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eliasaudio.bsky.social
elias.audio
@eliasaudio.bsky.social
We make the most creative and powerful game audio middleware on the market (node based scripting, adaptive music, modern and modular code base that fits modern game engines).
Elias 4.6 is now available for everyone looking to enhance their game audio and game audio workflows 😎

- Subgraphs
Post
- Huge Unity integration updates, with support for Addressables
- QoL fixes, and much more

Reach out our read more at elias.audio
October 16, 2025 at 8:18 AM
We just made both our LICENSING and our WEBPAGE a whole lot better. Have a look at elias.audio and let us know what you think!
October 14, 2025 at 8:19 AM
Audio middleware tends to use banks/libraries. That means pre-organising, binding and re-exporting your assets. Constant maintenance.

We do it differently. Assets are always available in editing, and at build time Elias packs only what the runtime needs. No banks. No bloat.

#gameaudio #gamedev
October 3, 2025 at 8:39 AM
For all of our @unity.com users, we are happy to announce that Elias now supports asset management with Addressables! 🦾

Get in touch to learn more about how Elias can improve your audio workflow in Unity 👋

#gameaudio #vgm #unity #elias
September 19, 2025 at 9:13 AM
Big update: Subgraphs have arrived in Elias 4!

Freely set up your inputs and outputs, then design whatever you dream of in between. You can even nest subgraphs within subgraphs (within subgraphs, within subgraphs, within… you get the idea).

Give us a shout if you’d like to try it out.<

#gameaudio
September 12, 2025 at 12:11 PM
Smarter docs, faster help.

The Elias Manual has an AI-powered chatbot—just ask and get the answers you need.

#AI #Elias #Gameaudio
August 22, 2025 at 8:59 AM
Meet the Sound Player – the powerhouse at the heart of your patches.
 It lets you take full control of your samples: randomize, loop, pitch-shift, trigger sample-accurate events – and more.
 Want to hear it in action? Get in touch and we’ll show you what it can do 🎧

#GameDev #GameAudio #SoundDesign
August 13, 2025 at 12:40 PM
Deliver At All Costs by @faroutgames.bsky.social is released today on all platforms!

The game features an amazing 1950ies inspired jazz soundtrack written by Patrik Jarlestam and Carla Dobbie, and it's all skillfully implemeted using Elias!

Check out the trailer:
www.youtube.com/watch?v=N73o...
Deliver At All Costs - Release Date Trailer (4K)
YouTube video by Studio Far Out Games
www.youtube.com
May 22, 2025 at 8:05 AM
We're heading to Nordic Game Conference tomorrow (thursday)!

If you're a game studio or developer working on an exciting project and looking to elevate your audio experience, let’s connect.

#nordicgame #ngc25 #gameaudio
@nordicgame.com
May 21, 2025 at 1:34 PM
We're thrilled that the @eurovision.tv and @ebu.ch are once again trusting Elias to power all adaptive music during the live semi-finals and finals this week — reaching over 150 million viewers! 🎶📺🎉

#eurovision #esc25 #broadcastin #adaptivemusic
May 15, 2025 at 7:31 AM
We’re finally in SF for #GameAudioGDC! ❤️
March 18, 2025 at 4:08 PM
It's here and we need your help!

Elias 4.5 is DONE! Now, we're looking for game studios who could benefit from the best game audio middleware on the market (node-based scripting, adaptive music, modern & modular codebase for modern game engines).

Is it you? Or a friend? DM <3

#gameaudio #gamedev
March 13, 2025 at 11:11 AM