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On the 12th day of Hatmas...
youtu.be/-C88E621GIk?...
A Hat in Time- PROJECT A - Merry Hatmas Day FINALE
YouTube video by DanielCNR _
youtu.be
December 23, 2024 at 4:31 PM
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On the 10th day of Hatmas, Project A gave to me...
December 21, 2024 at 4:30 PM
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On the 11th day of Hatmas, Project A gave to me...
December 22, 2024 at 4:30 PM
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On the 9th day of Hatmas, Project A gave to me...
December 20, 2024 at 4:32 PM
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On the 8th day of Hatmas, Project A gave to me...
December 19, 2024 at 4:30 PM
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On the 7th day of Hatmas, Project A gave to me...
December 18, 2024 at 4:30 PM
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On the 5th day of Hatmas, Project A gave to me...
December 16, 2024 at 4:30 PM
mfw aligning jumps perfectly at 4AM
On the 6th day of Hatmas, Project A gave to me...
December 17, 2024 at 7:11 PM
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On the 4th day of Hatmas, Project A gave to me...
December 15, 2024 at 4:30 PM