Eetu Martola
@eetumartola.bsky.social
All around 3d geek, procedural wizard, Houdini aficionado.
Co-founder & lead tech artist at Mainframe (PaxDei)
Co-founder & lead tech artist at Mainframe (PaxDei)
Pinned
Eetu Martola
@eetumartola.bsky.social
· Nov 14
I have started a Houdini List as well as a Starter Pack, if someone either doesn't want to follow a bunch of accounts, or wants to get Houdini discussions in its own tab.
bsky.app/profile/did:...
bsky.app/profile/did:...
I had a presentation on our Pax Dei world generation pipeline at the Everything Procedural Conference last April.
If you're interested in large scale game world generation, procedural techniques, #Houdini and #Unreal, take a look!
www.youtube.com/watch?v=Vlyt...
If you're interested in large scale game world generation, procedural techniques, #Houdini and #Unreal, take a look!
www.youtube.com/watch?v=Vlyt...
EPC2025 | Generating the World of Pax Dei | Eetu Martola
YouTube video by Everything Procedural
www.youtube.com
November 7, 2025 at 8:20 PM
I had a presentation on our Pax Dei world generation pipeline at the Everything Procedural Conference last April.
If you're interested in large scale game world generation, procedural techniques, #Houdini and #Unreal, take a look!
www.youtube.com/watch?v=Vlyt...
If you're interested in large scale game world generation, procedural techniques, #Houdini and #Unreal, take a look!
www.youtube.com/watch?v=Vlyt...
Found a cool noise that behaves like erosion, but without any simulation! www.shadertoy.com/view/WXcSRH
July 23, 2025 at 5:19 PM
Found a cool noise that behaves like erosion, but without any simulation! www.shadertoy.com/view/WXcSRH
Next week I'll be giving a talk at EPC on how we create the world of @playpaxdei.bsky.social
Hope to see you there, tickets still available!
www.everythingprocedural.com#conference
Hope to see you there, tickets still available!
www.everythingprocedural.com#conference
Home - Everything Procedural Conference
EVERYTHING PROCEDURAL EPC2025 22-25 April 2025 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES tickets Days Hours Minutes Seconds meet and share knowledge From Tuesday April 22 to Friday April 25 2025 B...
www.everythingprocedural.com
April 15, 2025 at 3:40 PM
Next week I'll be giving a talk at EPC on how we create the world of @playpaxdei.bsky.social
Hope to see you there, tickets still available!
www.everythingprocedural.com#conference
Hope to see you there, tickets still available!
www.everythingprocedural.com#conference
Vibe Wrangles
Thinking of how to combine LLMs with
@sidefx.bsky.social #Houdini
Here's LLM-enabled variants for Attribute Wrangle SOP and Python SOP.
The difference is a string input where you can describe what you want the Wrangle to do, and it will initialize the code field
Thinking of how to combine LLMs with
@sidefx.bsky.social #Houdini
Here's LLM-enabled variants for Attribute Wrangle SOP and Python SOP.
The difference is a string input where you can describe what you want the Wrangle to do, and it will initialize the code field
March 25, 2025 at 3:28 PM
Vibe Wrangles
Thinking of how to combine LLMs with
@sidefx.bsky.social #Houdini
Here's LLM-enabled variants for Attribute Wrangle SOP and Python SOP.
The difference is a string input where you can describe what you want the Wrangle to do, and it will initialize the code field
Thinking of how to combine LLMs with
@sidefx.bsky.social #Houdini
Here's LLM-enabled variants for Attribute Wrangle SOP and Python SOP.
The difference is a string input where you can describe what you want the Wrangle to do, and it will initialize the code field
This MCP stuff is cool so I had to make a Houdini-MCP as well. Mostly a conversion of
siddharth ahuja's Blender-MCP, but with the addition of Claude being able to get an OpenGL render - to enable it to see what it's doing. Not useful for real, but a fun gimmick and maybe a sign of things to come.
siddharth ahuja's Blender-MCP, but with the addition of Claude being able to get an OpenGL render - to enable it to see what it's doing. Not useful for real, but a fun gimmick and maybe a sign of things to come.
March 17, 2025 at 6:23 PM
This MCP stuff is cool so I had to make a Houdini-MCP as well. Mostly a conversion of
siddharth ahuja's Blender-MCP, but with the addition of Claude being able to get an OpenGL render - to enable it to see what it's doing. Not useful for real, but a fun gimmick and maybe a sign of things to come.
siddharth ahuja's Blender-MCP, but with the addition of Claude being able to get an OpenGL render - to enable it to see what it's doing. Not useful for real, but a fun gimmick and maybe a sign of things to come.
A bit of LLM fun in @sidefx.bsky.social Houdini, less than one cent a wish! ;)
February 23, 2025 at 8:50 PM
A bit of LLM fun in @sidefx.bsky.social Houdini, less than one cent a wish! ;)
As far as I know we are first to integrate Discord into our game. Our in-game chats are now actually Discord chats, and you can message between Discord clients and the game.
The initial implementation is quite barebones, but this opens up a lot of possibilities! playpaxdei.com/en-us/news/g...
The initial implementation is quite barebones, but this opens up a lot of possibilities! playpaxdei.com/en-us/news/g...
Pax Dei’s chat system is now powered by Discord | Pax Dei - Social Sandbox MMO
A social sandbox MMO developed on Unreal 5, where you can build a home, craft your weapons and go to war. What world will you make?
playpaxdei.com
November 21, 2024 at 9:21 PM
As far as I know we are first to integrate Discord into our game. Our in-game chats are now actually Discord chats, and you can message between Discord clients and the game.
The initial implementation is quite barebones, but this opens up a lot of possibilities! playpaxdei.com/en-us/news/g...
The initial implementation is quite barebones, but this opens up a lot of possibilities! playpaxdei.com/en-us/news/g...
Oldies but goodies, my Houdini blog I've overlooked for far too long: dailyhip.wordpress.com
daily.hip
more like weekly now (sorry, monthly) (... ok, ok, yearly)
dailyhip.wordpress.com
November 21, 2024 at 9:15 PM
Oldies but goodies, my Houdini blog I've overlooked for far too long: dailyhip.wordpress.com
I have started a Houdini List as well as a Starter Pack, if someone either doesn't want to follow a bunch of accounts, or wants to get Houdini discussions in its own tab.
bsky.app/profile/did:...
bsky.app/profile/did:...
November 14, 2024 at 8:35 PM
I have started a Houdini List as well as a Starter Pack, if someone either doesn't want to follow a bunch of accounts, or wants to get Houdini discussions in its own tab.
bsky.app/profile/did:...
bsky.app/profile/did:...
basic stuff, but here's an example of doing a feedback loop in old and new COPs via reading the previous frame.
www.dropbox.com/scl/fi/1s6es...
www.dropbox.com/scl/fi/1s6es...
www.dropbox.com
November 12, 2024 at 7:06 AM
basic stuff, but here's an example of doing a feedback loop in old and new COPs via reading the previous frame.
www.dropbox.com/scl/fi/1s6es...
www.dropbox.com/scl/fi/1s6es...
As a "hello world" here I give you .. nand2trace. I've been going through the nand2tetris course (building a computer from nand gates up) and having a lot of fun. As the course project I naturally did a small hacky raytracer. A bit tricksy as the cpu is simple and only has integers, but sorta works
October 23, 2024 at 10:28 PM
As a "hello world" here I give you .. nand2trace. I've been going through the nand2tetris course (building a computer from nand gates up) and having a lot of fun. As the course project I naturally did a small hacky raytracer. A bit tricksy as the cpu is simple and only has integers, but sorta works