Ethan Freidericks
efried78.bsky.social
Ethan Freidericks
@efried78.bsky.social
Audio Leader | Sound Designer | Purveyor of Sonic Wizardry
Reposted by Ethan Freidericks
How do you go about creating and implementing ambience for a game with procedural maps, environmental changes, dynamic weather and more? I attempt to answer that in this 5 part video series on the ambience in Nightingale. #gameaudio
www.youtube.com/watch?v=8xvp...
The Ambience of Nightingale - Part 1: Intro & Biome
YouTube video by Tom Avis
www.youtube.com
November 18, 2024 at 12:03 PM
#GameAudio folks... ReaWwise or LKC Tools GrimSync? I've used both and I have my opinions, but I want to hear yours. Also, if you have other awesome ways of getting content from Reaper to Wwise quickly, I want to hear it...
November 15, 2024 at 9:40 PM