vec2 cx(vec2 z, float x) {float r = length(z);
float Q = atan(z.y, z.x);float r_pow = pow(r, x);
float x_Q = x * Q;return r_pow * vec2(cos(x_Q), sin(x_Q));}
#creativecoding #art
vec2 cx(vec2 z, float x) {float r = length(z);
float Q = atan(z.y, z.x);float r_pow = pow(r, x);
float x_Q = x * Q;return r_pow * vec2(cos(x_Q), sin(x_Q));}
#creativecoding #art