Exyde
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exyde.bsky.social
Exyde
@exyde.bsky.social
[Art] Game Crafter, Technical Artist/VFX Artist, Learning about Graphics Programming
Studying Climate Change, Nature and Video Games relationship
Also interested into low tech, installations and Alt Ctrl

https://linktr.ee/exyde

Everything matters.
New game out, if you wanna check it out ! - What Remains Of Ourselves exyde.itch.io/what-remains...
Updated with correct dlls !
Updated build system to allow people to play even if they don’t have the c++/clib dev tools installed on their machine. Also removed temproarly assimp (model loading library) since the actual projec.....
exyde.itch.io
November 13, 2025 at 11:22 AM
Took a bit of time for adding a small colored Logger using this cool c++ trick

That's useless but that's pretty to me :d
October 27, 2025 at 12:48 PM
Looks so coooool
Slots & Daggers is OUT NOW!!

I've poured so much love into this game and had so much fun making it. From the music to the animations to all the silly little mechanics, really hope you can feel it 🖤

Give it a retweet if you wanna support me, link to the game below! Cheers 🥂
October 25, 2025 at 6:29 PM
Renderer, second week update !
Guetting completly obsess with this, I dropped exposiontober, woops

Added mesh loading, more shaders, grass, more UI controls and of course a second render pass to enable post-processing o/

#RTVFX #GameDev #GameEngine #3D
October 25, 2025 at 3:43 PM
ExplosionTober - 18 : Asteroid [~1H ]

🚀🚀🚀🪨💥

#ExplosionTober #ExplosionTober2025 #RTVFX #VFX
October 18, 2025 at 4:15 PM
TinyRenderer Update 5#

Moving forward a bit, now we got multiples lights (Directionnal, Spotlight and Point Light supported) !

Also some basic materials with specular/diffuse maps !
And hot reloading for shaders <3 + improved build system !
Now let's work on mesh support !

Very happy so far :]
October 17, 2025 at 2:49 PM
ExplosionTober - 17 : Ghoul [~1H ]

Was harder than expected to find inspiration for this one ._.

#ExplosionTober #ExplosionTober2025 #RTVFX #VFX
October 17, 2025 at 2:22 PM
ExplosionTober - 16 : Lightning [<1H ]

Pretty in a rush for this one, but also pretty happy with the results and timing

I've got the feeling the challenge is starting to become exhausting, so I might take a break, or at least try another approach :]

#ExplosionTober #ExplosionTober2025 #RTVFX #VFX
October 16, 2025 at 7:46 PM
ExplosionTober - 15 : Necrotic [~1H ]

And that's if for half of the month ! 🥳

Learned a bit more about soulercoaster creation today, small fx but eh, half done o/

#ExplosionTober #ExplosionTober2025 #RTVFX
October 15, 2025 at 12:33 PM
ExplosionTober - 14 : Blood [~1H ]

New kind of shapes and timing here, kinda happy with today's learning :] (how to delay some burst, multiples burst, other kinds of orientation and textures controls)

#ExplosionTober #ExplosionTober2025 #RTVFX
October 14, 2025 at 1:53 PM
TinyRenderer Update 4#

Basic Lighting Done !
We got a basic moving light, with ambient, diffuse and specular lighting setup, and a bit of control of it through IMGUI :)

Next step : Materials !
October 13, 2025 at 3:34 PM
ExplosionTober - 13 : Prism[~1H ]

Starting to see some progress, but as well that these kinds of explosions are not that game ready, in sens that they don't convey that much gameplay information, need to work on this :thinkinkg:

#ExplosionTober #ExplosionTober2025 #RTVFX
October 13, 2025 at 12:01 PM
ExplosionTober - 12 : Darkness [~1H30 ]

Kinda struggled with this one, but at least I'm happy because I learned about soulercoaster curves and attraction points ._.

#ExplosionTober #ExplosionTober2025 #RTVFX
October 12, 2025 at 9:16 PM
TinyRenderer Update #3 -

Implemented DearIMGUI (github.com/ocornut/imgui), so now we have a small user interface available to us !

Now everything is ready to start the really fun part : Lighting ! 💡
October 12, 2025 at 8:32 AM
TinyRenderer Update #02

Now we have a small camera class, some maths and vector custom classes, zoom, fov, and a minimal texture blending :)
October 12, 2025 at 7:35 AM
Some progress on a tiny c++ / open GL rendering engine :)

Actually handling drawing vertices, basic texture without lighting, transformations, and minimalistic shaders !
Camera incoming :]
October 11, 2025 at 5:56 PM
ExplosionTober - 11 : Holographic [~1H30 ]

Pretty happy with this one as well, especially with the spherical scene color distortion ~ I wish I could add some glitchy sparks more here and there but eh time's flying

#ExplosionTober #ExplosionTober2025 #RTVFX
October 11, 2025 at 2:56 PM
ExplosionTober - 10 : Tropical [~1H30 ]

Didn't have the time to post this one yesterday ! But pretty happy with the results here ! One of my fav so far :) (color curves are <3)

#ExplosionTober #ExplosionTober2025 #RTVFX
October 11, 2025 at 9:47 AM
ExplosionTober - 09 : Golden [~1H30 ]

Basic golden thingy explosion but today, was quite cool to do actually ! First us of flares and glow texture here + better camera and lighting imo
Also learn't a cool tricks about User Interface Material (screen)

#ExplosionTober #ExplosionTober2025 #RTVFX
October 9, 2025 at 2:32 PM
ExplosionTober - 08 : Insect [~2H ]

I kinda liked this one, experimented a bit about various Color Curves Assets as a way of controlling the whole system, kinda a good learning !
I'd like to add texture sampled particles, rollercoaster + another pulse :]

#ExplosionTober #ExplosionTober2025 #RTVFX
October 8, 2025 at 9:02 PM
Reposted by Exyde
Hi, I'm an Art Director & 3D Game Artist
Available for hire 👐

I worked on award-winning stylized games
Looking for the next project I can contribute to 👀

Please reach out!
💌 boury.charles@gmail.com

RT appreciated ✨
October 7, 2025 at 2:21 PM
ExplosionTober - 07 : Smoky[ ~1H ]

Not very very inspired by today's theme
I used mostly windwaker/ okami as inspirations here
nothing fancy, some distortion, bursts and light/glow texture play

#ExplosionTober #ExplosionTober2025 #RTVFX
October 7, 2025 at 2:37 PM
ExplosionTober - 06 : Interstellar [ ~2H ]

Had a lot of fun for this one, learned about vertex painting mask in the material !
Again, a lot of distortion, curve color play and rhythms improvement !
I start to wish I could spend more time on FX :]

#ExplosionTober #ExplosionTober2025 #RTVFX
October 6, 2025 at 2:34 PM
Reposted by Exyde
l'utilisation d'un SteamDeck pour controller un machine gun sur le front ukrainien, c'était pas dans mon bingo 2025
October 6, 2025 at 11:14 AM
ExplosionTober - 05 : Shock [ <1h ]

Low time budget for this Sunday, I was moving to see my grandma :]

But pretty happy with the fast result here, combining distortion with emissive mask and a simple decal for the impact point, playing with rhythms !

#ExplosionTober #ExplosionTober2025 #RTVFX
October 5, 2025 at 1:16 PM