Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model
- 25 FPS live video synthesis
- Realtime inputs
- Trained on ~1200 hours of video data
🤗 available now on Hugging Face
Matrix-Game 2.0: An Open-Source, Real-Time, and Streaming Interactive World Model
- 25 FPS live video synthesis
- Realtime inputs
- Trained on ~1200 hours of video data
🤗 available now on Hugging Face
let's fix that
how to create *game-ready* 3D Assets with AI and Blender
let's fix that
how to create *game-ready* 3D Assets with AI and Blender
- "create a ground plane and randomly scatter around some placeholder bushes"
- "add a big oak tree in the middle of the scene"
It's a great example of AI as a tool to make 3D artists' lives easier, not to replace them
- "create a ground plane and randomly scatter around some placeholder bushes"
- "add a big oak tree in the middle of the scene"
It's a great example of AI as a tool to make 3D artists' lives easier, not to replace them
Control Blender with AI Agents - entirely locally
☁️ Like Blender-MCP entirely within Blender
🤗 Supports both local models and remote APIs
more details below 👇
Control Blender with AI Agents - entirely locally
☁️ Like Blender-MCP entirely within Blender
🤗 Supports both local models and remote APIs
more details below 👇
it's kind of like creating a cube without AI, but 100x slower 🎉
but the AI is running completely locally within Blender. major release coming soon
it's kind of like creating a cube without AI, but 100x slower 🎉
but the AI is running completely locally within Blender. major release coming soon
Here's how the topology (left) compares to the open source state-of-the-art (right)
(using the `Simplify` option for reduced poly count)
Here's how the topology (left) compares to the open source state-of-the-art (right)
(using the `Simplify` option for reduced poly count)
🤗 Now supports remote backend via litellm, e.g. Hugging Face, ollama
🎨 UI/UX overhaul
This lays the foundation for Blender agents and more advanced 3D AI models (coming this year)
🤗 Now supports remote backend via litellm, e.g. Hugging Face, ollama
🎨 UI/UX overhaul
This lays the foundation for Blender agents and more advanced 3D AI models (coming this year)
really exciting to see generative 3D research that is
1. Iterative
2. Topology-aware
definitely a step in the right direction!
link to paper below
really exciting to see generative 3D research that is
1. Iterative
2. Topology-aware
definitely a step in the right direction!
link to paper below
meshgen now uses the new blender extension system, massively simplifying dependency management
this lays the foundation for a lot more to come soon
link below
meshgen now uses the new blender extension system, massively simplifying dependency management
this lays the foundation for a lot more to come soon
link below
🎢 objaverse subsampled to <500 poly models, converted to untextured objs
🔧 suitable for training autoregressive transformer-based 3D models, which have limited context length, such as LLaMA-Mesh
🎢 objaverse subsampled to <500 poly models, converted to untextured objs
🔧 suitable for training autoregressive transformer-based 3D models, which have limited context length, such as LLaMA-Mesh
CSM/Cube from Common Sense Machines is now the top ranked image-to-3d model
CSM/Cube from Common Sense Machines is now the top ranked image-to-3d model
It looks impressive and is definitely a leader, but may still be outperformed by TRELLIS, which is smaller and produces less dense topology
It looks impressive and is definitely a leader, but may still be outperformed by TRELLIS, which is smaller and produces less dense topology
🪄 Unity 6 VFX Graph with WebGPU backend for gaussian splatting with interactive VFX
🪄 Unity 6 VFX Graph with WebGPU backend for gaussian splatting with interactive VFX
what kind of game could be made with this?
what kind of game could be made with this?
Stable Point Aware 3D (SPAR3D)
here's how it looks, with TRELLIS for comparison
Stable Point Aware 3D (SPAR3D)
here's how it looks, with TRELLIS for comparison
adds support for:
🦙 Ollama server backend
⚙️ more platforms
adds support for:
🦙 Ollama server backend
⚙️ more platforms
TRELLIS: Structured 3D Latents for Scalable and Versatile 3D Generation
it's really good! the topology isn't clean, but it's a very very good 3D reference
TRELLIS: Structured 3D Latents for Scalable and Versatile 3D Generation
it's really good! the topology isn't clean, but it's a very very good 3D reference
🔥 loads 10x faster
🚄 runs 5x faster
running real-time on RTX 4090 in the video
🔥 loads 10x faster
🚄 runs 5x faster
running real-time on RTX 4090 in the video
📢 New open-source release
meshgen, a local blender integration of LLaMa-Mesh, is open source and available now 🤗
📢 New open-source release
meshgen, a local blender integration of LLaMa-Mesh, is open source and available now 🤗