Familiar Additions - a Minecraft Mod
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familiaradditions.bsky.social
Familiar Additions - a Minecraft Mod
@familiaradditions.bsky.social
Familiar Additions, a Minecraft Mod, introduces new yet familiar content: scrapped features, elements from other Minecraft games, and completely new ideas. FA is built off of Mojang's design principles to enhance gameplay, and add new experiences.
What's this? a mob? a FAMILIAR mob? Here is the Sculk Snapper, a revision of the scrapped Sculk Jaw block of the Wild Update. Instead of a block, the Sculk Snapper is an entity that hides in deep pits underneath Deepslate Rubble, and occasionally replaces Sculk blocks. #mcdev #minecraft
December 30, 2025 at 4:09 AM
SOUNDS!! One of my favorite aspects of game development is sound design. I cannot describe the joy I get when I hear my own sounds in game and they DON'T sound terrible. Also, finally the functionality of the 1st block of FA, the redstone dust block, has been implemented LESSGOOOOO #mcdev #minecraft
December 29, 2025 at 7:54 AM
December 27, 2025 at 10:55 AM
Merry Christmas/happy holidays y'alls! here is a VERY early clip of Redstone Labs gameplay. Keep in mind this is missing a majority of content, especially redstone stuff. Generation is a nightmare, worldgen cuts off 5 lab segments, and I have to work around that. #mcdev #minecraft #happyholidays
December 25, 2025 at 12:11 PM
I am flabbergasted, so much pain (mental) went into just getting this thing to generate with jigsaw blocks. countless hours and lost sleep was worth it LESSGOOOOOOOO! this is my first ever jigsaw structure that actually works. The biggest challenge of the labs' development has been overcome. #mcdev
December 24, 2025 at 2:31 PM
Y'all's, no matter what I do, my structure cannot and will not generate properly. it only spawns the starting jigsaw and gives up there. it places the current segments when I use a jigsaw block and also flips the segments so they don't line up. does anyone know how to deal with this? #mcdev
December 24, 2025 at 6:44 AM
something, a regretful discovery, is waiting to be made... #mcdev #minecraft
December 23, 2025 at 8:16 AM
A bunch of small quality of life mods I highly recommend using with Familiar Additions and honestly Minecraft Java edition in general are Sounds with M.R.U. and YetAnotherConfigLib, Day Length with AnCore, Better Controls, CommandKeys, Sound Physics Remastered, WorldEdit, and ProPlacer!
December 22, 2025 at 5:10 AM
It appears I have finally figured out how to use jigsaw blocks. FINALLY!!! Procedurally generated Redstone Labs are extremely close to becoming a thing. Split into 25 segments, each segment will have different rooms, decor, loot, entrances, cores (large central rooms,) and more. #mcdev #minecraft
December 22, 2025 at 3:56 AM
I keep watching mod showcase videos and getting greatly disappointed because so many ideas I thought I came up with, have already been done. I guess at this point it will depend on how the ideas are executed instead of originality but I like to think I have something different. #mcdev #minecraft
December 20, 2025 at 11:07 AM
a handful of new barrels along with steel drums! I still have a lot of textures for the remaining wood types but so far these are done and even have slightly different sounds than the original to better reflect their wood types. also for some reason the lavender wants to say hi. #mcdev #minecraft
December 20, 2025 at 11:04 AM
a small yet significant additional. air duct crawling animation! right now air ducts are meant as a an additional way to traverse the Redstone labs, it doesn't have a real function yet. it could be a placeholder for something more vanilla friendly. any ideas? #mcdev #minecraft
December 19, 2025 at 11:28 PM
The most unfamiliar addition in FA, the Siren. A Redstone block that does nothing initially, but when it's powered and an entity that aids movement is detected nearby, it will blare, trigging nearby sculk shriekers and sensors. This acts as an anti-cheat block in the Redstone Labs. #mcdev #minecraft
December 17, 2025 at 10:10 AM
Familiar Additions is required by law to live up to its name—and more.
#mcdev #minecraft
December 13, 2025 at 7:29 PM
Subtle tweaks to existing redstone components for consistency/usability
#mcdev #minecraft
December 13, 2025 at 12:07 AM
poceans

I would chug bad omen 5 ngl, but maybe the half-filled jar of coffee is more my style.
#mcdev #minecraft
December 12, 2025 at 10:31 AM
I don't think Minecraft is too fond of me trying to fix a broken heart...
#mcdev #minecraft
December 10, 2025 at 10:43 AM
resdstone buggg
reebatone bouggm. mmmffgghhhhh
December 9, 2025 at 7:37 PM
An attempy was made. Fan blocks actually work and way better than I showed previously. This parkour with fans is difficult and fun, which is weird because I made it. #mcdev #minecraft
November 25, 2025 at 11:22 AM
Every Redstone related block in Familiar Additions, some might be familiar to you while others... definitely not, and they stray a bit far from vanilla, which is probably strange for someone trying to make a very vanilla friendly mod. #mcdev #redstone #minecraft
November 24, 2025 at 9:41 AM
At last, the Ancient Chest has received a proper opening and closing animation. Ancient chests are uncraftable chest variants that replace wooden chests in certain structures. Upon opening, the ancient chest will close automatically after 3 seconds, kicking the player out of its gui. #mcdev
November 20, 2025 at 10:43 PM
The second block I have added to FA, Deepslate Rubble, now works 100% as intended, with the addition of an animation before it collapses. Deepslate Rubble is akin to gravel except for the fact that it does not fall unless an entity stands on it for too long. #mcdev
November 20, 2025 at 1:47 AM
miscellaneous redstone blocks.
#mcdev
November 5, 2025 at 4:57 AM
getting the chills
#mcdev
November 3, 2025 at 10:25 AM
Quite literally a Netherite upgrade. Ancient Debris now drops Raw Netherite that can be fortuned and smelted into Netherite Scrap. Out of 64 Debris mined, Fortune 1 gives 73, Fortune 2 gives 83, Fortune 3 gives 100. #mcdev
October 27, 2025 at 9:49 AM