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echolevel.co.uk
echolevel
@echolevel.co.uk
Brendan O'Callaghan Ratliff - Audio Director/Coder, Sound Designer & Composer at Cardboard Sword Games • Film Sound • BBC radio drama • Irish traditional music • chiptune/demoscene stuff as Syphus^UpRough

https://echolevel.co.uk
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Now that our game's out, I can show off Metron Tracker running on Quest (ARM) in #UnrealEngine 5! Late in dev I whipped up a pattern/VU-meter display in UMG as a backdrop for the intro, so you can see the sample & synth notes being played in realtime. CPU usage is pretty minimal
#gameaudio #indiedev
I've added a macOS download for this - VST3 and AU. It's not notarised/code-signed, so you'll have to do some workarounds to get it running. I've added some instructions on how to do that.
Here's a Windows beta of that Metron distortion plugin. Works ok in Reaper and Ableton Live - please let me know if you have any problems. Should give very heavy guitar sounds for very little CPU! It also has my PS1-inspired reverb algo.

#gameaudio #gamedev

echolevel.co.uk/works/metron...
December 29, 2025 at 1:21 PM
Here's a Windows beta of that Metron distortion plugin. Works ok in Reaper and Ableton Live - please let me know if you have any problems. Should give very heavy guitar sounds for very little CPU! It also has my PS1-inspired reverb algo.

#gameaudio #gamedev

echolevel.co.uk/works/metron...
December 28, 2025 at 10:10 PM
Reposted by echolevel
Hey, who likes the electric guitar? That’s right, nobody! Nevertheless I wrote a very low-CPU, zero-latency amp sim for Metron and wrapped it up in a VST plugin so I could fart about with it

#unrealengine #gameaudio
December 27, 2025 at 7:18 PM
Hey, who likes the electric guitar? That’s right, nobody! Nevertheless I wrote a very low-CPU, zero-latency amp sim for Metron and wrapped it up in a VST plugin so I could fart about with it

#unrealengine #gameaudio
December 27, 2025 at 7:18 PM
Compelled to share the name of this actual person, Scan Tester - an English folk musician of the previous century, sadly born too early to pioneer late '80s EBM/industrial goth music. Scan was short for his childhood nickname "Scantelope". Brother was Trayton Tester. Paging @misterabk.bsky.social
December 17, 2025 at 1:35 PM
The ostentatiously dot-matrixed #DeathInSpace character sheet wallets have reached their final form. And I wish I’d used a sponge for the gummed paper tapes instead of licking them. #ttrpg
December 15, 2025 at 7:43 PM
Reposted by echolevel
Now that our game's out, I can show off Metron Tracker running on Quest (ARM) in #UnrealEngine 5! Late in dev I whipped up a pattern/VU-meter display in UMG as a backdrop for the intro, so you can see the sample & synth notes being played in realtime. CPU usage is pretty minimal
#gameaudio #indiedev
December 14, 2025 at 3:46 PM
Now that our game's out, I can show off Metron Tracker running on Quest (ARM) in #UnrealEngine 5! Late in dev I whipped up a pattern/VU-meter display in UMG as a backdrop for the intro, so you can see the sample & synth notes being played in realtime. CPU usage is pretty minimal
#gameaudio #indiedev
December 14, 2025 at 3:46 PM
Vaguely retrofuturistic document wallets and character sheets for #DeathInSpace #TTRPG. The easiest way to achieve it was to use appropriately obsolete stuff that doesn’t quite line things up right. I had to rewrite a 1989 printer driver for Amiga to get the correct(ish) line height. Worth it…
December 13, 2025 at 5:17 PM
Delighted by this vid of a Japanese player really enjoying our game: "It's a nostalgic and unique game!" "The electronic dance music makes you move your body without thinking!" Thank you 🙏
#TransmissionShortwave #gameaudio #gamedev

youtu.be/cy2mDBGaem0?...
Meta Quest 3S/3 EDMサウンドが心地よい運転シミュレーター♪【Transmission: Shortwave】
YouTube video by カエルVR
youtu.be
December 12, 2025 at 6:33 PM
Reposted by echolevel
Transmission Shortwave is OUT NOW for Quest! It's our lo-fi, low-stakes, high-vibes, VR courier delivery sim set in 90s Britain to a chill jungle/d&b soundtrack wot I wrote. Metron Tracker plays the music in realtime & beatsyncs stuff in the world!
#gameaudio #gamedev
www.youtube.com/watch?v=vnws...
Transmission: Shortwave Launch Trailer
YouTube video by Cardboard Sword
www.youtube.com
December 11, 2025 at 6:36 PM
Transmission Shortwave is OUT NOW for Quest! It's our lo-fi, low-stakes, high-vibes, VR courier delivery sim set in 90s Britain to a chill jungle/d&b soundtrack wot I wrote. Metron Tracker plays the music in realtime & beatsyncs stuff in the world!
#gameaudio #gamedev
www.youtube.com/watch?v=vnws...
Transmission: Shortwave Launch Trailer
YouTube video by Cardboard Sword
www.youtube.com
December 11, 2025 at 6:36 PM
Printing off some more #DeathInSpace character sheets on the printer that I keep maintained exclusively for this purpose
#ttrpg
December 10, 2025 at 11:27 PM
Never flung money at anything so fast. Absynth 6! And it's backwards compatible with 20 years' worth of my nonsense! Thanks for the heads-up, @pkirn.bsky.social

Wish it could bulk import said nonsense though. Also some knobs are vertical mouse drag while others are horizontal 🙃Stay weird, Absynth
December 9, 2025 at 5:12 PM
Next week we release Transmission: Shortwave, our 90s-Britain beatsynced parcel courier training sim VR game for Quest! We're confident it's the hottest addition to the increasingly crowded 90s-Britain beatsynced parcel courier training sim VR game genre that you'll see all month
Transmission: Shortwave Release Date Announcement Trailer
YouTube video by Cardboard Sword
www.youtube.com
December 6, 2025 at 12:23 PM
Finally I'm allowed to answer the question "why DID you write a sample/synth tracker in #UnrealEngine and optimise it for ARM?"

A: so I could beat-sync everything to everything else in our 90s parcel courier training sim VR game for Quest, out next week!

www.youtube.com/watch?v=P_eg... #gameaudio
December 6, 2025 at 2:52 AM
I ported Metron's reverb algorithm to VST3 just for the craic. It's a PSX-inspired half-samplerate thingy with a LUT-driven mod LFO that's as cheap as I can make it for runtime use in #UnrealEngine but maybe I'll want to use it in Reaper some day.
#gamedev #gameaudio

www.youtube.com/watch?v=Rqqd...
MetronFX Reverb example
YouTube video by Echolevel
www.youtube.com
November 16, 2025 at 4:01 PM
Reposted by echolevel
I had a bug for like 6 months in my #UnrealEngine music system that *only* manifested on ARM, and did so in a way that threw no errors or tripped any ensures - just occasional dropped notes. Drove me insane. Fixed it last week and kinda want to talk about it, but it's SO boring.🧵 #gameaudio #gamedev
November 2, 2025 at 8:31 PM
I had a bug for like 6 months in my #UnrealEngine music system that *only* manifested on ARM, and did so in a way that threw no errors or tripped any ensures - just occasional dropped notes. Drove me insane. Fixed it last week and kinda want to talk about it, but it's SO boring.🧵 #gameaudio #gamedev
November 2, 2025 at 8:31 PM
In April I made a looping resampler effect for the Korg NTS-3 Kaoss Pad and just forgot to tell anyone about it. It repeats what it hears at quantised playback pitches, but also has a granular mode with random up/down octave grains. Free:
github.com/echolevel/lo...

www.youtube.com/watch?v=3aEi...
Loopitch by echolevel for Korg NTS-3 Kaoss Pad
YouTube video by Echolevel
www.youtube.com
October 24, 2025 at 1:34 PM
Reposted by echolevel
Out today on Evel Records: Dane Law "The Black Path"

A collection of pieces recorded in summer 2024 when I lived at the intersection of the boundary of the historic Danelaw and the Black Path, an ancient traders' route.

Max MSP controlled sampled guitar; the last solo album with those materials.
The black path
by Dane Law (。・∀・)ノ゙
Digt.ed. St/Hd 96/24
@evel_records
evel.bandcamp.com/album/the-bl...
The black path, by Dane Law
9 track album
evel.bandcamp.com
July 3, 2025 at 6:49 PM
My actual day job (one of them, anyway) is to compose 90s atmospheric drum and bass, in the custom tracker wot I wrote, for a video game. The game responds to the music data and vice versa. In 1994 I hoped I’d get a job doing this on the Amiga when I grew up - close enough.

#gameaudio #demoscene
September 19, 2025 at 2:19 PM